I recently posted this in the 'Design your own Civ VI Civ' Thread, and was hoping to get some feedback on it. However, the page seems to be little dead at the moment, so after seeing other's post Threads for their Civ Ideas, I thought it would be alright to do it myself. Here is the Idea, copied over from the Thread: ----------------------------------------------------------- CIVILIZATION: Canada CA: Crown Land Unimproved Tiles gain bonus Food/Production from High Appeal. (+1/+1 Charming, +2/+2 Breathtaking) Builders can Plant Forests after researching the Exploration Civic. (Additionally, Original Forests become Old Growth) Your Cities' District Maximum are Decreased by 1 (Cities must reach 4 Pop before they can build a District) My primary objective for a Canadian Civilization is create a Civ which benefits from keeping unimproved land around, enough that one (with careful management of appeal) could compete with more Industrialized Economies. I've played a few 'pretend' test games, and there's still plenty to do with workers. Place Improvements on Ugly Tiles, removing Marsh/Rainforest, wondering if you can get away with the odd mine here and there. It makes for quite a different game. I know Canada still mines, and cuts timber, but I feel this captures the spirit of the Canadian way of life: Living with the wilderness, and ensuring that it will always be there for Canadians, forever. Whether they need to cut timber, or go for a Hike. UD: Hudson Bay Company (Commercial Hub) Does not count towards a City's District Maximum Half the Production Cost of a Normal District Updated Adjacency Bonuses: +2 Adjacent River, +2 Adjacent Luxury, +0.5 Adjacent Forest, +0.5 Adjacent District Spawns a free Trader Unit upon completion. I like the adjacency bonuses, and the HBC helps mitigate the disadvantages of Crown Land. However, I can't help but feel that the HBC needs something before it becomes truly great. Originally, I planned on the HBC to be a replacement for the Industrial Zone. It wouldn't decrease the Appeal of nearby tiles, and the new Adjacency Bonuses would keep players from devaluing their land by building Mines/Quarries. However, the I thought about it, the more I felt that the Commercial Hub would be a better fit, historically speaking. The Orginal HBC Outposts (called Factories) were built along rivers, specifically to manufacture fur goods before being shipped to Europe. In Modern times, HBC is now a Shopping center, further cementing the argument that it should be a Commercial Hub UU: Mounted Police (Cavalry) Does not require Horses to be built Ignores Movement Costs from Features inside your Territory ( Hills, Forest, etc. ) Can Repair Pillaged Improvements The Mounted Police is meant to help mitigate the costs of maintaining a large, heavily forested Empire. They can quickly reach any edge of your empire, and once there, can outmaneuver an invading force. Once the war is over, the Mounted Police can also Repair anything the Invaders may have damaged, freeing up your builders to continue their work in other parts of the Empire. I was also playing around with the idea of giving them Improved Flanking Bonuses, to synergize with their Movement. - LEADER: Sir Robert Borden Prime Minister during WW1, Borden was a Politician of both Great Action, and Great Flaws. Under his leadership, Canada went from Crippling Depression to Booming Wartime Economy, producing massive quantities of ammunition for both the British, and the Americans. Away from Home, Canada saw success on the Western Front, taking Key German positions that European Generals had thought impossible. For their Speed and Ferocity, Germans went so far as to call them 'Storm Troopers', a term usually reserved for Elite German Formations which utilized the same tactics. He's not without his failures however. Borden promised to not Conscript, but inevitably passed the Military Service Act, which created a division in French and British Canada that can still be felt today. Everything that Borden did: Building a War Economy, Conscripting Troops, and Organizing them into the first Canadian Army, was for ultimately for one purpose: To earn Canada's place as an Independent Nation. Canada received its own Chair at the Peace Conference, and from then on, acted independently from Great Britain on the World Stage. + He was a supporter of the Women's Suffrage Movement. He introduced the a bill to extend Voting Rights to Women (Who met certain requirements), and worked to have it unanimously passed. So that's cool. LA: Arm of the Dominion Builders do not spend a charge when Harvesting Resources or Removing Features. During War, receive Triple Yield from Harvesting Resources or Removing Features. Gain access to the Storm Trooper Unique Unit. NOTE: While all variables are up for debate (whether or not they should be raised/lowered) I am especially uncertain about Tripling the Yields from Harvesting/Removing. Please let me know what you think a fair number would be. I chose Borden because I wanted to break people's preconceptions about Canada. As such, Borden is all about taking using Canada's Bonuses offensively. With careful planning, Canadian Players can preemptively produce units. Upon declaring War, a few well placed Workers can ensure that those units are finished on Turn 1 of the Conflict. Even the Mighty Storm Trooper's increased cost will pale in comparison to your Industrial Output. Since Harvesting/Removing doesn't cost you charges, you can use a handful of Builders to exploit the wealth of forest tiles you've accumulated. You should be careful, however. Cutting down Forests will decrease the Appeal of your Land, which will hurt your long-term advantages from Crown Land. Make sure to have Builders on hand to begin the Healing process, and try not to harvest your Old Growth Forests. UU: Storm Trooper (Infantry) More expensive than the Infantry, which it replaces More powerful than the Infantry, which it replaces Ignores Enemy's Defensive Modifiers (Units attacked by the Storm Trooper do not benefit from Hills, Forts, Forest, or Fortification) In order to affect the game as much as early UU's (like the Legion or War Cart), Late Game UU's need to be devastating. This Unit is no exception All of Canada's Bonuses help work towards the effect use of the Storm Trooper. Canadian Players should rush Exploration to take full of advantage of Crown Land, and then begin transitioning from defense to offensive. Use Borden's LA to rush out Storm Troopers at the Beginning of the Modern Era, and take as many cities as you can. - CLOSING I wanted to make a Canadian Civ that centered around Preservation of Wilderness, Managing Appeal, and Strength of Arms. I personally feel that I've succeeded, but the truth of that statement is up to all of you. Please let me know what you think, and what I should change. Additionally, here are some miscellaneous Ideas for Changes that I had. Hudson's Bay Company: Have a free Trader Unit spawn upon completing the District. Replace the Mounted Police with a Unique Resort Improvement that cane be built anywhere. Remove the Storm Trooper's Increased Combat Strength, but provide a Large Bonus against Encampments/Cities. Thank you for reading.