1. Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .
    Dismiss Notice

Feature Requests

Discussion in 'Civ3 Future Development' started by WildWeazel, Dec 5, 2021.

  1. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    54,422
    Location:
    up yours.
    :eek2: I'd never learned of that until today and I've been playing the game for nearly twenty years!
     
  2. Kyriakos

    Kyriakos Creator

    Joined:
    Oct 15, 2003
    Messages:
    65,837
    Location:
    The Dream
    By the way, you should allow for walled other sizes. We already can use the existent graphics - place the regular size 2-3 as they are, in the walled file - and I can create walls around my sets for that.
     
  3. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    54,422
    Location:
    up yours.
    One thing that's come up on Civ3 Discord is the possibility of trading food between your own cities and other factions.

    btw we should be able to export shields. The Hoover Dam does that in effect by giving all cities on the same continent a boost to their factories, but it should work other ways.
     
  4. Armageddon1

    Armageddon1 Chieftain

    Joined:
    Aug 7, 2004
    Messages:
    41
    Support for multiplayer mode.
     
  5. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    54,422
    Location:
    up yours.
    One thing that needs fixing is wasted resources. In almost every continents game I play there is an island that consists of mountain tiles only and occasionally even holds a resource.

    Also Civ3's colonies being handled like a terrain improvement (cannot be captured, are disbanded automatically by enemy culture, cannot connect through water or air) needs improving since we're at it.
     
  6. Ozymandias

    Ozymandias Archivist, redux Supporter

    Joined:
    Nov 5, 2001
    Messages:
    10,137
    Gender:
    Male
    Location:
    The lone and level sands
    Along those lines, Civ 2 had that clumsy – yet good – ability to Caravan food between Cities. I think an automatic “Food Balancing” mechanism (algorithmically sending food along Trade Routes) would be awesome, as it would allow for the creation of dedicated, Food intensive Cities, and, concomitantly, dedicated Resource Cities.
     
  7. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    54,422
    Location:
    up yours.
    Basically what I wanted to do was replicate the supply of grain to Rome and Constantinople in the Roman Empire. If gold can be allocated among treasury-tech-happiness then definitely something like that could be done, but it's not what I specifically wanted for that, because this would be unidirectional and focussed on one recipient city.
    In effect Civ3's cities work like a confederacy of city-states with a common treasury but that's it. Global culture only counts towards cultural victory, for example.

    How would you determine trade routes? Because basically once you've built an airport in Civ3 you're connected and unblockadeable even if the city's on a one-tile island and surrounded by a dozen AEGIS cruisers with 3 anti-air defense on each of the next twelve tiles.
     
  8. Ozymandias

    Ozymandias Archivist, redux Supporter

    Joined:
    Nov 5, 2001
    Messages:
    10,137
    Gender:
    Male
    Location:
    The lone and level sands
    From Egypt?

    The Berlin Airlift, 1948–1949. Admittedly, I'm uncertain as to how that would in the Aegis example.
     
  9. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    54,422
    Location:
    up yours.
    To Constantinople from Egypt and to Rome mostly from Sicily and Africa at first and then, later, yes, from Egypt as well.
    I know about the Berlin Airlift but the Soviets could have blown every single aircraft off the sky if they'd wanted to. In the AI's total-war mindset they would do so.

    Edit: it'd be interesting if a civ with a trade embargo against you could cut off trade routes by squatting on them as if they were at war with you.
     
  10. Ozymandias

    Ozymandias Archivist, redux Supporter

    Joined:
    Nov 5, 2001
    Messages:
    10,137
    Gender:
    Male
    Location:
    The lone and level sands
    I confess to having very little experience with Trade Embargoes (over the course of 20+ years …) :sleep:
     
  11. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    54,422
    Location:
    up yours.
    Basically they mean that you cannot trade resources with a civ that has signed an embargo against you or against which you have signed an embargo; like all treaties, embargoes last 20 years and can be broken by declaring war. When used properly you can deprive an AI of oil which it uses for tanks and bombers or of luxury resources which will stave off its population's war weariness. Gold per turn and techs can still be traded (also, I cannot remember whether workers are tradeable during an embargo).

    What is a pity is that embargoes don't work as a casus belli. You cannot start a war even though an AI suddenly deciding that it will not give you much-needed resources is effectively an act of taking sides in a war.
     
  12. Lionic

    Lionic King

    Joined:
    Feb 3, 2010
    Messages:
    749
    I wonder if this could be parametrised by ROF. Nukes with ROF:0 hit only the tile on which they fall, ROF:1--all neighbouring tiles and so on.
     
  13. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    54,422
    Location:
    up yours.
    Maybe you could just have a separate characteristic for that?
     
  14. WildWeazel

    WildWeazel Carthago Creanda Est

    Joined:
    Jul 14, 2003
    Messages:
    7,206
    Location:
    %CIV3%\Conquests\Scenarios\
    I think we should just parameterize everything by default. Like everywhere that a number is involved, expose it to the mod. No need to assume values in code.
     
  15. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    54,422
    Location:
    up yours.
    I honestly think, sometimes, that every unit, building or terrain should have an actual file that you could edit with a text editor. A bit like the civilopedia.txt and pediaicons file entries but with more built into it than just text and directions for graphics files. You could just add parameters and abilities as in BfW.
     
  16. WildWeazel

    WildWeazel Carthago Creanda Est

    Joined:
    Jul 14, 2003
    Messages:
    7,206
    Location:
    %CIV3%\Conquests\Scenarios\
    We're tentatively planning JSON for mod content, which could be broken down by thing instead of a monolithic scenario file. I'd like for mods to be modular so you can just mix & match what you want, but I'm not sure how well that works out when you have various prerequisites and dependencies between different kinds of things.
     
  17. Takhisis

    Takhisis Rum and coke.

    Joined:
    Jul 11, 2005
    Messages:
    54,422
    Location:
    up yours.
    That can get complicated. I'm learning how modding Wesnoth is on the go while trying to make my own campaign so not all the knowledge is there, but since they haev an integrated database there are shared resourcesthat allow you both to mix and match and to not have to download the same files once each time you download a scenario.
     
  18. WildWeazel

    WildWeazel Carthago Creanda Est

    Joined:
    Jul 14, 2003
    Messages:
    7,206
    Location:
    %CIV3%\Conquests\Scenarios\
    I wasn't sure where to mention this, but here seems good enough. It seems that we Civ3 holdouts are not the only ones who tend to think the franchise has gotten away from its roots and added too much fluff. Here's some interesting forum discussion in response to former and current Firaxis designers chatting about the past and future of the series, including Soren Johnson of Civ3: https://forums.civfanatics.com/thre...-future-as-told-by-its-lead-designers.675118/
     
    Last edited: Feb 9, 2022
    Quintillus and Ozymandias like this.
  19. Puppeteer

    Puppeteer Emperor

    Joined:
    Oct 4, 2003
    Messages:
    1,687
    Location:
    Silverdale, WA, USA
    Heh, that sounds suspiciously like my "Civ as a Visual Novel" crazy idea. I may steal the "3 orders" idea if I ever actually try to make it.
     
    mitsho likes this.
  20. mitsho

    mitsho Deity

    Joined:
    Nov 3, 2003
    Messages:
    8,178
    Location:
    Europe, more or less
    Feel free :) yeah, in the end it would be like one of those "chose your own story"-books.
     

Share This Page