I just updated mod and it's great, the best mod I played ever, good for learning about history
I have 115 cities and 400 units, on map about 2000 units (mostly animals), seems like it's decreasing fps rate, also automated workers are not working properly, for example they don't build anything on non upgraded tiles, they can't build railroad neither auto nor manually, there is only grayed out option of electric railroad (electronics not researched yet). Most of units are from ancient era, and civilization is currently industrial. Is there any simple way of deleting or promoting all units of particular type (either military advisor or world builder), or deleting particular player with all his units, or maybe starting game with no animals at all? (would be better to somehow limit number that can exist on map, I really like animals in prehistory era, it's one of my favorite eras to play, but later on huge number of units on map seems to slow fps rate too much), anyone has good advice for above?
also barbarians are progressing in technology too fast (they are in between of my tech level and other AI level, when AI is prehistory and I am medieval-renaissance, barbarians are sedentary or classical and very quickly capture other AI civs and soon I am left with continent filled by huge barb civilization instead of 10-20 separated AI), anyone experienced it and knows solution? maybe choosing no barbarians and yes neanderthal cities would help?
btw. great initiative to add scenarios with space areas (planets, interstellar) to main mod file, earlier I had to download mod mods or map packs
I have 115 cities and 400 units, on map about 2000 units (mostly animals), seems like it's decreasing fps rate, also automated workers are not working properly, for example they don't build anything on non upgraded tiles, they can't build railroad neither auto nor manually, there is only grayed out option of electric railroad (electronics not researched yet). Most of units are from ancient era, and civilization is currently industrial. Is there any simple way of deleting or promoting all units of particular type (either military advisor or world builder), or deleting particular player with all his units, or maybe starting game with no animals at all? (would be better to somehow limit number that can exist on map, I really like animals in prehistory era, it's one of my favorite eras to play, but later on huge number of units on map seems to slow fps rate too much), anyone has good advice for above?
also barbarians are progressing in technology too fast (they are in between of my tech level and other AI level, when AI is prehistory and I am medieval-renaissance, barbarians are sedentary or classical and very quickly capture other AI civs and soon I am left with continent filled by huge barb civilization instead of 10-20 separated AI), anyone experienced it and knows solution? maybe choosing no barbarians and yes neanderthal cities would help?
btw. great initiative to add scenarios with space areas (planets, interstellar) to main mod file, earlier I had to download mod mods or map packs
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