I've included CCCP to mod I'm working on and few couple days ago I ran into minor problems when I tried to activate some new features that are in CCCP. First of all, what are the new ENTITY_EVENTS for those 4 new spy missions? Those weren't mentioned anywhere in readme. Adding new tags for spy unit was simple and they seem to work (civilopedia mentions them) but I can't get the missions activated without proper event handles. I have no programming software so I can't go checking that DLL file what it holds inside. What is ENTITY_EVENT for route pillage? When starting custom game, what are the 3 new game option checkboxes which don't have any text? I thought first that those were the new point pooling system and slow cultural border options but after adding civilopedia entries and tags to gameoption xml file I just got 2 more new (now properly named options) and still had those 3 empty game options there. What are the proper gameoption types for those 2 game options you've mentioned in readme? Seems that GreatPerson point pooling is set ON by default - is that true? Since in my test I had left all extra game options to OFF setting (custom game) and still Great Person points were pooled. Also in this case I used the default (original) gameoptions.xml files so anything that would affect gameoptions would come from CCCP's DLL file. What defines the point amount for that new Total Victory type? I did new xml entry for religious and total victory types. Readme only mentioned that total victory counts points from all other victory types. In my test game, my game ended after I had built my first warrior (about 10 turns), point amount was about 6300 which seems pretty huge for few turn game length. I had to remove total victory type. On units' info there often reads (when you hoover mouse over unit) something like: "16325 chance of not reveal home nation..". I don't remember the exact wording out of my memory. What are those numbers? Overally, so far all the new xml tags work as they should and just because of them it's worth to include cccp to a mod I hope you add the missing info bits to the next readme so that it becomes more easier for casual modders to add those new elements from cccp to their own mods. On myself I've started writing down notes to which xml file, what lines and between what tags you must add the new tags from CCCP. This makes my work easier with my mod and I'm sure this kind of file would benefit others as well who would like to add CCCP to their own mods. Currently it's painfully slow to add new tags by first going through schema files and trying to locate changes and then add the new tags to proper xml files. I don't have the file with me now but I can post some of it next time - after I get answers to questions above.