FF XII hands-on (PS2)

Knight-Dragon

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http://www.gamespot.com/ps2/rpg/finalfantasy12/preview_6097934.html

Certainly one of the most highly anticipated games on the E3 show floor is Final Fantasy XII, the forthcoming chapter in Square Enix's beloved role-playing franchise. We recently posted new details on the game's plot, but now we've finally played it ourselves and are here with a full report.

Like most every new Final Fantasy installment, this one introduces an entirely new cast of characters and takes place in a unique setting--though, incidentally, this game does share its setting with the recently released Final Fantasy Tactics Advance as well as the original Final Fantasy Tactics. Longtime fans of Square (before it became Square Enix) will recognize the distinctive art style in the game as resembling that of Square's unusual action adventure game Vagrant Story--which is entirely a good thing, because that game's visuals were exceptionally good for its time. And, indeed, if only from looks alone, Final Fantasy XII is also very impressive. However, what surprised us wasn't the look, but the gameplay.

This does not play like any previous Final Fantasy games. In fact, you could easily mistake it for an action adventure game rather than a standard console RPG, but don't take that remark the wrong way. All it means is that Final Fantasy XII does away with the awkward, yet ancient, role-playing conventions of random battles and jarring transitions between exploration and combat. Instead, in Final Fantasy XII, you'll never get taken out of the core gameplay experience, except when the game shows you a cinematic cutscene or when you access your status menus.

That means combat occurs seamlessly within the game's fully 3D environments--no screen-shattering, no your-guys-on-one-side-bad-guys-on-the-other-side battle screen, no signature Final Fantasy victory music as you collect your gil and cure potions after you win. None of that. And you know what? We got the distinct impression that this is the best thing to happen to the series in a while. By extension, it may well be representative of a refreshing, new direction for the console role-playing genre to head toward.

Admittedly, that last statement may be a bit over the top. The truth is, Square's Vagrant Story actually played similarly, only it featured a weird location-based, rhythm-based combat system, whereas Final Fantasy XII is more by the book and lets you command up to three characters at a time instead of just one (and you see all three characters running around in the environment). Basically, the action occurs in real time, but you can always pause to issue new orders. The simplest order is to make all your characters attack a given foe, in which case they'll stand there and dish out the pain as often as they're able to attack, which is fundamentally similar to combat in previous Final Fantasies.

However, you can get pretty tactical with this system and use the physical location to your advantage. You can have your ranged attackers hang back and fire away while your melee fighters suffer the pain on the front lines, for example. The signature spells of Final Fantasy all seem to be here, though we didn't get to try out any summoning spells or anything too spectacular. Still, we felt good about the combat, which comes across as more dynamic and somehow more plausible than in previous games.

It wouldn't be a Final Fantasy without some strange gameplay "system," and this next chapter will be no exception. This time you can assign "gambits" to your characters, which work like tactical orders. The basic gambit determines whether or not members of your party will follow the main character's lead, but other gambits may allow characters to deploy different strategies in battle by default. Such systems tend to be pretty deep, and frankly, we didn't get to explore this aspect of the game in too much detail during our relatively brief time spent with the game.

We did get to see a lot of the game's cutscenes, which are as beautifully produced and choreographed as ever. The characters emote subtly, and their respective personalities come across very well--or, in other words, we kind of wanted to just stand there and play Final Fantasy XII all day to figure out what the game was all about.

For that, we went straight to the source. In an interview with FFXII director Yasumi Matsuno, we attempted to plumb the erstwhile director of Final Fantasy Tactics and Vagrant Story for new story and gameplay details. He was understandably mum about the plot, though he did confirm that there are no direct connections to any previous game set in Ivalice--it's the same world, but don't expect any familiar faces. Matsuno also expounded on the gambit system, telling us that there will be 10 gambit categories and that new gambits will be treated like items (that is, you'll typically buy them from vendors or find them dropped by slain monsters).

