FeudalIOT: Britain or Bust

Eltain

Deity
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FeudalIOT: Birth of Britain

Welcome to a game inspired by Amon Savag's FeudNES. https://forums.civfanatics.com/threads/asfeudnes.398226/

According to the Pope, it is spring of the year 1100 Anno Domini.

This world did not follow history as in our timeline, and the slate is clean for new rulers. However, much remains the same. The Franks attempt to re-unify fruitlessly across the sea, the Norsemen have intermingled on our northern shores, and our feudal way of life has spread to the Gaelic lands of Eire to the west. The balance of power has stabilized, and it is time for someone to rock the boat.

Rules
Spoiler STATS :

Player's name
House name
Ruler's name
Culture, religion
Coffers: 2
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: [fortress name]

Family, if applicable

Example:

NPC
House Oddswain
Lord Aethel of Norfolk, (b. 1055)
Danish, Christian
Coffers: 2
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Castle Eldgridge[0 upkeep], City of Norwich

Aethel Oddswain, of Norwich, (b. 1055), Danish, Christian
-Wife, Eulifia, (b. 1062), Anglish, Christian
-Son, *Aelfgar, (b. 1082), Danish, Christian
-Daughter, Concordia, (b. 1096), Danish, Christian


Spoiler MAP :

http://i.imgur.com/5TjTzPn.png
5TjTzPn.png



Spoiler Stats explained :
Ruler

Your name should be something along the lines of "William of Devon" or "Ragnar of Durham". You may have a surname beyond this, but you will be primarily identified by the county or city of your inheritance. If you have a title, such as "Edgar the Pious, of Norfolk" that is fine as well.

Cultural and religious background

Your character's background info. This info is useful when forming alliances in-character. A Christian is more likely to trust a Christian, and a Welshman is more likely to trust a Welshman.

List of immediately playable cultures: Angle, Dane, Scott, Saxon, Welshman, an Irishman or a Norman.

Religions include Catholic, Norse and Pagan (Briton)

Coffers

The amount of money you have to spend. You may only spend what is in the coffers. You cannot spend money as it is being collected, as in other games.

Economy

The first number is your spring income, the second is your autumn income. Commercial taxes and rent is collected in the spring. Harvest taxes in the autumn.

You may collect emergency wartime taxes. This will bring in anywhere from half to full seasonal income at the cost of 1 stability.

The currency in this game is gold bars. (G)

Stability

A sliding scale from 0-10. The higher the number, the more secure your position as lord of your realm is. As it goes lower, your vassals and courtiers may plot to overthrow you, or maybe the peasants end up getting tired of your rule and revolt. To increase this rating, you must use your imagination.

Knights

The number of highly trained, independant and professional mounted soldiers you have at your disposal to call on in times of need.

Knights come with their own entourage of blacksmiths, archers, bowyers, cooks, men at arms and camp prostitutes, et cetera, and are bound by their oath of fealty to defend your body and honor. This means you need not pay them for a defensive war. They are not required, however, to campaign with their lord on an offensive outing, but will usually do so, so long as realm stability is high.

Knights being used for offensive warfare cost the same per man as your personal rabble, but are far more deadly and cost-effective.

More Knights cannot be purchased if lost, however the occasion may arise to anoint new Knights from particularly effective and honorable rabble that have proven themselves in battle, or through hosting a grand melee or jousting tournament. Knights are landowners and account for a significant portion of your taxation.

Rabble

These are the troops under your direct control, upkept regularly by you. This is the closest thing to a standing army you will get. For every 50 soldiers, you will pay 1 gold in the autumn time.

If you neglect or forget to pay your soldiers, you will face desertion and mutiny, unless you have a particularly well-prepared speech. Then you might face only desertion.

Ships

Ships are used for naval warfare and for transporting troops between landmasses. A ship may carry 25 troops per season, one way, and cost 1/2 gold each per turn. If you only have 1 ship, you do not pay maintenance.

Ships cost 2 gold to construct.

Quality

This is the quality of your fighting and sailing men. It is increased through experience in warfare. This is the sum of your army's collective experience, and if you have a sudden hike in green troops, the quality of your army overall will decline.

It is on a sliding scale of 0-10.

