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FeudalIOT: Britain or Bust

Discussion in 'Imperium OffTopicum' started by Eltain, May 18, 2017.

  1. Eltain

    Eltain Emperor

    Joined:
    Jul 30, 2009
    Messages:
    1,976
    Location:
    ROC, NY, US
    FeudalIOT: Birth of Britain

    Welcome to a game inspired by Amon Savag's FeudNES. https://forums.civfanatics.com/threads/asfeudnes.398226/

    According to the Pope, it is spring of the year 1100 Anno Domini.

    This world did not follow history as in our timeline, and the slate is clean for new rulers. However, much remains the same. The Franks attempt to re-unify fruitlessly across the sea, the Norsemen have intermingled on our northern shores, and our feudal way of life has spread to the Gaelic lands of Eire to the west. The balance of power has stabilized, and it is time for someone to rock the boat.

    Rules
    Spoiler STATS :

    Player's name
    House name
    Ruler's name
    Culture, religion
    Coffers: 2
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: [fortress name]

    Family, if applicable

    Example:

    NPC
    House Oddswain
    Lord Aethel of Norfolk, (b. 1055)
    Danish, Christian
    Coffers: 2
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Castle Eldgridge[0 upkeep], City of Norwich

    Aethel Oddswain, of Norwich, (b. 1055), Danish, Christian
    -Wife, Eulifia, (b. 1062), Anglish, Christian
    -Son, *Aelfgar, (b. 1082), Danish, Christian
    -Daughter, Concordia, (b. 1096), Danish, Christian





    Spoiler Stats explained :
    Ruler

    Your name should be something along the lines of "William of Devon" or "Ragnar of Durham". You may have a surname beyond this, but you will be primarily identified by the county or city of your inheritance. If you have a title, such as "Edgar the Pious, of Norfolk" that is fine as well.

    Cultural and religious background

    Your character's background info. This info is useful when forming alliances in-character. A Christian is more likely to trust a Christian, and a Welshman is more likely to trust a Welshman.

    List of immediately playable cultures: Angle, Dane, Scott, Saxon, Welshman, an Irishman or a Norman.

    Religions include Catholic, Norse and Pagan (Briton)

    Coffers

    The amount of money you have to spend. You may only spend what is in the coffers. You cannot spend money as it is being collected, as in other games.

    Economy

    The first number is your spring income, the second is your autumn income. Commercial taxes and rent is collected in the spring. Harvest taxes in the autumn.

    You may collect emergency wartime taxes. This will bring in anywhere from half to full seasonal income at the cost of 1 stability.

    The currency in this game is gold bars. (G)

    Stability

    A sliding scale from 0-10. The higher the number, the more secure your position as lord of your realm is. As it goes lower, your vassals and courtiers may plot to overthrow you, or maybe the peasants end up getting tired of your rule and revolt. To increase this rating, you must use your imagination.

    Knights

    The number of highly trained, independant and professional mounted soldiers you have at your disposal to call on in times of need.

    Knights come with their own entourage of blacksmiths, archers, bowyers, cooks, men at arms and camp prostitutes, et cetera, and are bound by their oath of fealty to defend your body and honor. This means you need not pay them for a defensive war. They are not required, however, to campaign with their lord on an offensive outing, but will usually do so, so long as realm stability is high.

    Knights being used for offensive warfare cost the same per man as your personal rabble, but are far more deadly and cost-effective.

    More Knights cannot be purchased if lost, however the occasion may arise to anoint new Knights from particularly effective and honorable rabble that have proven themselves in battle, or through hosting a grand melee or jousting tournament. Knights are landowners and account for a significant portion of your taxation.

    Rabble

    These are the troops under your direct control, upkept regularly by you. This is the closest thing to a standing army you will get. For every 50 soldiers, you will pay 1 gold in the autumn time.

    If you neglect or forget to pay your soldiers, you will face desertion and mutiny, unless you have a particularly well-prepared speech. Then you might face only desertion.