Given FFXII's impressive character animation system, which includes emotive facial expressions, Matsuno said the team is attempting to keep as much of the game's cinematic content in-engine as possible. However, CG will still be used for grandiose scenes of battle or the flight of airships, for instance. On the game's music, Matsuno said he has asked composer Hitoshi Sakimoto to create a slightly more up-tempo and optimistic score than the characteristically moody fare he's provided for previous games such as Vagrant Story. Series composer Nobuo Uematsu will be creating the game's theme song, which has a theme of love. Matsuno noted that Uematsu's love song has even influenced a slight change in the game's storyline.

Matsuno told us his design philosophy for Final Fantasy XII is one that marries the best aspects of off- and online RPGs. That's not to say the game will have stilted online components--quite the contrary; it's as focused on story and role-playing as any game in the Final Fantasy series. Matsuno told us that, while there are gameplay elements of online RPGs that he finds appealing, he's annoyed by the compulsion to be social in such games. FFXII will therefore bring aspects of MMORPG design, such as the aforementioned open-ended combat system, to the defined narrative structure that Final Fantasy is known for.

There are a lot of different playable sequences from Final Fantasy XII on the E3 show floor. Each demo station lets you choose from nearly 10 different scenes, indicating that the game is well along in development (between the variety of settings and the already-apparent level of polish to the game), despite the recent announcement of the game's delayed release. At any rate, we figure Square Enix is going to use all that Final Fantasy X-2 money to make sure this next one's as good as it can be. We'll bring you more details on the game just as soon as we can.
 
I really feel odd saying this to a mod, but this really should have been in the E3 2004 thread... :ack:

Ah, Final Fantasy XII looks amazing... I almost want to go and buy a PS2 just for this, but it's not worth buying a system for one game. I have a friend with a PS2, I'll just leech it off him. ;)
 
I love Final Fantasy. It's a great series. It has some bad games, but as a whole it's got to be one of the greatest series that I've ever had the joy of going through. My favorite Final Fantasy is actually considered one of the 'bad' games in the series... Final Fantasy VIII (8).

Hmm... XII looks awsome, but I'm more interested in Final Fantasy VII (7): Advent Children. It's the CG/FMV sequel to FFVII (Which is considered by many to be the greatest RPG ever made). It's not a game, but I'm excited none the less...


IGN.com said:
March 10, 2004 - In an interview with the Official U.S. PlayStation magazine (April 2004 issue), Final Fantasy VII character designer Tetsuya Nomura had plenty to say regarding his upcoming movie project Advent Children. The true sequel to the 1997 PlayStation mega hit, Advent Children has quickly become one of the hottest videogame-related projects in existence since its announcement at the 2003 Tokyo Game Show.


In the interview, Nomura speaks on the challenges created by having to redesign such beloved characters, his personal thoughts on the franchise's transition into movies, and the differences between games and motion pictures among other subjects. Perhaps the most interesting comment he makes, though, is the one regarding its public unveiling in America...

"Our staff is working very hard, even cutting out hours of sleep," Nomura said. "Please look forward to the E3 show in May -- there's more to come down the road!"

So in just what form can we expect to see Advent Children at E3 in May? Our pals at Square Enix aren't talking. But based on the comments by Nomura-san in this latest interview, it's obviously going to be something new and something big -- and we can't wait.

from http://ps2.ign.com/articles/497/497638p1.html

Hopefully, it's not a flop like Final Fantasy: The Spirits Within. I loved that movie, but a lot of people didn't... I have no clue why. It was better than all the video game movies I've seen so far...
 
Hey Xeven, if you haven't checked out www.legendaryfrog.com place I gave you in the other thread, DO IT NOW.

The fact that you love Final Fantasy just seals the deal. He has this amazingly awesome Flash Movie there called "Final Fantasy Tribute" that any FF fan would absolutely love. I don't consider myself an FF fan and love it anyway. Then again, I love all of his movies. Go me!
 
I have checked it out. I haven't watched everything, but I did watch a few things. Good flash movies, IMO.

