The new global warming system is one of the first things I added in K-Mod. There are a lot of different tunable aspects of it, but I haven't really changed it much since it was introduced because for me it seems to already work pretty well. But that's just me. I know that different people play on different game settings, with different map types, and different styles of play; and so global warming might be a bit different for different people. I'm interested in hearing any feedback about it.
Is the threshold crossed at around the right time in the game? Is the happiness effect too strong, or too weak, or too soon, or too late? How about the rate of global warming events: too many? Not enough? Maybe too few at first and then too many later on? Do they strike too often in the cold areas? Too often in the warm areas? Is the global warming an interesting part of the game? Or maybe it's a chore, or boring, or just insignificant?
I'm not just asking about those particular questions. Just give whatever feedback you like.
If you have any comments about the strength of the global warming effects, please state some of your game settings: map size, game speed, difficulty level, and perhaps even map type... Those things may affect how it all works.
(here's how GW may be affected by those settings)
Is the threshold crossed at around the right time in the game? Is the happiness effect too strong, or too weak, or too soon, or too late? How about the rate of global warming events: too many? Not enough? Maybe too few at first and then too many later on? Do they strike too often in the cold areas? Too often in the warm areas? Is the global warming an interesting part of the game? Or maybe it's a chore, or boring, or just insignificant?
I'm not just asking about those particular questions. Just give whatever feedback you like.
If you have any comments about the strength of the global warming effects, please state some of your game settings: map size, game speed, difficulty level, and perhaps even map type... Those things may affect how it all works.
(here's how GW may be affected by those settings)
Spoiler :
The GW threshold is based on the number of land plots in the world. So that's clearly affected by map size and map type. The number of land plots is meant to be a rough indicator of how much pollution there will be in the late game – more land means more cities and more population...
For game speed & map size, I've tried to scale the strength of the of global warming such that roughly the same proportion of the world will be 'warmed' at the end of the game regardless of the settings. For example, slower game speeds should have fewer events per turn, so that the total number of events at the end is roughly the same as for faster game speeds; and larger maps should have more events per turn, so that the events can cover the same proportion of the world as for smaller maps.
Difficulty level has no direct effect on global warming; but it does tend to affect the global tech-rate. On higher difficulty levels, the AI gets various bonuses which speed up their research; and since the human players are trading with these AI players, it effectively speeds up the research of the humans as well. Because of this, games on high difficulty levels may end sooner than on low difficulty levels. I'm not really sure if this will have a noticeable effect on the amount of global warming.
For game speed & map size, I've tried to scale the strength of the of global warming such that roughly the same proportion of the world will be 'warmed' at the end of the game regardless of the settings. For example, slower game speeds should have fewer events per turn, so that the total number of events at the end is roughly the same as for faster game speeds; and larger maps should have more events per turn, so that the events can cover the same proportion of the world as for smaller maps.
Difficulty level has no direct effect on global warming; but it does tend to affect the global tech-rate. On higher difficulty levels, the AI gets various bonuses which speed up their research; and since the human players are trading with these AI players, it effectively speeds up the research of the humans as well. Because of this, games on high difficulty levels may end sooner than on low difficulty levels. I'm not really sure if this will have a noticeable effect on the amount of global warming.