FFH 2 Modmods, Scenarios, and Maps Index

TC01

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FFH 2 Modmods, Scenarios, and Maps Index

Disclaimer: WORK IN PROGRESS!

Recently, WarKirby created an index for Fall Further modmods (or modmodmods?) here. I mentioned there how the FFH 2 modmods forum probably also could use an index. And I had some free time, so I decided to create one. And here it is.

It's hardly complete, as there are a lot of modmods to list. It will only lists modmods of FFH 2- not modmodmods or even possibly modmodmodmods (do we have any of those yet?). I've divided it into categories of Major Mods, New Civilizations, Modcomps, Scenarios, Graphical Mods, Tweaks, Mapscripts, and Pre-Made Maps. In other words, much like the categories the Civilization IV Creation and Customization forum is divided into, except with the addition of Tweaks. New categories will be added if I find something that fits it.

If you want to save me major headaches and do some of the searching work yourself, or just want to post the information on your mod if I haven't yet, here is a useful form:

Name:
Author(s):
Current Mod Version:
FFH Version Required:
Features:
Link:


For small enough mods, the Features can be a summary of a mods features. Obviously for mods like Fall Further, I'm just linking to the Features Lists. Also, N/A on Current Mod Version means that there is no "Current Version" in that the modder has not provided one.

Major Mods:

Name:
Game Of Thrones
Author(s): ciruela
Type: Major Modmod
Current Mod Version: 1.06
FFH Version Required: 0.41o
Features: Based on Game of Thrones books/TV series. Forum Thread has more details.
Link: Forum Thread

Name: Fall Further
Author(s): Vehem, xienwolf, WarKirby, Tarquelne, Jean Elcard, notque
Current Mod Version: 0.51C
FFH Version Required: None; is a full download
Features: See here
Link: Mod Forum
Major Modmod(s): RLD
Modmod Indexes: New Index, Old Index

Name: Orbis
Author(s): Ahwaric
Current Mod Version: 1.0b
FFH Version Required: N/A
Features: See Here
Link: Mod Forum
Major ModMod(s):LENA

Name: Rise from Erebus (R i f E)
Previous Name: Fall Further Plus
Author(s): Valkrionn, Vermicious Knid, Grey Fox
Current Mod Version: 1.30
FFH Version Required: None; is a full download
Features: See here
Link: Mod Forum
Major Modmod(s): Rise of Darkness Plus, Final Fixes Reborn, Rebirth and Legend

Name: Rise of Darkness
Author(s): cyther
Current Mod Version: .22J
FFH Version Required: 0.41d
Features: See forum thread below.
Link: Forum Thread

Name: Wild Mana for FFH 2
Author(s): Sephi, Skyre Noktis, Saathei, Graywarden, tesb
Current Mod Version: Version 8.34
FFH Version Required: None; is a full download
Features: See here
Link: Forum Thread, Mod Forum

Name: FlavourMod 2
Author(s): Jean Elcard
Current Mod Version: v2.8.4
FFH Version Required: 0.41m
Features: See forum thread below.
Link: Forum Thread

Name: FFH TweakMod
Author(s): Rystic
Current Mod Version: N/A
FFH Version Required: Unknown (Last updated on 11/3)
Features: Many small, minor tweaks bundled up into one mod. See forum thread below for more details.
Link: Forum Thread

Name: Mailbox's Economic Mod
Author(s): Mailbox
Current Mod Version: N/A
FFH Version Required: 0.41D
Features: Focuses on the economic side of FFH 2. See the forum thread below for more details.
Link: Forum Thread

Name: Arcane Mastery for FfH 2
Author(s): Honor
Current Mod Version: 0.41a.03
FFH Version Required: 0.41a
Features: Improves the role of arcane (magical) units by enhancing their promotion paths and avaiable spells. See thread for more details.
Link: Forum Thread

