techumseh
Deity
When making scenarios several years apart, one tends to forget basic things. If you have unused slots in the Rules text, how do you prevent them displaying in the Civilopedia? Any tips would be appreciated. Thanks.
Here's a cropped version of allflags.gif i had laying around featuring Michael D. Raney's flags.(when was the last time anyone heard from him?)Speaking of feeling rusty... does any know where the civilization colors that are displayed on the unit health bars come from. I can't seem to figure out.
As far as I know, that's never been possible. All combat has been to the death of one unit or another involved. But someone MIGHT have found an exception or workaround I'm unaware of, but, as said, I'd be unaware of it...Can anyone explain the "Attacks per turn" feature of the ToT Patch? I assume it limits the number of attacks a unit with a high movement factor can make, even if has more hits left. Is there any way to end a combat before one or the other units involved is killed? eg. Bismarck attacks Prince of Wales, takes minor damage, PoW takes serious damage but is not sunk.
Can anyone explain the "Attacks per turn" feature of the ToT Patch? I assume it limits the number of attacks a unit with a high movement factor can make, even if has more hits left. Is there any way to end a combat before one or the other units involved is killed? eg. Bismarck attacks Prince of Wales, takes minor damage, PoW takes serious damage but is not sunk.
Hi Erika,
Thanks for the information but I tried different tests based on the tips above and I still can't seem to control the color in the health bars of the different nations.
I found another tip on the Scenario League website, here, that talks about the cities.bmp file in relation to ToT but it doesn't specifically talk about the health bar either so, at this time, I'm still ensure how to set the color.
EDIT: It seems as though the unit health bar shield is indeed controlled by the the 2nd pixel of the third bar on the cities.bmp file (as per Catfish's website here).