Unfortunately, my grandmother doesn't have speakers on here computer... So I don't know if I should wait to watch the 'FF Tribute' or just watch it without sound....
 
Square Enix is running some musical roadshow alongside E3 - which features all the top FF musical hits etc. Probably that's it. ;)
 
Xeven the God said:
I have checked it out. I haven't watched everything, but I did watch a few things. Good flash movies, IMO.

Unfortunately, my grandmother doesn't have speakers on here computer... So I don't know if I should wait to watch the 'FF Tribute' or just watch it without sound....

No sound? Man, that sucks. You should watch it with sound. It's the song that makes the movie so great. Although it's not Legendary Frog's song... he got permission from someone else to use it. But it is definately one of the most addicting songs ever.
 
Xeven the God said:
My favorite Final Fantasy is actually considered one of the 'bad' games in the series... Final Fantasy VIII (8).
Why does everyone say Final Fantasy VIII is the bad one of the series?

I think its a great game
 
XIII said:
Square Enix is running some musical roadshow alongside E3 - which features all the top FF musical hits etc.

Ah yes, the Final Fantasy Dear Friends concert. I only know about it because this person went to it, and theres a bit on that page about it.

mmmm, can't wait for ff12, it sounds cool. Dunno why most people hate ff8, I've got 6 through to x-2, and like them all. :)
 
Exactly. FF VIII = Great Game.

I don't have all the FFs, and I haven't played them all. Let's see... I've played I, II, VII, VIII, IX, X, and X-2... I loved them all, except X-2.

I thought X-2 was kinda of.. Um... Not good. It ditched the dark, epic tone that made FFX great and went for a girly 'popstar' thing... They shouldn't have done that. I mean, that 'Brother' character was so annoying! And so was Rikku. She was a lot more serious in FFX.

Here's hoping XII has that dark, epic tone... In fact, I want something darker and more epic. Something like the sniper shot or the battle of the gardens in VIII... Or the Hymn of the Fayth in X... Or the death of {that chic who's name I forget} in VII.
 
I thought X-2 was amusing. Occasional serious bits, mostly amusing. Haven't finished it yet though. X-2 and 6 are the only ones I haven't finished.

And you mean the death of Aeris. :(
 
Sorry :(... It's been almost six years since I played it last... Anyway, the death of Aeris was an unexpected twist in VII. I almost screamed when it happened... But it's one of the things that made FFVII great. That and Sepheroth. He was a bastard, but he had to be the coolest bad guy in video game history...

I need to play that game again... I'll see if I can find the disks... They're somewhere in my 'uber stack of games', so it might take a while...

Anyway, is anyone looking to FFVII: Advent Children as much as I am?
 
Floppa's opinion on why FF8 is a 'bad' game...? Most people's first exposure to the FF series was FF7. There are a huge amount of people who have not played the earlier games, so loving 7, they did not like 8. I think 8 and 10 are the best of the series in terms of fun and gameplay. Well, 7 was up there also.

I heard FF12 is just Vagrant Story 2 with the Final Fantasy title to make sure many copies sell. Maybe this is not true, but I am disliking the Enix/Square joining more and more.
 
no signature Final Fantasy victory music
ahhh no :cry: I love that victory music. I even use it in real life after completing something :goodjob:
I will get that game when it comes out.

so far I have all of them xpt chronicals on GC.
oh I think I will make a list of what I have.

FF1 - NES
FF2 - SNES
FF3 - SNES
FF1 - Playstation
FF2 - Playstation
FF4 - Playstation
FF5 - Playstation
FF6 - Playstation
FF7 - Playstation
FF8 - Playstation
FF9 - Playstation
FF10 - Playstation2
FF10/2 - Playstation2
FF11 - PC
FF11 - Playstation2
FF Tactics - Playstation

OH the reason why I have two FF11 is because I wanted to sit on my couch while playing FF11 online.
 
Man, now I have to get a PS2 also!
 
I know, but now I N E E D one! ;)

Wow, floppa changed his pic! Where the hell have I been?!?! :D
 
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