Name: Magister Modmod
Author(s): MagisterCultuum
Current Mod Version: N/A (Last Update: 9/17/2010)
FFH Version Required: 0.41o
Features: It's MagisterCultuum's long-awaited personal modmod of FFH 2. Not yet complete with all of his ideas though.
Link: Forum Thread

New Civilizations:

Name: Frozen Civilization
Author(s): TC01
Current Mod Version: v1.01
FFH Version Required: 0.41n
Features: Adds a new summonable civilization, the Frozen, led by Taranis. Ice-themed and capable of Ascension. See the thread for more details.
Link: Forum Thread

Name: Jernoran- Halfling Civ
Author(s): mimic
Current Mod Version: Version 2
FFH Version Required: 0.41d (I think)
Features: Adds a new race, the Halflings and a civilization for them. See forum thread for more details.
Link: Forum Thread

Name: Yokaido
Author(s): mimic
Current Mod Version: Version 1
FFH Version Required: 0.41d
Features: Adds a pro-Ashen Veil civilization, led by Cambions, who breed giant snakes for war. See thread for more details.
Link: Forum Thread

Name: Ezrakim
Author(s): orinsul
Current Mod Version: N/A
FFH Version Required: 0.41m (assumed; no information given)
Features: Adds a Malakim-style civ (in fact, a civ splintered from the Malakim) that worships Bhall.
Link: Forum Thread

Modcomps and Tweaks:

Name: FFH More Events Mod
Author(s): black_imperator
Current Mod Version: N/A
FFH Version Required: 0.41g
Features: Adds many more random events. Ideas contributed by members of the community.
Link: Forum Thread

Name: Sheaim, Kuriotates, Hippus, and Khazad Modular Flavor Mod
Author(s): Avahz Darkwood
Current Mod Version: Version 2
FFH Version Required: N/A
Features: A module that adds flavor to the four civs in the title. See the forum thread for exact information on flavorful features.
Link: Forum Thread

Name: Hippus and Khazad Modular Flavor Mod
Author(s): Avahz Darkwood
Current Mod Version: N/A
FFH Version Required: N/A
Features: Adds flavor to the two civs in the title. Has been supplanted by the mod above, but is still available as an independent version.
Link: Forum Thread

Name: Mana Flares Add-On
Author(s): GIR
Current Mod Version: N/A (?)
FFH Version Required: 0.41i
Features: Gives mana nodes the chance to flare up when you pillage them. Also adds unique improvements. Now being developed for RIFE.
Link: Forum Thread

Name: Militia Promotions
Author(s): Tholal
Current Mod Version: N/A
FFH Version Required: 0.41g
Features: Units will be randomly given promotions based on different terrains surrounding the city training the unit.
Link: Forum Thread

Name: Blizzards Modcomp
Author(s): TC01
Current Mod Version: v1.1
FFH Version Required: 0.41j
Features: Adds Age of Ice-style Blizzards (Blizzards that move about the map, spawn randomly, and spread ice terrain) to FFH 2 vanilla.
Link: Forum Thread

Name: Magic for Fun and Profit!
Author(s): Onionsoldier
Current Mod Version: N/A
FFH Version Required: 0.41m
Features: A personal modmod, makes various changes to magic, mercenaries, and the Council of Esus.
Link: Forum Thread

Name: Denev's Advanced Rules Mod
Author(s): denev
Current Mod Version: 0.9
FFH Version Required: 0.41n
Features: A personal modmod that changes the rules of some of the basic game systems in FFH 2.
Link: http://forums.civfanatics.com/showthread.php?t=342018

Name: More Detailed Civilopedia
Author(s): denev
Current Mod Version: 0.006
FFH Version Required: 0.41j
Features: Greatly expands the detail included in the civilopedia and the display of information in the civilopedia.
Link: Forum Thread

Name: Orthus smash OOS
Author(s): Sephi
Current Mod Version: N/A
FFH Version Required: 0.41j
Features: Attempts to repair OOS problems that occur in vanilla FFH 0.41j.
Link: Forum Thread