    Ships

    Ships are used for naval warfare and for transporting troops between landmasses. A ship may carry 25 troops per season, one way, and cost 1/2 gold each per turn. If you only have 1 ship, you do not pay maintenance.

    Ships cost 2 gold to construct.

    Quality

    This is the quality of your fighting and sailing men. It is increased through experience in warfare. This is the sum of your army's collective experience, and if you have a sudden hike in green troops, the quality of your army overall will decline.

    It is on a sliding scale of 0-10.

    Vassals and Lieges

    This is a list of lesser lords that have pledged fealty to you, and are bound by feudal contract to come to your aid, or a dirty reminder that you are not the top dog, and you owe your allegiance to another player or NPC.

    --

    Fortresses

    Fortresses are small black squares, positioned by players, in locations of their choice. This is their seat of power to start. Feel free to position fortresses in place of cities I have omited from the map. EX: Rochester, Reading, etc.

    There is a difference between a fortress and a city. Cities represent the sum of industry and trade in an area (if applicable) and therefore the majority of income, and fortresses are the strongholds representing your authority in the land. The two are not mutually exclusive, however, and a well-placed fortress in the country side, on the coast, in a strategic mountain pass, or by a particularly important resource or city could be the difference between success and failure.

    Fortresses cost 10 gold to construct and take a minimum of 4 seasons (4 turns) to construct, and cost 1/2 gold to upkeep every autumn turn after that, rounded down. Every player starts with 1 fortress in a location of their choice. Fortresses have their own garrison forces, but do not expect them to withstand dedicated attackers for too many seasons.

    Cities, Counties, Duchies, Kingdoms and Glory

    Cities are small black squares with a white exterior and a brown interior. At the moment they represent the largest economic contributors on the map. As time progresses, small towns may become cities on the map. Cities have their own garrison forces, but do not expect them to withstand dedicated attackers for long.

    Counties are outlined by black, and represent a city's de jure influence on the countryside. Strategic placement of fortresses may permanently disrupt this influence. There are 88 counties on the map.

    Duchies are outlined by red. Once a player controls 66% of counties in the Duchy, they may declare themselves Duke, and have a causus belli against any land owning political entity within the Duchy. There are 11 Duchies on the map.

    Titles

    Each player will begin as either an Angle, Dane, Scott, Saxon, Welshman, an Irishman or a Norman. They start as Lords, Counts or Earls depending on their personal preference. As they gain vassals and land they may declare themselves Dukes or Kings, but this may give others a causus belli if they have the same ambitions.

    Causus Belli

    Without a Causus Belli, players will incur a 1 point Stability loss when declaring war on a neighbor. Causus Belli are granted through in-game events, espionage and sometimes story-telling.

    Ravages of War

    You may burn/raze the locales or special improvements of your enemies. This will not result in spendable loot, but will lower the income of your opponent. They must control the area with the improvement and pay 1/2 the cost of the improvement, rounded down, to get it up and running again.

    Improvements / Special

    These are, aside from just owning more land and cities, the main sources of income in the game. Each locale (city, fortress, etc) may only have 1 item from each category attached to it.

    Format: item ( cost ( effect ( desc

    Agricultural: cheap but susceptible
    Wheatfields (2g (1+ autumn income (suited for flat / hilly regions
    Wineries (2g (+1 autumn income (suited for mountainous regions
    Quay (5g (+1 spring income and +1 autumn income (suited for coastal regions

    Resource: more expensive but resilient
    Mine (3(+1 spring income(
    Quarry (3(+1 spring income
    Timbermill (3(+1 autumn income

    General:
    Road system(4(for ease of movements of troops; gives advantage to defending troops
    Fortress (10(-1g per autumn(vital strongholds for control of the realm during war


    Guilds:
    Dockyards (8(+0.5 spring income and +0.5 autumn income(repair damaged ships if specified
    Siege Engineers (10(Provides siege equipment once per season(siege equipment is very important for attacking fortresses or walled cities.

    Urban:
    Bank (4(permits loans



    How to start:

    Choose a ruler, a house name and their cultural background. If you provide a family tree, provie birth DATES, not ages, as I will not update ages for every family member of every player in the game.