Vassals and Lieges

This is a list of lesser lords that have pledged fealty to you, and are bound by feudal contract to come to your aid, or a dirty reminder that you are not the top dog, and you owe your allegiance to another player or NPC.

--

Fortresses

Fortresses are small black squares, positioned by players, in locations of their choice. This is their seat of power to start. Feel free to position fortresses in place of cities I have omited from the map. EX: Rochester, Reading, etc.

There is a difference between a fortress and a city. Cities represent the sum of industry and trade in an area (if applicable) and therefore the majority of income, and fortresses are the strongholds representing your authority in the land. The two are not mutually exclusive, however, and a well-placed fortress in the country side, on the coast, in a strategic mountain pass, or by a particularly important resource or city could be the difference between success and failure.

Fortresses cost 10 gold to construct and take a minimum of 4 seasons (4 turns) to construct, and cost 1/2 gold to upkeep every autumn turn after that, rounded down. Every player starts with 1 fortress in a location of their choice. Fortresses have their own garrison forces, but do not expect them to withstand dedicated attackers for too many seasons.

Cities, Counties, Duchies, Kingdoms and Glory

Cities are small black squares with a white exterior and a brown interior. At the moment they represent the largest economic contributors on the map. As time progresses, small towns may become cities on the map. Cities have their own garrison forces, but do not expect them to withstand dedicated attackers for long.

Counties are outlined by black, and represent a city's de jure influence on the countryside. Strategic placement of fortresses may permanently disrupt this influence. There are 88 counties on the map.

Duchies are outlined by red. Once a player controls 66% of counties in the Duchy, they may declare themselves Duke, and have a causus belli against any land owning political entity within the Duchy. There are 11 Duchies on the map.

Titles

Each player will begin as either an Angle, Dane, Scott, Saxon, Welshman, an Irishman or a Norman. They start as Lords, Counts or Earls depending on their personal preference. As they gain vassals and land they may declare themselves Dukes or Kings, but this may give others a causus belli if they have the same ambitions.

Causus Belli

Without a Causus Belli, players will incur a 1 point Stability loss when declaring war on a neighbor. Causus Belli are granted through in-game events, espionage and sometimes story-telling.

Ravages of War

You may burn/raze the locales or special improvements of your enemies. This will not result in spendable loot, but will lower the income of your opponent. They must control the area with the improvement and pay 1/2 the cost of the improvement, rounded down, to get it up and running again.

Improvements / Special

These are, aside from just owning more land and cities, the main sources of income in the game. Each locale (city, fortress, etc) may only have 1 item from each category attached to it.

Format: item ( cost ( effect ( desc

Agricultural: cheap but susceptible
Wheatfields (2g (1+ autumn income (suited for flat / hilly regions
Wineries (2g (+1 autumn income (suited for mountainous regions
Quay (5g (+1 spring income and +1 autumn income (suited for coastal regions

Resource: more expensive but resilient
Mine (3(+1 spring income(
Quarry (3(+1 spring income
Timbermill (3(+1 autumn income

General:
Road system(4(for ease of movements of troops; gives advantage to defending troops
Fortress (10(-1g per autumn(vital strongholds for control of the realm during war


Guilds:
Dockyards (8(+0.5 spring income and +0.5 autumn income(repair damaged ships if specified
Siege Engineers (10(Provides siege equipment once per season(siege equipment is very important for attacking fortresses or walled cities.

Urban:
Bank (4(permits loans



How to start:

Choose a ruler, a house name and their cultural background. If you provide a family tree, provie birth DATES, not ages, as I will not update ages for every family member of every player in the game.

Chooese a color. If there are too many blues in one area, for example, I will re-assign colors based on what looks nice. Aim for more subdued tones; no neons or bright pinks and cyans.

Pick a city, and a location for a fortress within that county. You start controlling both, but the countryfolk may not agree depending on your cultural background. The Anglo-Normans of Kent may take issue with a Danish lord, likewise Irish folk won't take kindly to an Anglish ruler. This will effect your starting stability. Feel free to position fortresses in place of cities I have omited from the map. EX: Rochester, Reading, etc.

There are pros and cons to having your fortress and city nearby and far from one another.

I will update and post stats as people join.