Name: More Naval AI
Author(s): Tholal
Current Mod Version: Version 1.3
FFH Version Required: 0.41o
Features: Mod that is designed to make the AI better, specifically at naval stuff but also at everything else.
Link: Forum Thread

Name: SMIL (Slightly More Intelligent leaders)
Author(s): Onionsoldier
Current Mod Version: N/A
FFH Version Required: 0.41j (uncertain)
Features: A handful of XML tweaks to the leaders to make diplomacy more intelligent.
Link: Forum Thread

Name: Better Economic AI
Author(s): Turinturambar
Current Mod Version: V. 0.7
FFH Version Required: 0.41g
Features: This mod fixes most bad AI behavior by forcing them to make good decisions via python scripting.
Link: Forum Thread

Name: Fall from Heaven 2 Better AI
Author(s): Skyre Noctis
Current Mod Version: v0.3.1
FFH Version Required: 0.41a
Features: Improves the FFH AI in many areas, includes some changes from Better Economic AI and other mods.
Link: Forum Thread

Name: The Gargoyleian Menance: Disarmed!
Author(s): Onionsoldier
Current Mod Version: N/A
FFH Version Required: Can be done to any version of FFH 2- the download is for 0.41g.
Features: Blocks the Guardian of Pristin Pass from spawning Gargoyles.
Link: Forum Thread

Name: Expanded Mercenaries
Author(s): westamanflash
Current Mod Version: v3a
FFH Version Required: 0.33e
Features: Significantly expands the Mercenary Guild of the Nine (as it was implemented in older versions of FFH)
Link: Forum Thread

Scenarios:

Name: Dungeon Adventure- The 133rd KRAG!
Author(s): Lutefisk Mafia
Current Mod Version: Release 5
FFH Version Required: 0.41j
Features: A dungeon adventure scenario where you play as a Khazad in the "133rd KRAG", see link for more details
Link: Forum Thread

Name: Prince of Darkness
Author(s): LDiCesare
Current Mod Version: 0.2
FFH Version Required: 0.41m
Features: Race against the Infernals to complete quests or else... Comes with a premade map that could be used outside the scenario too.
Link: Forum Thread

Graphical Mods:

Name: Merging BUG 4.2 with FFH2
Author(s): denev (and BUG Team)
Current Mod Version: v0.08
FFH Version Required: 0.41j or 0.41m
Features: Adds the BUG (BTS Unaltered Gameplay) expanded interface and alert system to Fall from Heaven 2. (BUG Mod)
Link: Forum Thread

Name: Citystyle Modmod for FFH 2
Author(s): Freya
Current Mod Version: N/A
FFH Version Required: Any?
Features: It changes the city style art for all civilizations and the graphics of some improvements to fit them.
Link: Forum Thread

Name: Events with Images for FFH
Author(s): ostar
Current Mod Version: N/A
FFH Version Required: 0.41m (assumed)
Features: Adds images for most of the Fall from Heaven 2 events.
Link: http://forums.civfanatics.com/showthread.php?t=354770

Name: Decluttered Religion Screen
Author(s): Lutefisk Mafia
Current Mod Version: N/A
FFH Version Required: N/A?
Features: A fix for the overlapping text on the game's religion screen.
Link: Forum Thread

Mapscripts:

Name: Dungeon Adventure Mapscript
Author(s): Lutefisk Mafia
Current Mod Version: Release 1
FFH Version Required: N/A
Features: A map inside ased off of the random dungeon code from DA: 133rd KRAG.
Link: Forum Thread

Name: ErebusContinent.py
Author(s): seven05
Current Mod Version: 2.71
FFH Version Required: N/A
Features: An adaption of cephalo's FaireWeather mapscript (for Colonization) for Fall from Heaven 2.
Link: Forum Thread

