Myartar
Yeah, I'm back
I've just got to Feudalism for the first time in my game, and I'm kinda stumped here. What the hell is the point of this gov? According to the Civlopedia effeciency, corruption, draft rate, and police limits are the same. Feudalism is forced labor rushing, cost more for unit upkeep, and can cause war weariness, whereas Monarchy is paying for rushing and doesn't cause war weariness. The only possible advantage for Feudalism is support is 5/2/1 for town/city/metro, while Monarchy is 2/4/8. So it's good if you have lots of towns. Is that it? Am I missing something here?!