    Chooese a color. If there are too many blues in one area, for example, I will re-assign colors based on what looks nice. Aim for more subdued tones; no neons or bright pinks and cyans.

    Pick a city, and a location for a fortress within that county. You start controlling both, but the countryfolk may not agree depending on your cultural background. The Anglo-Normans of Kent may take issue with a Danish lord, likewise Irish folk won't take kindly to an Anglish ruler. This will effect your starting stability. Feel free to position fortresses in place of cities I have omited from the map. EX: Rochester, Reading, etc.

    There are pros and cons to having your fortress and city nearby and far from one another.

    I will update and post stats as people join.

    Orders and updates:

    Submit orders in the thread in a spoiler, containing stats. Provide bullet points of ambitions, actions and spending, with more details later if applicable.

    Updates will have a deadline, however player orders willing, the update may come sooner. Missed deadlines will result in no action, lost income or bad events.

    Stories will be rewarded by success in actions you take. Limit 1 reward per turn.
     
    Last edited: May 26, 2017
  2. Eltain

    Eltain Emperor

    Joined:
    Jul 30, 2009
    Messages:
    1,976
    Location:
    ROC, NY, US
    Spoiler MUNSTER :

    jackelgull
    House Mac Nessa
    Lord Connor of Cork
    Irish, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Cork, Kerrigan Castle [0 upkeep]

    Connor Mac Nessa, of Cork, (b. 1070), Irish, Christian

    NPC
    House Grady
    Lord Brandan of Kerry
    Irish, Pagan
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Killarny, Castle Grady (0 upkeep)

    Brandan Grady of Kerry, (b. 1068), Irish, Pagan
    -Late wife Elisa, (b. 1070), (d. 1099) Irish, Christian
    -Son Sean, (b. 1086), (d. 1099), Irish, Christian
    -Daughter Siobhan, (b. 1088), (d. 1099), Irish, Pagan
    -Daughter *Theresa, (b. 1090), Irish, Pagan
    -Son Brenden (b. 1097) Irish, Pagan
    -Son Charo (b. 1099), (d. 1099), Irish, Pagan


    NPC
    House Murchad
    Lord Uladh of Waterford
    Irish, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Dungarvan, Waterford Castle (0 upkeep)

    Uladh Murchad, of Waterford, (b. 1065), Irish, Christian
    -Wife Finneran, (b. 1068), Irish, Pagan
    -Daughter Mary, (b. 1086), Irish, Christian
    -Son *Finnigan, (b. 1089), Irish, Christian
    -Son Liam, (b. 1096), Irish, Christian




    Brian alBrean of Clare

    Spoiler CONNAUGHT :

    Lor of Elves
    House Galway
    Lord Bran of Galway
    Irish, Pagan
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Galway, Galway Manor (0 upkeep)

    Bran Galway, of Galway (b. 1050), Irish, Pagan
    -Late wife, Celeste (b. 1053) (d. 1096), Irish, Pagan
    -Son Fearney (b. 1070), Irish, Pagan
    -Son Abernathe (b. 1073), Irish, Pagan
    -Daughter Elyse (b. 1074), Irish, Pagan
    -Son Earmac (b. 1075), Irish, Pagan
    -Son Arthur (b. 1080), Irish, Pagan

    -Wife Riadh (b. 1083), Irish, Pagan

    NPC
    House Fionnlagh
    Lord Ulliam of Westgalway
    Irish, Pagan
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Bealadangan, Fionnlagh Castle (0 Upkeep)

    Ulliam Fionnlagh, of Westgalway, (b. 1048) Irish, Pagan
    -Wife Ann, (b. 1047), Irish, Christian
    -Daughter Eleanoir, (b. 1062), Irish, Pagan
    -Son *Padraig, (b. 1066), Irish, Pagan
    -Son Henleigh, (b. 1070), Irish, Christian
    -Son Arthur, (b. 1076), Irish, Pagan

