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[Feature Request] Each Building's tooltip predicts how much -Unhappiness it would give

Discussion in 'Community Patch Project' started by wobuffet, Jun 3, 2020.

  1. wobuffet

    wobuffet Barbarian

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    How useful would a "happiness forecast" for each building in the build menu be for folks? Or is it computationally a non-starter?

    Here's a crappy mockup I made:
     
  2. vyyt

    vyyt Deity

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    Oh, this would be very nice! Although l am little bit worried that, as you say, it will be computationally heavy (the other buildings, empire-wide modifiers, etc. have to be accounted for). And I think you have a typo in the title, you meant un-unhappiness (or decrease instead of give), correct?

    Also, some buildings implicitly decrease some type of unhappiness, so the wording would be important in order to differentiate the 2:

    E.g. Aqueduct:
    - decreases Poverty by 1
    - decreases Distress by 1 from yields
     
    Carloshooter, wobuffet and Recursive like this.
  3. wobuffet

    wobuffet Barbarian

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    It's a negative sign in my mind, haha.
     
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  4. InkAxis

    InkAxis Prince

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    This would definitely be a nice feature to have. I don't know if you know, but I'm pretty sure you can currently look at the happiness tooltip and it will say how much you need to increase gold, culture, science, etc. to reduce the unhappiness.
     
  5. wobuffet

    wobuffet Barbarian

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    Yeah, the +Yield buildings are pretty straightforward. The -% need modifier ones are the ones that I don't have a good grip on.
     
  6. Casworon

    Casworon Prince

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    Just my 2cents

    As a relatively new player to Vox getting my head around the new happiness system was my biggest hurdle.

    Having played around with it a bit I think it is far superior to the base game happiness system but I'm still nowhere near an expert at using it. My basic strategy now just being using avoid growth on unhappy cities if I feel I dont have enough of a happiness bank to deal with them.

    Anything to make the system more transparent and easy for new players to understand is a huge plus in my book. This suggestion is great. Would be cool if there was also a 'happiness advisor' advising what to build to best maximise happiness in the city but I'm not sure how much work that would be
     
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  7. Recursive

    Recursive Covets Lands That You Currently Own Moderator

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    As much as I would enjoy both of these features I'm not sure if the computational impact makes them feasible. It could be a substantial performance drain.

    Unhappiness prediction on buildings seems more feasible than a happiness advisor however.

    You'd have to predict how citizens would be distributed after the building is built to do this calculation accurately. And you'd have to do this for every building in every city every turn, possibly multiple times a turn, unless it's set up to update every time the city production screen is opened...but even then it'd need to be done for every building.

    And there's the matter of handling locked tiles and specialists in the calculation too.
     
  8. wobuffet

    wobuffet Barbarian

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    Makes sense. Bummer. Only other idea I have would be something (a new tab, perhaps) on the Happiness detailed info screen.

    Anyway, I've gotta say that the current Happiness situation is quite transparent in the UI, especially compared to a couple years ago (when I stopped playing Civ for a bit). Just thinking of ways it might be made even better! Thanks for all your work on the mod!
     
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