Orders and updates:

Submit orders in the thread in a spoiler, containing stats. Provide bullet points of ambitions, actions and spending, with more details later if applicable.

Updates will have a deadline, however player orders willing, the update may come sooner. Missed deadlines will result in no action, lost income or bad events.

Stories will be rewarded by success in actions you take. Limit 1 reward per turn.
 
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Spoiler MUNSTER :

jackelgull
House Mac Nessa
Lord Connor of Cork
Irish, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Cork, Kerrigan Castle [0 upkeep]

Connor Mac Nessa, of Cork, (b. 1070), Irish, Christian

NPC
House Grady
Lord Brandan of Kerry
Irish, Pagan
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Killarny, Castle Grady (0 upkeep)

Brandan Grady of Kerry, (b. 1068), Irish, Pagan
-Late wife Elisa, (b. 1070), (d. 1099) Irish, Christian
-Son Sean, (b. 1086), (d. 1099), Irish, Christian
-Daughter Siobhan, (b. 1088), (d. 1099), Irish, Pagan
-Daughter *Theresa, (b. 1090), Irish, Pagan
-Son Brenden (b. 1097) Irish, Pagan
-Son Charo (b. 1099), (d. 1099), Irish, Pagan


NPC
House Murchad
Lord Uladh of Waterford
Irish, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Dungarvan, Waterford Castle (0 upkeep)

Uladh Murchad, of Waterford, (b. 1065), Irish, Christian
-Wife Finneran, (b. 1068), Irish, Pagan
-Daughter Mary, (b. 1086), Irish, Christian
-Son *Finnigan, (b. 1089), Irish, Christian
-Son Liam, (b. 1096), Irish, Christian




Brian alBrean of Clare

Spoiler CONNAUGHT :

Lor of Elves
House Galway
Lord Bran of Galway
Irish, Pagan
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Galway, Galway Manor (0 upkeep)

Bran Galway, of Galway (b. 1050), Irish, Pagan
-Late wife, Celeste (b. 1053) (d. 1096), Irish, Pagan
-Son Fearney (b. 1070), Irish, Pagan
-Son Abernathe (b. 1073), Irish, Pagan
-Daughter Elyse (b. 1074), Irish, Pagan
-Son Earmac (b. 1075), Irish, Pagan
-Son Arthur (b. 1080), Irish, Pagan

-Wife Riadh (b. 1083), Irish, Pagan

NPC
House Fionnlagh
Lord Ulliam of Westgalway
Irish, Pagan
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Bealadangan, Fionnlagh Castle (0 Upkeep)

Ulliam Fionnlagh, of Westgalway, (b. 1048) Irish, Pagan
-Wife Ann, (b. 1047), Irish, Christian
-Daughter Eleanoir, (b. 1062), Irish, Pagan
-Son *Padraig, (b. 1066), Irish, Pagan
-Son Henleigh, (b. 1070), Irish, Christian
-Son Arthur, (b. 1076), Irish, Pagan

NPC
House Downpatrick
Lord Peadar "the Young" of Mayo
Irish, Pagan
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Castlebar, Westridge Castle (0 Upkeep)

Peadar Downpatrick, "the Young", (b. 1075), Irish, Pagan
-Wife Mary, (b. 1081), Irish, Pagan
-Daughter Elizabeth, (b. 1098), Irish, Pagan

NPC
House O Dubhan
Lord Cairbre of Leitrin
Irish, Pagan
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Carrick-on-Shannon, Castle Dubhan (0 Upkeep)

Cairbre O Dubhan (b. 1066), Irish, Pagan
-Wife Anna, (b. 1070), Irish, Christian
-Daughter Moira, (b. 1084), Irish, Pagan
-Son *Bernard, (b. 1090), Irish, Pagan
-Son Brendan, (b. 1099), Irish, Pagan
-Daughter Aoibheann, (b. 1099), Irish, Pagan



Spoiler LEINSTER :
Torin Cormag of Wexford

Diarmait Gilroy of Laois

Eachann Fionbharr of Dublin

Spoiler ULSTER :
Tomas Ultan of Monaghan

Niall Garbhan of Tyrone

Calvagh O Braonain of Antrim


Spoiler WESSEX :
Nuka-sama
House Montemorency
Count Henri of Dorset
Norman, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Dorchester, Castle Rogue

