Glitch Master
Chieftain
- Joined
- Sep 6, 2007
- Messages
- 18
Whats the point of feudalism?
This is a warmonger government, but is balanced by the fact that there is war wariness. Like despotism, the method of rushing is by forced labor (pop-rushing). Switch to this one if youre planning a lot of short wars.
yeah but why would you do that? The general shape of a medieval empire in C3C is a core of ~10 cities, surrounded by 10-20 native towns which are marginally productive, and then an ever-expanding stretch of captured land which is totally corrupt. That holds true whether you are in Republic or Feudalism. But in Republic you try to get the outliers up to size 7 (and probably no larger) for the extra unit support. In Feudalism you make sure that they stay under size 7, also because of the unit support. And it just so happens that the act of building stuff in these towns is what keeps their population down. How neat is that?Aabraxan said:If we add just 1 citizen to each of our hypothetical 50 towns, unit support in Feudalism drops from 250 to 100.
yeah but why would you do that?
Well I'm sure I said it all before in gma's first link, but I'll leap to the defense of Feudalism once again, just because it seems to have no friends but me. . . . Simply, Feudalism is a great government for military VCs, . . .
They say about spiders that their solution to every problem is to use silk. Well Feudalism is a bit similar: the solution to all of Feudalism's problems is to use the whip. I really believe that people who think this is a weak government just don't have the stomach to use the whip all over the place, every turn. It takes a ruthless streak a mile wide, and a lot of micro to make the most of it. But when you stand alone at the end of the game, with the seas stained red with the blood of your countrymen and enemies alike, then it was worth it.
anaxagoras said:Yet, with all these apparent advantages, Communism is always listed as an "also-ran" government, even for the 100k victory. Why? Are people just uncomfortable with it, or is there some serious disadvantage I am over-looking?
Feudalism comes over an Age earlier. That's huge.
Yes, and I should have mentioned that in my first post. But assuming you are religious (and that's often the case when pursuing a 100k victory), it seems to me that Communism is worth 1 turn of anarchy. Granted, if you are non-religious, there'd be no point to switching a second time (and you obviously can't remain a despot until the industrial era), but for religious civs, the switch should more than pay for itself. Yet, nobody ever contemplates it.
If you still have mass whipping to do, probably Communism would be an excellent choice. It just seems like the later scenario is more rare, which might be why Communism is rarely mentioned.
Sometimes I got so many units that I can't afford republic: I should disband too much! In such a situation I prefer Feudalism.