Rise of Mankind Features
Rise of Mankind is a mod that is a conversion of my first mod, Epic, that was made for Warlords expansion. Rise of Mankind is made for Beyond the Sword expansion. Mod supports only English language.
Version 2.x features
Main features
Features
* 288 Techs in tech tree
* 300+ Units total
* 199 Buildings
* 107 New Random events
* 84 Wonders
* 53 National wonders
* 54 Civic options
* 52 Improvements for terrain/resources
* 33 Unit categories, modern units are superior to ancient units
* 34 New resources
* 35 Pre made maps included: various Earth maps and scenarios and fictional maps
* 23 New Leaders for default civs
* 7 New Projects
* 6 New Route types
* 5 New Civilizations (65 with extra civ addon pack)
* 4 New Citizen types
* 4 New Religions
* 2 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
* 1 New terrain type: Marsh
* AI Autoplay
* Better BTS AI 0.84b
* Corporation specific buildings
* Civic specific buildings
* Dynamic Civ Names
* Enhanced Interface (BUG 4.3 mod)
* Ethnically Diverse Units
* Cultural Citystyles 0.95
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Fight in the future era with futuristic units
* Influence Driven War
* Inquisition, destroy religions
* Modified Civics
* Modified Religions (each religion is more unique)
* More game alerts, extra information about cities and diplomacy options
* New promotions (for air units too)
* New unit flags for Civilizations
* Revolutions
* Ranged Bombardment
* Sevopedia
* Super Spies (promotions for spies)
* Supports maximum of 50 players
* Tech conquest, conquering enemy cities boosts your research
* Tech diffusion, civs can't fall too far behind in tech race
* Unit order enhancements, icons show each units current task
* Unofficial Patch 1.40
* Upgradeable buildings
* User configurable options (see: BUG options and Rise of Mankind Config.ini)
+ much more, see RoM Concepts pedia pages in-game
Mods combined fully or partially
* BtS: Next War
* BtS: Charlemagne (just the new units)
* BtS: Final Frontier (just some unit graphics)
* Cultural Citystyles 0.95
* Ethnically Diverse units
* The Lost Wonders of Civilization v1.3
* Greenmod 2.10
* Caravan mod
* Modern Warfare
* Nautil's air units mod
* Sevopedia 2.3.1
* Specialist Stacker
* BtSFlagMod
* Enhanced Tech Conquest
* Longer techbar in techscreen
* OrionVeteran's Inquisition 2.00d
* wide City bar
* JKP1187's Event mod
* Raw Commerce
* Civ4lerts
* zCivics
* 50 Civ DLL
* UN Forces
* Asphalt Roads
* BUG 4.3
* BULL 1.1
* RevolutionDCM 2.7
* Super Spies 1.3
* Better BTS AI 0.84b
* Unofficial patch 1.40
* Influence Driven War 1.1
* Static Leaderheads
* Holy Wars 0.2a
* Advanced Combat Odds 1.0
* Plenty of Routes
* Examine City at Conquest
* Global Warming mod
* Antilogic's Events Pack
* Vincentz' Warlords II modules
* Vincentz' Industry modules
* Vincentz' Jungle Camp module
Mods that I have used as a guide when making my own mod
RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1
Rise of Mankind is a mod that is a conversion of my first mod, Epic, that was made for Warlords expansion. Rise of Mankind is made for Beyond the Sword expansion. Mod supports only English language.
Version 2.x features
Main features
Features
* 288 Techs in tech tree
* 300+ Units total
* 199 Buildings
* 107 New Random events
* 84 Wonders
* 53 National wonders
* 54 Civic options
* 52 Improvements for terrain/resources
* 33 Unit categories, modern units are superior to ancient units
* 34 New resources
* 35 Pre made maps included: various Earth maps and scenarios and fictional maps
* 23 New Leaders for default civs
* 7 New Projects
* 6 New Route types
* 5 New Civilizations (65 with extra civ addon pack)
* 4 New Citizen types
* 4 New Religions
* 2 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
* 1 New terrain type: Marsh
* AI Autoplay
* Better BTS AI 0.84b
* Corporation specific buildings
* Civic specific buildings
* Dynamic Civ Names
* Enhanced Interface (BUG 4.3 mod)
* Ethnically Diverse Units
* Cultural Citystyles 0.95
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Fight in the future era with futuristic units
* Influence Driven War
* Inquisition, destroy religions
* Modified Civics
* Modified Religions (each religion is more unique)
* More game alerts, extra information about cities and diplomacy options
* New promotions (for air units too)
* New unit flags for Civilizations
* Revolutions
* Ranged Bombardment
* Sevopedia
* Super Spies (promotions for spies)
* Supports maximum of 50 players
* Tech conquest, conquering enemy cities boosts your research
* Tech diffusion, civs can't fall too far behind in tech race
* Unit order enhancements, icons show each units current task
* Unofficial Patch 1.40
* Upgradeable buildings
* User configurable options (see: BUG options and Rise of Mankind Config.ini)
+ much more, see RoM Concepts pedia pages in-game
Mods combined fully or partially
* BtS: Next War
* BtS: Charlemagne (just the new units)
* BtS: Final Frontier (just some unit graphics)
* Cultural Citystyles 0.95
* Ethnically Diverse units
* The Lost Wonders of Civilization v1.3
* Greenmod 2.10
* Caravan mod
* Modern Warfare
* Nautil's air units mod
* Sevopedia 2.3.1
* Specialist Stacker
* BtSFlagMod
* Enhanced Tech Conquest
* Longer techbar in techscreen
* OrionVeteran's Inquisition 2.00d
* wide City bar
* JKP1187's Event mod
* Raw Commerce
* Civ4lerts
* zCivics
* 50 Civ DLL
* UN Forces
* Asphalt Roads
* BUG 4.3
* BULL 1.1
* RevolutionDCM 2.7
* Super Spies 1.3
* Better BTS AI 0.84b
* Unofficial patch 1.40
* Influence Driven War 1.1
* Static Leaderheads
* Holy Wars 0.2a
* Advanced Combat Odds 1.0
* Plenty of Routes
* Examine City at Conquest
* Global Warming mod
* Antilogic's Events Pack
* Vincentz' Warlords II modules
* Vincentz' Industry modules
* Vincentz' Jungle Camp module
Mods that I have used as a guide when making my own mod
RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1