Henri Montmorency (b. 1067) Norman, Christian
-Wife Adelaide (b. 1069) Norman, Christian
-Son *Louis (b. 1084) Norman, Christian
-Daughter Anne (b. 1086) Norman, Christian
-Son Henri (b. 1088) Norman, Christian
-Daughter Eleanor (b. 1088) Norman, Christian
-Son Robert (b. 1090) Norman, Christian

NPC
House Athelric
Earl Heamund of Cornwall
Anglish, Pagan
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Truro, Castle Penzance (0 Upkeep)

Earl Heamund Athelric, of Cornwall (b. 1032) Anglish, Pagan
-Late wife Beatrice (b. 1041 d. 1095) Saxon, Pagan
-Son *Alfwic "the Brave" (b. 1060) Anglo-Saxon, Pagan
--Grandson Hegdmer, (b. 1093) Anglish, Pagan
-Daughter Helfga, (b. 1066), Anglo-Saxon, Pagan


NPC
House Sigurdsson
Lord Aelfric "the Dane" of Somerset
Danish, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Wellington, Castle Dunster (0 Upkeep)

House Sigurdsson
Aelfric Sigurdsson, "the Dane", of Somerset, (b. 1060) Danish, Christian
-Wife Anna (b. 1066) Anglish, Christian
-Son *Albrecht, (b. 1079) Danish, Christian
-Daughter Annaliese (b. 1090) (d. 1099) Anglo-Danish, Christian
-Son Markus (b. 1095) Danish, Christian
-Son Beowulf, (b. 1097), Anglish, Christian

NPC
House Cearl
Earl Alfwald of Southampton
Anglish, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Southampton, Winchester Castle (0 Upkeep)

Alfwald Cearl, of Southampton, (b. 1063) Anglish, Christian
-Wife Fionne (b. 1073) Anglish, Christian
-Son *Jorn, (b. 1086), Anglish, Christian
-Daughter Ethelrine, (b. 1088), Anglish, Christian
-Son Henri "the Lame", (b. 1091), Anglish, Christian


Spoiler WALES :
Emyr Medwyn of Glamorgan

Glyndwr Daffyd of Ceredegion

Gavan Tegau of Denbighshire

Spoiler EAST ANGLIA :
NPC
House Oddswain
Lord Aethel of Norfolk
Danish, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Castle Eldgridge[0 upkeep], City of Norwich

Aethel Oddswain, of Norfolk, (b. 1055), Danish, Christian
-Wife, Eulifia, (b. 1062), Anglish, Christian
-Son, *Aelfgar, (b. 1082), Danish, Christian
-Daughter, Concordia, (b. 1096), Danish, Christian
-Daughter Svanhilde (b. 1098) (d. 1099)

Eadmund Griffith of Sussex

Eormenric Torvaldr of Essex


Spoiler ANGLAND :
Richard Sherborne of Worcestershire

Ealdhun Yielshrop of Oxfordshire

Robert Hayles of Cambridgeshire

Spoiler MERCIA :
Eadmar Burgheard of Shropshire

Beornrad Grays of Leicestershire

Alasdair Wallace of Manchester

Spoiler NORTHUMBRIA :

Zappericus
House York
Lord William of North Yorkshire
Anglish, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:\
Vassals:
Locales: Castle York (0 Upkeep), York

Lord William York, of North Yorkshire, (b. 1064) Anglish, Christian
-Wife, Marie (b. 1068) Anglish, Christian
-Son, *William (b. 1083) Anglish, Christian
-Son, Tommen (b. 1084) Anglish, Christian
-Daughter, Henriette (b. 1085) Anglish, Christian
-Daughter, Elisa (b. 1087) Anglish, Christian

NPC
House Crommsson
Jarl Grimr of Bamburgh
Danish, Norse
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Bamburgh, Rudchester Castle (0 Upkeep)

Grimr Crommsson, of Bamburgh, (b. 1063), Danish, Norse
-Late wife Yngvild, (b. 1070) (d. 1090), Danish, Norse
-Son Hakon, (b. 1083), Danish, Norse
-Wife Sigrum, (b. 1083), Danish, Christian
-Daughter Astrid, (b. 1097), Danish, Norse
-Son *Knut (b. 1097), Danish, Norse