    NPC
    House Downpatrick
    Lord Peadar "the Young" of Mayo
    Irish, Pagan
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Castlebar, Westridge Castle (0 Upkeep)

    Peadar Downpatrick, "the Young", (b. 1075), Irish, Pagan
    -Wife Mary, (b. 1081), Irish, Pagan
    -Daughter Elizabeth, (b. 1098), Irish, Pagan

    NPC
    House O Dubhan
    Lord Cairbre of Leitrin
    Irish, Pagan
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Carrick-on-Shannon, Castle Dubhan (0 Upkeep)

    Cairbre O Dubhan (b. 1066), Irish, Pagan
    -Wife Anna, (b. 1070), Irish, Christian
    -Daughter Moira, (b. 1084), Irish, Pagan
    -Son *Bernard, (b. 1090), Irish, Pagan
    -Son Brendan, (b. 1099), Irish, Pagan
    -Daughter Aoibheann, (b. 1099), Irish, Pagan



    Spoiler LEINSTER :
    Torin Cormag of Wexford

    Diarmait Gilroy of Laois

    Eachann Fionbharr of Dublin

    Spoiler ULSTER :
    Tomas Ultan of Monaghan

    Niall Garbhan of Tyrone

    Calvagh O Braonain of Antrim


    Spoiler WESSEX :
    Nuka-sama
    House Montemorency
    Count Henri of Dorset
    Norman, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Dorchester, Castle Rogue

    Henri Montmorency (b. 1067) Norman, Christian
    -Wife Adelaide (b. 1069) Norman, Christian
    -Son *Louis (b. 1084) Norman, Christian
    -Daughter Anne (b. 1086) Norman, Christian
    -Son Henri (b. 1088) Norman, Christian
    -Daughter Eleanor (b. 1088) Norman, Christian
    -Son Robert (b. 1090) Norman, Christian

    NPC
    House Athelric
    Earl Heamund of Cornwall
    Anglish, Pagan
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Truro, Castle Penzance (0 Upkeep)

    Earl Heamund Athelric, of Cornwall (b. 1032) Anglish, Pagan
    -Late wife Beatrice (b. 1041 d. 1095) Saxon, Pagan
    -Son *Alfwic "the Brave" (b. 1060) Anglo-Saxon, Pagan
    --Grandson Hegdmer, (b. 1093) Anglish, Pagan
    -Daughter Helfga, (b. 1066), Anglo-Saxon, Pagan


    NPC
    House Sigurdsson
    Lord Aelfric "the Dane" of Somerset
    Danish, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Wellington, Castle Dunster (0 Upkeep)

    House Sigurdsson
    Aelfric Sigurdsson, "the Dane", of Somerset, (b. 1060) Danish, Christian
    -Wife Anna (b. 1066) Anglish, Christian
    -Son *Albrecht, (b. 1079) Danish, Christian
    -Daughter Annaliese (b. 1090) (d. 1099) Anglo-Danish, Christian
    -Son Markus (b. 1095) Danish, Christian
    -Son Beowulf, (b. 1097), Anglish, Christian

    NPC
    House Cearl
    Earl Alfwald of Southampton
    Anglish, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Southampton, Winchester Castle (0 Upkeep)

    Alfwald Cearl, of Southampton, (b. 1063) Anglish, Christian
    -Wife Fionne (b. 1073) Anglish, Christian
    -Son *Jorn, (b. 1086), Anglish, Christian
    -Daughter Ethelrine, (b. 1088), Anglish, Christian
    -Son Henri "the Lame", (b. 1091), Anglish, Christian


    Spoiler WALES :
    Emyr Medwyn of Glamorgan

    Glyndwr Daffyd of Ceredegion

    Gavan Tegau of Denbighshire

    Spoiler EAST ANGLIA :
    NPC
    House Oddswain
    Lord Aethel of Norfolk
    Danish, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Castle Eldgridge[0 upkeep], City of Norwich

