Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
Please welcome the newest members of the FF Team - Tarquelne and Jean Elcard. Both have been working on their own projects for several months and have been producing a FF compatible version alongside their main work.
Tarquelne is responsible for bringing the lost sons of Patria back to life - well, almost. The Scions of Patria are an incredibly detailed civilization if you spend the time to read all of the lore entries that Tarquelne has written - and their game play is utterly unique. He's been working with us since the start of the month to get things ready and has contributed a great deal to discussions on all of the other major new features.
Jean Elcard is the one responsible for enabling "Flavourstarts" without the need to modify mapscripts. Since then his mod has been refined and developed, the latest version of which includes a significant reworking of the "End of Winter" game option to fully immerse the world in the Age of Ice. He has also made numerous tweaks to the game interface (such as the "Avoid Unhappy/Unhealthy growth" options on the city screen - something I've always wanted to have) and has recently been working on "FiRe" - a project that brings the Revolutions mod to Fall from Heaven. I strongly suspect that you will see some of that work in Fall Further in the future too...
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Anycase - enough of the resumes - most people will know them well enough anyway, welcome to the team guys
Tarquelne is responsible for bringing the lost sons of Patria back to life - well, almost. The Scions of Patria are an incredibly detailed civilization if you spend the time to read all of the lore entries that Tarquelne has written - and their game play is utterly unique. He's been working with us since the start of the month to get things ready and has contributed a great deal to discussions on all of the other major new features.
Jean Elcard is the one responsible for enabling "Flavourstarts" without the need to modify mapscripts. Since then his mod has been refined and developed, the latest version of which includes a significant reworking of the "End of Winter" game option to fully immerse the world in the Age of Ice. He has also made numerous tweaks to the game interface (such as the "Avoid Unhappy/Unhealthy growth" options on the city screen - something I've always wanted to have) and has recently been working on "FiRe" - a project that brings the Revolutions mod to Fall from Heaven. I strongly suspect that you will see some of that work in Fall Further in the future too...
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Anycase - enough of the resumes - most people will know them well enough anyway, welcome to the team guys