NPC
House Cutwulf
Lord Stigand "the Daneslayer" of Cumbria
Saxon, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Carlisle, Kendal Castle (0 Upkeep)

Stigand "the Daneslayer" Cutwulf, of Cumbria, (b. 1062), Saxon, Christian
-Wife Rowena, (b. 1062), Anglish, Christian
-Son Ryce (b. 1075) (d. 1095), Anglo-Saxon, Christian
-Daughter Udele (b. 1079) Anglish, Christian
-Daughter Feran (b. 1084) Anglish, Christian
-Son *Manton (b. 1086) Anglo-Saxon, Christian

NPC
House Utrechtsson
Jarl Ragnar "the Red" of West Yorkshire
Danish, Norse
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Midland Castle, Leeds

Ragnar "the Red" Utrechtsson, of West Yorkshire, (b. 1060), Danish, Norse
-Wife Gudrun "the Twinbearer" (b. 1058) (d. 1088), Danish, Norse
-Son Ragnar (b. 1082), Danish, Norse
-Son Geir (b. 1082), Danish, Norse
-Son Daegal (b. 1088), Danish, Norse
-Son Hallard (b. 1088), Danish, Norse





Spoiler ALBA :

Decamper
House MacKirk
Lord Craig of the Highlands (b. 1052)
Scott, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Castle Achity [0 upkeep], Inverness

Craig MacKirk, of the Highlands, (b. 1052) Scottish, Christian
-Wife, Agness (b. 1063) Scottish, Christian
-Daughter, Margret (b. 1079) Scottish, Christian
-Daughter, Maria (b. 1081) Scottish, Christian
-Son, John (b. 1083) Scottish, Christian
-Son, Donald (b. 1087) Scottish, Christian





NPC
House Ross
Lord Aland of Aberdeen
Scott, Norse
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Aberdeen, Drumcastle (0 upkeep)

Aland Ross, of Aberdeen, (b. 1077) Scott, Norse
-Wife, Helen, (b. 1080) Anglish, Christian
-Son, Rudolph, (b. 1099), Scott, Norse

NPC
House Ceolnoth
Lord Redwulf of Fief
Danish, Norse
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Kirkcaldy, Keep of Camelon (0 upkeep)

Redwulf Ceolnoth, of Fief (b. 1030) Danish, Norse
-Late wife, Angertrude, (b. 1042), (d. 1088), Danish, Norse
-Son Angerakon (b. 1062) (d. 1088), Danish, Norse
-Son *Iorek, (b. 1067), Danish, Norse
-Daughter Harlek, (b. 1070), Anglo-Danish, Christian

NPC
House Andersson
Lord Utrecht "the Halfhand" of Angus
Danish, Christian
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Dundee, Forfar Keep (0 upkeep)

Utrecht "the Halfhand" Andersson, of Angus, (b. 1077) Danish, Christian
-Wife Tyrsdatter, (b. 1070), Danish, Christian
-Son *Karl, (b. 1093), Danish, Christian
-Son Mattias (b. 1098), Danish, Christian
-Daughter Ingred D (b. 1098), Danish, Christian

NPC
Werner
Lord Torstaen of Orkney
Scottish, Pagan
Coffers: 3
Economy: 1/1
Stability: 5
Knights: 50
Rabble: 50 (Upkeep:1)
Rabble Quality: 5
Ships: None
Naval Quality: 0
Special:
Vassals:
Locales: Werner Hall

Torstaen Werner of the Orkney Isles, (b. 1090), Scottish, Pagan
-Steward *Tommen Reichskruger (b. 1058), Saxon, Pagan
--His son Heinrik (b. 1090), Saxon, Pagan
 
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db4e09c5246a3453df0a58f6cfbbf6c3.jpg


The most noble House of Montmorency, rulers of Dorset;

Led by Count Henri Montmorency of Dorset (b. 1067)
Married to his wife, Adelaide Montmorency (1069)

And their five children,
Louis (b. 1084)
Anne (b. 1086)
Henri (b. 1088)
Eleanor (b. 1088)
Robert (b. 1090)

Fortress in the North East by the river: called Castle Rogue
(All Norman, Christian)
 
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1280px-Flag_of_Scotland.svg.png

Ah claeem th' highlands, an' i'll barnie onie divit fa comes mah weh

[claiming highlands, will post more later]
 
Just so y'all are aware, you start with a city and a fortress, in the same county. You do not necessarily own the whole county right off the bat.