    Aethel Oddswain, of Norfolk, (b. 1055), Danish, Christian
    -Wife, Eulifia, (b. 1062), Anglish, Christian
    -Son, *Aelfgar, (b. 1082), Danish, Christian
    -Daughter, Concordia, (b. 1096), Danish, Christian
    -Daughter Svanhilde (b. 1098) (d. 1099)

    Eadmund Griffith of Sussex

    Eormenric Torvaldr of Essex


    Spoiler ANGLAND :
    Richard Sherborne of Worcestershire

    Ealdhun Yielshrop of Oxfordshire

    Robert Hayles of Cambridgeshire

    Spoiler MERCIA :
    Eadmar Burgheard of Shropshire

    Beornrad Grays of Leicestershire

    Alasdair Wallace of Manchester

    Spoiler NORTHUMBRIA :

    Zappericus
    House York
    Lord William of North Yorkshire
    Anglish, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:\
    Vassals:
    Locales: Castle York (0 Upkeep), York

    Lord William York, of North Yorkshire, (b. 1064) Anglish, Christian
    -Wife, Marie (b. 1068) Anglish, Christian
    -Son, *William (b. 1083) Anglish, Christian
    -Son, Tommen (b. 1084) Anglish, Christian
    -Daughter, Henriette (b. 1085) Anglish, Christian
    -Daughter, Elisa (b. 1087) Anglish, Christian

    NPC
    House Crommsson
    Jarl Grimr of Bamburgh
    Danish, Norse
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Bamburgh, Rudchester Castle (0 Upkeep)

    Grimr Crommsson, of Bamburgh, (b. 1063), Danish, Norse
    -Late wife Yngvild, (b. 1070) (d. 1090), Danish, Norse
    -Son Hakon, (b. 1083), Danish, Norse
    -Wife Sigrum, (b. 1083), Danish, Christian
    -Daughter Astrid, (b. 1097), Danish, Norse
    -Son *Knut (b. 1097), Danish, Norse

    NPC
    House Cutwulf
    Lord Stigand "the Daneslayer" of Cumbria
    Saxon, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Carlisle, Kendal Castle (0 Upkeep)

    Stigand "the Daneslayer" Cutwulf, of Cumbria, (b. 1062), Saxon, Christian
    -Wife Rowena, (b. 1062), Anglish, Christian
    -Son Ryce (b. 1075) (d. 1095), Anglo-Saxon, Christian
    -Daughter Udele (b. 1079) Anglish, Christian
    -Daughter Feran (b. 1084) Anglish, Christian
    -Son *Manton (b. 1086) Anglo-Saxon, Christian

    NPC
    House Utrechtsson
    Jarl Ragnar "the Red" of West Yorkshire
    Danish, Norse
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Midland Castle, Leeds

    Ragnar "the Red" Utrechtsson, of West Yorkshire, (b. 1060), Danish, Norse
    -Wife Gudrun "the Twinbearer" (b. 1058) (d. 1088), Danish, Norse
    -Son Ragnar (b. 1082), Danish, Norse
    -Son Geir (b. 1082), Danish, Norse
    -Son Daegal (b. 1088), Danish, Norse
    -Son Hallard (b. 1088), Danish, Norse





    Spoiler ALBA :

    Decamper
    House MacKirk
    Lord Craig of the Highlands (b. 1052)
    Scott, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Castle Achity [0 upkeep], Inverness

    Craig MacKirk, of the Highlands, (b. 1052) Scottish, Christian
    -Wife, Agness (b. 1063) Scottish, Christian
    -Daughter, Margret (b. 1079) Scottish, Christian
    -Daughter, Maria (b. 1081) Scottish, Christian
    -Son, John (b. 1083) Scottish, Christian
    -Son, Donald (b. 1087) Scottish, Christian





    NPC
    House Ross
    Lord Aland of Aberdeen
    Scott, Norse
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Aberdeen, Drumcastle (0 upkeep)

    Aland Ross, of Aberdeen, (b. 1077) Scott, Norse
    -Wife, Helen, (b. 1080) Anglish, Christian
    -Son, Rudolph, (b. 1099), Scott, Norse

