Edmund Ironside
White Rabbit Object
The thread where you can give feedback on how the experience of playing RFCGW was for you.
Further to this, I have now tested the Etruscans several ways and I can't see any legitimate way they defeat Rome. Rome declares war on spawn, then comes for the Etruscans with a death stack of 8 Legions and 5 Catapults. I haven't yet managed to get 6 cities, 2000 Gold and 500 Culture before Rome spawns. Not that it matters, as to win a Historical Victory you need to be around in 250 BC. That means you must survive the Roman onslaught.I'm not liking the Etruscan UHV so far. Not complaining mind you. (Well OK, I'm complaining - but I need to win one first before I can post a playthrough!)
The Etruscan UU - any unit, really, that has to go up against Legions - requires Copper, and there is none in Italy. The nearest Copper is west of Caesaraugusta in Spain, although Salamantica is even better. But I don't have time to buiild the long Roads to connect it to my capital. Nobody has any available to trade. There isn't time to research Iron Working to reveal the Iron near Velathri. Why give me a UU that is poorly designed for the challenges it will face, and that I can't build anyway in time for it to do me any good?
I've determined that OCC ain't a winning stragedy here. I hoped I could wear down the Roman army through attrition, or capture Rome from the south by a surprise attack after the Legions go north, but I simply couldn't build enough Archers and Javelineers. Maybe I should've started training them earlier. Maybe I'll try that next time. Or maybe I'll try ICS.
ETA: After my initial loss I tested out some scenarios by limited WB intervention - such as giving Velathri a Castle, promoting all my units to L3, etc. No good for writing a playthrough, but good for finding the edges of what is possible. At best I won one round, but next turn the Legions rolled over me anyway. It tells me that if I'm gonna win OCC against Jules, I'm gonna need a MUCH bigger army!
Spoiler Defeat! :
View attachment 656245[/ISPOILER]
Toughening the Etruscans enough to give them a fighting chance against Rome risks unbalancing the game play. The Etruscans exist to give Rome an early tussle. They're not really meant to survive; Rome is much more important to the game. The historical Etruscans lasted until 27 BC, but in game terms the AI Rome needs such an initial boost as to overwhelm them.The immediate thought that comes to mind is to make the Etruscan special unit not require 'copper.' But I am wondering if more then this is needed. Perhaps have the goals finish earlier so that you have to face less rime (or no time) fighting the Romans (reducing the requirements to compensate for the reduced time available)?
hasAllGreatPeople = False
if meroeCity != None:
hasAllGreatPeople = True
for i in range(gc.getNumSpecialistInfos()):
specialist = gc.getSpecialistInfo(i)
unitClass = specialist.getGreatPeopleUnitClass()
if unitClass != -1:
unit = gc.getUnitInfo(unitClass)
for j in range(gc.getNumSpecialistInfos()):
if unit.getGreatPeoples(j) and meroeCity.getFreeSpecialistCount(j) == 0:
hasAllGreatPeople = False
break
If Etruria succeeds in making Peace with Rome, the remaining UHV can occur later than 500 BC. If you can stop the Romans in 500 BC, you will have a breathing space while Rome is weak in which to work on it.Making the Etruscan spearman not require copper seems like a no brainer change.
I agree with the UHVs suggestions:
UHV #1, Ask the Etruscans to establish x (where x is 3-4) cities in Italy (2), Venezia (1) & Corsica (1) before 512 BC, for example.
The "Roman Question" UHV #2 would be to make Peace with Rome.
I like the idea behind the goal. It would be quite a unique goal. However it being unique has its drawbacks as it means there are no other UHVs from any RFC game I could try to copy code from, so I have no idea how to write the code for it. I don't know if @bluepotato thinks they might be able to do it?
UHV3 I think can be the 2000 gold goal. Move the deadline to 500 BC. Will probably need to reduce the gold requirement I guess?
Thanks for the report, should be fixed in the latest commit.OK, Nubian UHV #2 is bugged. I just checked and after settling just one GP (a Prophet) in Meroe, it is marked complete.
Sounds good, and I could probably get it done... will look into it.The "Roman Question" UHV #2 would be to make Peace with Rome.
I like the idea behind the goal. It would be quite a unique goal. However it being unique has its drawbacks as it means there are no other UHVs from any RFC game I could try to copy code from, so I have no idea how to write the code for it. I don't know if @bluepotato thinks they might be able to do it?
Hm, maybe we could increase barbarian spawns. Though I feel that being showered with barbs is not much fun either...Indus Valley: feels too easy, you can easily get to 18 pop in Monarch difficulty for your capital so the population thing is no biggie. Maybe have somethings to hinder their growth???