Few VERY basic questions...

SlapHappy

Chieftain
Joined
Dec 28, 2002
Messages
2
Hey all.

Well, I'm new - real new. I have never bought Civilization nor Civilization II, and I just recently purchased the third two days ago. So the following questions will undoubtedly look foolish to you "veterans", but if you just spend a few moments answering them it would help me immensley.

1) I understand that when an "elite wins a battle he has a chance of becoming a hero". What exactly does this mean? Do I have to do something specific in order for a hero to spawn or do I just continually fight various enemies with him [the elite] and eventually he will become a hero?

2) Corruption seems to be a universal problem to all Civilization players. After several readings I've learned that the three most common ways of combating corruption are 1) city improvements 2) forbidden palace and 3) We Love the King Day. I looked in the manual and saw that in order for a WLKD to occur, there must be as many happy citizens as there are content citizens. Besides luxuries and entertainers, are there any other [effective] means of making citizens happy?

3) One of the forum messages that I saw dealt with luxuries. Someone (and forgive me - I forget who it was) said that you can "hook up and disconnect" (for lack of better terms) luxuries - how, may I ask, is this done?

Again, if you only have time to answer one of these questions it would be most appreciated.

I thank you, and happy gaming!
Cheers~
-SlapHappy
 
Originally posted by SlapHappy
Hey all.
Hey.

1) I understand that when an "elite wins a battle he has a chance of becoming a hero". What exactly does this mean? Do I have to do something specific in order for a hero to spawn or do I just continually fight various enemies with him [the elite] and eventually he will become a hero?
There's a small chance (I THINK it's 1 in 16) that an elite will spawn a Great Leader when they win a battle. You have to just keep fighting and get lucky. When the unit becomes a "hero" you can see an * next to their name and all that means is is that they will never create another Great Leader.

2) Corruption seems to be a universal problem to all Civilization players. After several readings I've learned that the three most common ways of combating corruption are 1) city improvements 2) forbidden palace and 3) We Love the King Day. I looked in the manual and saw that in order for a WLKD to occur, there must be as many happy citizens as there are content citizens. Besides luxuries and entertainers, are there any other [effective] means of making citizens happy?
Different governments affect the amount of corruption in each city as well. Some city improvements affect happiness and in certain goverments war makes them unhappy. Some governments (like monarchy) allow military units that are garrisoned in cities to cause unhappy citizens to become content.
3) One of the forum messages that I saw dealt with luxuries. Someone (and forgive me - I forget who it was) said that you can "hook up and disconnect" (for lack of better terms) luxuries - how, may I ask, is this done?
Hmm, I haven't seen one on luxeries but I remember seeing posts about hooking up strategic resources (like iron) upgrading units and then disconnecting them by pillaging the road leading to it.
 
3. I believe they were referring to strategic resources. Build a ton of warriors, then when you get Iron working, build a road to the iron (this is 'hooking it up'), then upgrade the warriors to swordsmen. Disconnect the iron (by having a military unit pillage the road that is on the iron), build more warriors (because they are cheap to build), re-road the iron tile, upgrade to swordsmen. Rinse and repeat.

This is more powerful when you have lots of money, but lack shields (typically if you run a 0-10% research tactic/get the Great Library, so you have the money for upgrades.
 
Originally posted by Skullbones
There's a small chance (I THINK it's 1 in 16) that an elite will spawn a Great Leader when they win a battle. You have to just keep fighting and get lucky. When the unit becomes a "hero" you can see an * next to their name and all that means is is that they will never create another Great Leader.

It's worth adding that the part about the * next to the unit's name only applies if you are playing the PTW expansion or, if you are using "vanilla" Civ3, you have installed patch v1.29f. The rest applies whatever version of Civ3 you have.

On that subject, it's a very good idea to download and apply the most recent patch available - Firaxis put out a game which was somewhat buggy as it hit the shops, but they have since worked very hard at issuing regular and frequent patches and bugfixes.
 
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