This feature branch adds the Turkic civilization to the game. You can access it under the branch name "turks". Information about the civilization itself:
The Turks
Colours: middle blue / white
Coat of Arms: bow and arrow
Spawn: 552 AD at Orduqent (Suyab)
Leader: Alp Arslan
Unique Power: The Power of Orda: Barbarians cannot enter territory at peace and will join your armies at war *
Unique Unit: Oghuz (Horse Archer): 3 moves, hidden nationality, starts with March
Unique Building: Divan (Jail): -25% city maintenance
Unique Historical Victory:
- The Kaghanate: Control 6% of the world and pillage 20 improvements by 900 AD
- The Silk Route: Create an overland trade connection between a city in China and a Mediterranean port and control 10 cities with the Silk Route by 1100 AD
- Patronage: Control a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD
* this means you will always win combat when attacking, and capture their units like workers
Other changes:
- renamed Turkey to the Ottomans
- removed the Seljuks
- Silk Route requires Currency and also uses Camels
- adjusted terrain around Orduqent
- adjusted barbarian spawns in Central Asia
- refactored some code to remove need for UP and UHV text entries in Consts.py
- changed Greek colour to silver (previous Seljuk colour)
- changed Babylonian colour to middle purple
Remaining to do list:
- Turkic dynamic names and great people names
- Dawn of man text
- LH for the early Khaganate, likely Bumin Kaghan
- recreate previous Seljuk events: Turkic conquerors for Persia, Mongol conquerors for Turks
- Turkic core moves to Seljuk territory if it is conquered
- Balance AI behaviour
I am also wondering how best to represent the Timurids. The Turkic UHV is designed with them in mind (last deadline of the third goal), and my original plan was to add Timur as a Turkic LH and let the Turks respawn as the Timurid Empire. On the other hand, the same could be done for Mongolia, and Timurids as a Mongol respawn is more historically appropriate. But then again there is more of a chance of the Turks actually being collapsed when the Timurids would respawn.
All sorts of feedback welcome, and if anyone wants to contribute I'd appreciate great people names in particular.
The Turks
Colours: middle blue / white
Coat of Arms: bow and arrow
Spawn: 552 AD at Orduqent (Suyab)
Leader: Alp Arslan
Unique Power: The Power of Orda: Barbarians cannot enter territory at peace and will join your armies at war *
Unique Unit: Oghuz (Horse Archer): 3 moves, hidden nationality, starts with March
Unique Building: Divan (Jail): -25% city maintenance
Unique Historical Victory:
- The Kaghanate: Control 6% of the world and pillage 20 improvements by 900 AD
- The Silk Route: Create an overland trade connection between a city in China and a Mediterranean port and control 10 cities with the Silk Route by 1100 AD
- Patronage: Control a capital with developing culture by 900 AD, a different capital with refined culture by 1100 AD and another capital with influential culture by 1400 AD
* this means you will always win combat when attacking, and capture their units like workers
Other changes:
- renamed Turkey to the Ottomans
- removed the Seljuks
- Silk Route requires Currency and also uses Camels
- adjusted terrain around Orduqent
- adjusted barbarian spawns in Central Asia
- refactored some code to remove need for UP and UHV text entries in Consts.py
- changed Greek colour to silver (previous Seljuk colour)
- changed Babylonian colour to middle purple
Remaining to do list:
- Turkic dynamic names and great people names
- Dawn of man text
- LH for the early Khaganate, likely Bumin Kaghan
- recreate previous Seljuk events: Turkic conquerors for Persia, Mongol conquerors for Turks
- Turkic core moves to Seljuk territory if it is conquered
- Balance AI behaviour
I am also wondering how best to represent the Timurids. The Turkic UHV is designed with them in mind (last deadline of the third goal), and my original plan was to add Timur as a Turkic LH and let the Turks respawn as the Timurid Empire. On the other hand, the same could be done for Mongolia, and Timurids as a Mongol respawn is more historically appropriate. But then again there is more of a chance of the Turks actually being collapsed when the Timurids would respawn.
All sorts of feedback welcome, and if anyone wants to contribute I'd appreciate great people names in particular.