Name: MountainCoast.py
Author(s): lonkero173
Current Mod Version: 1.2.1
FFH Version Required: N/A
Features: A mapscript that creates open areas and mountain ranges that aren't as unnatural as the Erebus ones and with less chokepoints.
Link: Forum Thread

Pre-Made Maps:

Name: FFH Earth Large
Author(s): Zomgmeister
Current Mod Version: 1.4
FFH Version Required: N/A
Features: A modified Large Earth map for FFH 2 with all civs included. Changes include more workable tiles and making Oil Mana.
Link: Forum Thread

Name: Huge Pre-Settled 21 Civ Map
Author(s): Medicine_Man_55
Current Mod Version: v1.1
FFH Version Required: N/A
Features: Expands Nikis-Knight's 19 civ map of Erebus with presettled civs and additional civilizations.
Link: Forum Thread

Name: Knight's Erebus
Author(s): Nikis-Knight
Current Mod Version: N/A ?
FFH Version Required: N/A
Features: Adds a 19 civ map of Erebus, designed by Nikis-Knight to be fitting to the background of Erebus.
Link: Forum Thread

Name: Map of Erebus
Author(s): OzzyKP
Current Mod Version: Version 9
FFH Version Required: 0.40
Features: Adds an "interesting, playable, and somewhat accurate" pre-made map of Erebus. Includes all finished, playable civs.
Link: See Here

Name: Map of Tamriel
Author(s): vivictius
Current Mod Version: N/A (Not yet finished)
FFH Version Required: N/A
Features: A conversion of this map of Tamriel from the Elder Scrolls series for Fall from Heaven 2.
Link: Forum Thread

Moderator Action: Edited to include up to date information on new Modmods
-Ozbenno
 
Last edited by a moderator:
Out-of-Date Modmods, Scenarios, and Maps:

This section (and entire post) is for modmods that were released for FFH versions before 0.40. Anything that's compatible with a version of 0.40 or 0.41 is going in the above post, because it should not be too out of date.

Also note that a modmod is only listed here if its download link still works. Some older mods' download links no longer work.

Name: Blaze's FfH MaxMod
Author(s): BlazeRedSXT
Type: Major Modmod
Current Mod Version: 0.23c4
FFH Version Required: 0.23c (assumed)
Features: A personal modmod that also includes several other older mods. Forum Thread has more details.
Link: Forum Thread

Name: Armageddon Scenarios Pack
Author(s): Sureshot
Type: Scenario Pack
Current Mod Version: N/A
FFH Version Required: Works with 0.31 and 0.32
Features: Adds a series of scenarios related to the rising of the Armageddon Counter, spreading of hell terrain, and coming of the demons.
Link: Forum Thread

Name: Escape from Hell Scenario Map
Author(s): Nikis-Knight
Type: Scenario
Current Mod Version: N/A
FFH Version Required: N/A, but it doesn't work with FFH 2 at present...
Features: A scenario where you must lead the Bannor out of hell as Sabathiel.
Link: Forum Thread

Name: Challenge: Barbatos Isle
Author(s): White Elk
Type: Scenario
Current Mod Version: Take 2
FFH Version Required: 0.25L (also requires Barbatos...)
Features: A map where Barbatos starts within range of starting cities, and his summons can reach them.
Link: Forum Thread

Name: FFH on Old World Earth
Author(s): Good Sauce
Type: Pre-Made Map
Current Mod Version: N/A
FFH Version Required: 0.30
Features: Fall from Heaven 2 civs on a map of the Old World (Europe, Asia, and Africa).
Link: Forum Thread

Name: Faeryl Viconia: Role-Playing Game
Author(s): Rex rgis of Tger
Type: Scenario
Current Mod Version: N/A
FFH Version Required: 0.30
Features: A scenario starting as Faeryl Viconia, intended to be played as a roleplay challenge. Includes several different versions for different difficulty levels.
Link: Forum Thread

