Let's cross another 1.16 feature off the list. I have created a feature branch that adds 50 (yes, fifty) new wonders to the mod, and makes some changes to existing wonders. They are available on the wonders branch. Added wonders: Spoiler : Dujiangyan (Construction, Rice): +1 food next to rivers Apadana Palace (Arithmetics, Zoroastrianism): +50% worker rate, free Monument in all cities Gondeshapur (Medicine, Zoroastrianism): +1 food from Scientist, free Medic I promotion for units built in the city Jetavanaramaya (Aesthetics, Buddhism): +1 food from Artist Iron Pillar (Steel, Hinduism): free Forge in all cities Prambanan (Architecture, Hinduism): +25% food retained on growth in all cities Salsal Buddha (Artisanry, Buddhism): trade route connections do not require peace or open borders Cheomseongdae (Scholarship, Confucianism + Buddhist state religion): +1 happiness per 10% science rate Nalanda University (Scholarship, Hinduism): +2 science per state religion building Krak des Chevaliers (Fortification, Islam + Catholic state religion): free Castle in every city, defeated city defenders can retreat to capital Monolithic Church (Guilds, Orthodoxy): +2 commerce from Priest Saint Sophia's Cathedral (Doctrine, Orthodoxy): +2 espionage per state religion building Silver Tree Fountain (Paper, Paganism + Silk): Additional great person born when a great general appears Santa Maria del Fiore (Patronage, Catholicism): +100% great people birth rate House of Wisdom (Education, Islam): +200% science from great people discoveries Saint Thomas Church (Humanities, Protestantism): +2 happiness in all cities Vijaya Stambha (Companies, Hinduism): +50% great general birth rate, free City Garrison I promotion for units built in the city El Escorial (Exploration, Catholicism): Extra gold for every acquired colony Torre de Belem (Optics, Catholicism): +100% foreign trade route yield Potala Palace (Statecraft, Buddhism): +1 GPP per Hill in city radius The Bourse (Economics, Protestantism): free Bank in every city, +2 free merchants Itsukushima Shrine (Geography, Buddhism): +1 GPP per water tile in city radius Image of the World Square (Urban Planning, Islam): +4 trade routes Louvre (Civil Liberties, Catholicism): +2 free artists, additional culture for every controlled wonder Emerald Buddha Temple (Civil Liberties, Buddhism): no unhappiness in city Shalimar Gardens (Horticulture, Islam): excess health counts as happiness Hermitage (Sociology): +10% science per culture level, technologies cost 25% less in trade and espionage Salt Cathedral (Geology): +2 commerce per state religion building Bell Rock Lighthouse (Metallurgy): +1 trade route in coastal cities Crystal Palace (Electricity): +25% commerce with power Tsukiji Fish Market (Refigeration, Rice): +1 food on water tiles Brooklyn Bridge (Labour Unions): free Levee in every city, +2 free engineers Neuschwanstein Castle (Journalism): settling a great person restores 50% great people points Golden Gate Bridge (Infrastructure): +1 commerce from Engineer, Scientist Bletchley Park (Radio): +50% spy detection chance, +50% chance to avoid spy detection Sagrada Familia (Macroeconomics): +1 production from Artist, +25% production converted into commerce The Motherland Calls (Power Projection, Central Planning): drafts a new unit every time you lose a unit of level 3 or higher Berlaymont (Globalism, Multilateralism): +2 possible defensive pacts, +1 free specialist per defensive pact World Trade Center (Globalism, Free Enterprise): +50% corporation commerce Atomium (Nuclear Power): +1 science per ICBM built in the world Iron Dome (Laser): +50% intercept chance in own territory Harbour Opera (Tourism): +1 food per excess happiness Gardens by the Bay (Ecology): +1 commerce per excess health Burj Khalifa (Aerodynamics): +2 food +2 commerce on desert tiles Hubble Space Telescope (Satellites): +100% science Channel Tunnel (Robotics): +100% trade route yield with friendly relations Oriental Pearl Tower (Telecommunications): +1 science per city population Delta Works (Renewable Energy, only flat land in city radius): +1 food +1 production +1 commerce on water tiles ITER (Fusion): clean power for all cities on the continent, +1 commerce per power consumed in all cities Large Hadron Collider (Superconductors): +100% science Affected existing wonders: Spoiler : Shwedagon Paya: double production for state religion buildings Khajuraho: +1 food per state religion building Himeji Castle: requires Feudalism Leaning Tower: removed University of Sankore: +1 commerce on desert tiles Notre Dame: only two Temples required to build Cathedrals San Marco Basilica: +1 gold per specialist Porcelain Tower: +1 food from Statesman Versailles: free Estate in every city, +2 free Statesmen Saint Basil's Cathedral: +25% defense in all cities, +1 movement for civilian units Blue Mosque: temporary unhappiness is limited to 1 You can see an overview over all existing wonders, their tech column, religion and civilisation distribution in this document. Another sheet keeping track of proposed/considered wonders that have not been included yet (and may not be) can be found here. Further notes: - Many more exotic wonder effects are not implemented yet (marked as "not implemented") - The main purpose of this first stab is to get feedback on wonder art, proposed effects and position in the tech tree - as you can see wonders are clustered in some columns and on particular techs, and some columns and techs are particularly lacking in wonders. Part of the purpose of adding new wonders is to add utility to techs with few effects, which wasn't always successful. Suggestions for wonders that require these techs (or moving existing wonders to them) are welcome. - Likewise, in particular the Industrial era is a bit lacking in wonders, suggestions welcome - I want to also tackle Projects with this branch, but haven't yet Close candidates for inclusion that have not made it yet, open for discussion: Spoiler : - Aqua Appia - Al Khazneh / Petra - Palatine Chapel - Alamut Fortress - Mount Athos - Venetian Arsenal - Amber Room - The Biosphere - Global Seed Vault The Suez and Panama Canals are also good wonder candidates but somewhat of a special case because they are tied to specific tiles on the map. I am not sure how to represent them the best way, and may wait until the larger map is included before I can include them. Mostly for fun, locations of all wonders in the game on the proposed larger world map: Spoiler : There is only one five wonder city on the map (New York), and three four wonder cities (Paris, London and Constantinople). All kind of suggestions for additional wonders and critique on the existing state of the branch welcome. I encourage you to check out the branch and review the art and the position of the wonders in the tech tree as well. A proposal becomes even more valuable if it includes a suggested effect, art and tech requirement.