@Nuka-sama: I'll start you in Dorchester. What is the name of your fortress, and where would you like it? Feel free to make up a name and location, or choose a castle or city from IRL that's omited from the map. Also any particular color?

@Omega: Duly noted, thank you. That's how it used to be but the BBcode list was removed, so I assumed it changed.

@Ailedhoo: I have earmarked the Isle of Mann for you, pending further info.

@Decamper: Excellent. Please note you'll likely start with just the city of Inverness and wherever you place your fortress, and maybe part of the great glen. Same goes for everyone at the start.
 
Sounds good Eltain and let me have a think on that.

Are there any bonuses based on race? Do Normans have better cavalry or something to make up for the fact that the Anglos won't like being ruled by them?
 
@Sniperman456 would you like Aethel Oddswain of Norwich? (sans wheatfield- that was just for the example.)

@Nuka-sama I hadn't really considered that. You won't have an issue with the folks in Dorchester though, it's likely there's more than a minority of Normans in Dorset by now. That stipulation in the rules was more for, don't have Normans start in Connaught or the Highlands or you'll meet resistance.
 
Interest post, I'll make a signup if I think of a good idea.
 
@NinjaCow64: Okeydoke, I'll be here.

@Sniiperman456: Okay, I understand.

List of interest in starting this game:

Nuka-sama: Count Henri of Dorset [Wessex]
Ailedhoo: Interested in Isle of Mann [Northumbria]
Decamper: Interested in Highlands [Alba]
NinjaCow64: Interested
 
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Craig MacKirk, Lord of Clan MacKirk, b.1052
Culture: Scott
Religion: Christian
City: Inverness
Fortress: Castle Achilty (somewhere near Loch Achilty)
Family:
Wife - Lady Agness MacKirk, b.1063
1st Daughter - Margret MacKirk, b.1079
2nd Daughter - Maria MacKirk b.1081
1st Son - John MacKirk b.1083
2nd Son - Donald MacKirck b.1087

Also, the map link is broken.
 
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@Decamper Whoops accidentally deleted it. I put a new one up. Are the MacKirks Christian, pagan or norse? And i also need birth dates.

I have an updated map with some, not all, NPCs. A list of all current NPCs can be found in the second post in the thread. https://i.imgur.com/y3GIHjz.png Clan MacKirk is not on the online copy of the map yet.
 
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I'm in, yo

House York, rulers of North Yorkshire; (anglian christians)

Led by Count William York of North Yorkshire (b. 1059)
Married to Marie York (1063)

And their children,
William (b. 1079)
Tommen (b. 1084)
Henriette (b. 1085)
Elisa (b. 1087)

Castle York and York will be the fortress and city, respectively. I also want Castle York to be close to the mountains, east of York.
 
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@Zappericus You got it. Welcome aboard.

Map updated. I still have to put NPCs on the map for Mercia, Alba, Angland and East Anglia. Everyone gets neighbors!
 
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Clan Galway, rulers of County Galway

Lord Bran Galway b. 1050 and his beautiful wife Lady Riadh Galway, b. 1083
also his goodfornothing children from his late wife Lady Celeste Galway:
his oldest Fearney Galway, b. 1070
his nitwit brother Abernathe Galway, b. 1073
his spinster daughter Elyse Galway, b. 1074
the really ugly one, Earmac Galway, b. 1075
the youngest, Arthur Galway, b. 1080

Is that a city in Galway? Put the castle at the mountain pass north of the city so that NONE MAY PASS
 
DoB and religion added.
 
@Lord of Elves That is the county-town of Galway. The city for which the county was named. I need a name for your castle, and the birth and death dates of Celeste, please. Also, a religion. I assume Irish culture, given the last name?

@Decamper Noted, thank you.
 
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