    NPC
    House Ceolnoth
    Lord Redwulf of Fief
    Danish, Norse
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Kirkcaldy, Keep of Camelon (0 upkeep)

    Redwulf Ceolnoth, of Fief (b. 1030) Danish, Norse
    -Late wife, Angertrude, (b. 1042), (d. 1088), Danish, Norse
    -Son Angerakon (b. 1062) (d. 1088), Danish, Norse
    -Son *Iorek, (b. 1067), Danish, Norse
    -Daughter Harlek, (b. 1070), Anglo-Danish, Christian

    NPC
    House Andersson
    Lord Utrecht "the Halfhand" of Angus
    Danish, Christian
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Dundee, Forfar Keep (0 upkeep)

    Utrecht "the Halfhand" Andersson, of Angus, (b. 1077) Danish, Christian
    -Wife Tyrsdatter, (b. 1070), Danish, Christian
    -Son *Karl, (b. 1093), Danish, Christian
    -Son Mattias (b. 1098), Danish, Christian
    -Daughter Ingred D (b. 1098), Danish, Christian

    NPC
    Werner
    Lord Torstaen of Orkney
    Scottish, Pagan
    Coffers: 3
    Economy: 1/1
    Stability: 5
    Knights: 50
    Rabble: 50 (Upkeep:1)
    Rabble Quality: 5
    Ships: None
    Naval Quality: 0
    Special:
    Vassals:
    Locales: Werner Hall

    Torstaen Werner of the Orkney Isles, (b. 1090), Scottish, Pagan
    -Steward *Tommen Reichskruger (b. 1058), Saxon, Pagan
    --His son Heinrik (b. 1090), Saxon, Pagan
     
    Last edited: May 30, 2017
  3. Nuka-sama

    Nuka-sama See ya! It has been a fun decade!

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    The most noble House of Montmorency, rulers of Dorset;

    Led by Count Henri Montmorency of Dorset (b. 1067)
    Married to his wife, Adelaide Montmorency (1069)

    And their five children,
    Louis (b. 1084)
    Anne (b. 1086)
    Henri (b. 1088)
    Eleanor (b. 1088)
    Robert (b. 1090)

    Fortress in the North East by the river: called Castle Rogue
    (All Norman, Christian)
     
    Last edited: May 22, 2017
  4. Omega124

    Omega124 Challenging Fate

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    Albany, New York
    How to format spoilers:

    Spoiler SPOILERY! :
    Code:
    [SPOILER=Spoiler title]Text you want to spoil[/SPOILER]
     
    Last edited: May 19, 2017
  5. Ailedhoo

    Ailedhoo wonderer

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    Showing my interest.

    Laying plans to be the Lord of Mann.
     
  6. Decamper

    Decamper ..!

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    Ah claeem th' highlands, an' i'll barnie onie divit fa comes mah weh

    [claiming highlands, will post more later]
     
  7. Eltain

    Eltain Emperor

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    Just so y'all are aware, you start with a city and a fortress, in the same county. You do not necessarily own the whole county right off the bat.

    @Nuka-sama: I'll start you in Dorchester. What is the name of your fortress, and where would you like it? Feel free to make up a name and location, or choose a castle or city from IRL that's omited from the map. Also any particular color?

    @Omega: Duly noted, thank you. That's how it used to be but the BBcode list was removed, so I assumed it changed.

    @Ailedhoo: I have earmarked the Isle of Mann for you, pending further info.

    @Decamper: Excellent. Please note you'll likely start with just the city of Inverness and wherever you place your fortress, and maybe part of the great glen. Same goes for everyone at the start.
     
  8. Sniiperman456

    Sniiperman456 Warlord

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    I will take a random city.
     
  9. Nuka-sama

    Nuka-sama See ya! It has been a fun decade!

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    Sounds good Eltain and let me have a think on that.

    Are there any bonuses based on race? Do Normans have better cavalry or something to make up for the fact that the Anglos won't like being ruled by them?
     
