So me and a friend have been tooling around with a strategy revolving around completely ditching research at a certain point. We've only played around 50 games and would be interested in hearing feedback from more experienced players.
With the tech tree, it seems like the farther you go, the less you get for more beakers. This made us start to question whether or not it was worth it to tech past a certain point instead of just pumping out gold.
The techs that seem to give you the most bang for your buck:
Mysticism (early god king and religion)
Calendar (for plantations and agrarianism)
Sanitation (farm bonus, baths, aqueduct)
Bronze/Iron working (axemen, champions, metal bonuses)
Ether/Sorcery (for adepts and mages)
It seemed like the point to stop researching was around iron working and sorcery. Military units beyond champions seemed like more trouble than they were worth (especially the 4 unit limit ones).
(re: magic- Archmages never seemed worth it at all since most mana types have the most useful spells at level 1 and 2: air, fire, enchantment, shadow. The level 3s that are powerful are also insanely situational.)
Once you hit that point, go to 100% wealth, start raking in your 1000+ gold/turn, and just spam what you need. A champion spam seems to always beat the guy who kept researching so he could get a couple knights or whatever. Going for a tower victory? Outright buy the tower of mastery for 23k gold.
Of course there are always some exceptions. Some races may need certain techs, and going for an altar/tower victory requires some advanced ones, but for the most part we're starting to conclude that champion gold spam wins the day over nerdy researchers.
With the tech tree, it seems like the farther you go, the less you get for more beakers. This made us start to question whether or not it was worth it to tech past a certain point instead of just pumping out gold.
The techs that seem to give you the most bang for your buck:
Mysticism (early god king and religion)
Calendar (for plantations and agrarianism)
Sanitation (farm bonus, baths, aqueduct)
Bronze/Iron working (axemen, champions, metal bonuses)
Ether/Sorcery (for adepts and mages)
It seemed like the point to stop researching was around iron working and sorcery. Military units beyond champions seemed like more trouble than they were worth (especially the 4 unit limit ones).
(re: magic- Archmages never seemed worth it at all since most mana types have the most useful spells at level 1 and 2: air, fire, enchantment, shadow. The level 3s that are powerful are also insanely situational.)
Once you hit that point, go to 100% wealth, start raking in your 1000+ gold/turn, and just spam what you need. A champion spam seems to always beat the guy who kept researching so he could get a couple knights or whatever. Going for a tower victory? Outright buy the tower of mastery for 23k gold.
Of course there are always some exceptions. Some races may need certain techs, and going for an altar/tower victory requires some advanced ones, but for the most part we're starting to conclude that champion gold spam wins the day over nerdy researchers.