  10. Eltain

    Eltain Emperor

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    @Sniperman456 would you like Aethel Oddswain of Norwich? (sans wheatfield- that was just for the example.)

    @Nuka-sama I hadn't really considered that. You won't have an issue with the folks in Dorchester though, it's likely there's more than a minority of Normans in Dorset by now. That stipulation in the rules was more for, don't have Normans start in Connaught or the Highlands or you'll meet resistance.
     
  11. NinjaCow64

    NinjaCow64 Thought Bubble Thinker Supporter

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    Interest post, I'll make a signup if I think of a good idea.
     
  12. Sniiperman456

    Sniiperman456 Warlord

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    Actually, stuff has come up in my life so I can't do this game.
     
  13. Eltain

    Eltain Emperor

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    @NinjaCow64: Okeydoke, I'll be here.

    @Sniiperman456: Okay, I understand.

    List of interest in starting this game:

    Nuka-sama: Count Henri of Dorset [Wessex]
    Ailedhoo: Interested in Isle of Mann [Northumbria]
    Decamper: Interested in Highlands [Alba]
    NinjaCow64: Interested
     
    Last edited: May 20, 2017
  14. Decamper

    Decamper ..!

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    Craig MacKirk, Lord of Clan MacKirk, b.1052
    Culture: Scott
    Religion: Christian
    City: Inverness
    Fortress: Castle Achilty (somewhere near Loch Achilty)
    Family:
    Wife - Lady Agness MacKirk, b.1063
    1st Daughter - Margret MacKirk, b.1079
    2nd Daughter - Maria MacKirk b.1081
    1st Son - John MacKirk b.1083
    2nd Son - Donald MacKirck b.1087

    Also, the map link is broken.
     
    Last edited: May 22, 2017
  15. Eltain

    Eltain Emperor

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    @Decamper Whoops accidentally deleted it. I put a new one up. Are the MacKirks Christian, pagan or norse? And i also need birth dates.

    I have an updated map with some, not all, NPCs. A list of all current NPCs can be found in the second post in the thread. https://i.imgur.com/y3GIHjz.png Clan MacKirk is not on the online copy of the map yet.
     
    Last edited: May 21, 2017
  16. Zappericus

    Zappericus Euro scumbag

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    I'm in, yo

    House York, rulers of North Yorkshire; (anglian christians)

    Led by Count William York of North Yorkshire (b. 1059)
    Married to Marie York (1063)

    And their children,
    William (b. 1079)
    Tommen (b. 1084)
    Henriette (b. 1085)
    Elisa (b. 1087)

    Castle York and York will be the fortress and city, respectively. I also want Castle York to be close to the mountains, east of York.
     
    Last edited: May 21, 2017
  17. Eltain

    Eltain Emperor

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    @Zappericus You got it. Welcome aboard.

    Map updated. I still have to put NPCs on the map for Mercia, Alba, Angland and East Anglia. Everyone gets neighbors!
     
    Last edited: May 21, 2017
  18. Lord of Elves

    Lord of Elves Suede-Denim Secret Police

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    Location:
    right behind u ;)
    Clan Galway, rulers of County Galway

    Lord Bran Galway b. 1050 and his beautiful wife Lady Riadh Galway, b. 1083
    also his goodfornothing children from his late wife Lady Celeste Galway:
    his oldest Fearney Galway, b. 1070
    his nitwit brother Abernathe Galway, b. 1073
    his spinster daughter Elyse Galway, b. 1074
    the really ugly one, Earmac Galway, b. 1075
    the youngest, Arthur Galway, b. 1080

    Is that a city in Galway? Put the castle at the mountain pass north of the city so that NONE MAY PASS
     
  19. Decamper

    Decamper ..!

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    DoB and religion added.
     
  20. Eltain

    Eltain Emperor

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    @Lord of Elves That is the county-town of Galway. The city for which the county was named. I need a name for your castle, and the birth and death dates of Celeste, please. Also, a religion. I assume Irish culture, given the last name?

    @Decamper Noted, thank you.
     

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