Name: Cardith Lorda: Role Playing Challenge
Author(s): Rex rgis of Tger
Type: Scenario
Current Mod Version: N/A
FFH Version Required: 0.30 (assumed)
Features: A scenario starting as Cardith Lorda, intended to be played as a roleplay challenge. Includes several different versions for different difficulty levels.
Link: Forum Thread

Name: Rex's Map Pack
Author(s): Rex rgis of Tger
Type: Scenario
Current Mod Version: N/A
FFH Version Required: 0.31c
Features: A number of pre-made maps/scenarios designed for FFH 0.31c. (Note: some were released separately as well: these have not been included).
Link: Forum Thread

Name: Villalfar
Author(s): DharmaMcLaren
Type: New Civ
Current Mod Version: Version 1.0
FFH Version Required: 0.32
Features: A new Elven civilization for Fall from Heaven 2- "wild elves" who are nature (and FoL) oriented.
Link: Forum Thread

Name: Good vs Evil
Author(s): Victorvanwavere
Type: Scenario
Current Mod Version: N/A
FFH Version Required: 0.30k
Features: A 13-player, Standard sized map based on the old Creation (Erebus) script. Features 4 good, 4 neutral, and 5 evil players.
Link: Forum Thread

Name: Mesix's First Scenario
Author(s): Mesix
Type: Scenario
Current Mod Version: N/A
FFH Version Required: Unknown
Features: A well-balanced, Standard size scenario with eight players, a starting AC of 8, and some religions already founded.
Link: Forum Thread

Name: The Chromatic War
Author(s): Lutefisk Mafia
Type: Scenario
Current Mod Version: N/A
FFH Version Required: Unknown
Features: A fully wrapped map featuring the Calabim, Horde, Malakim, Ljosalfar, Elohim, and Sheaim.
Link: Forum Thread

Name: 19 civ Huge terra map for FfH2
Author(s): Lutefisk Mafia
Type: Scenario
Current Mod Version: N/A
FFH Version Required: Unknown (WIP)
Features: An unfinished attempt to make a Huge Terra map for FFH 2 with all 19 starting civs.
Link: Forum Thread

(Pages 11 and 12 of this forum have been archived here so far).
 
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I doubt I'll need more then two posts for this project, but having two extra won't hurt. After all, there are 10 pages of modmods to go through...
 
and I think, that, despite being modmodmods, things like LENA and FF+ deserve some mention, if only in a subcategory of thier parent mod
 
and I think, that, despite being modmodmods, things like LENA and FF+ deserve some mention, if only in a subcategory of thier parent mod

So essentially, something like this?

Name: Fall Further
Author(s): Vehem, xienwolf, WarKirby, Tarquelne, Jean Elcard, notque
Current Mod Version: 0.51B
FFH Version Required: None; is a full download
Features: See here
Link: Mod Forum
Major ModMod(s): FFPlus (Forum), RLD

Name: Orbis
Author(s): Ahwaric
Current Mod Version: 0.24G
FFH Version Required: 0.41g
Features: See Here
Link: Mod Forum
Major ModMod(s): LENA
 
Nice idea, TC01 ;)
I hope you'll keep it updated :)

Thanks! I'll try to keep it as updated as possible.

and I think, that, despite being modmodmods, things like LENA and FF+ deserve some mention, if only in a subcategory of thier parent mod

The only reason I said no modmodmods/modmodmodmods was it's a lot more work to find them (there are already 10 pages in this forum of pure modmods) and WarKirby has started, as I said, a FF wiki page for FF modmods. If someone wants to start an Orbis index of some sort in the Orbis forum, I can link to both of those here.
 
FFH 2 Modmods, Scenarios, and Maps Index...
Name: Modular Diversity Flavor Mod
Author(s): Avahz Darkwood
Current Mod Version: N/A
FFH Version Required: Unknown (0.41d?)
Features: Currently adds additional flavor to the Khazad and Hippus. Will be expanded for all civilizations in the future.
Link: Forum Thread

Interesting it still shows the old name in my screen even after I refresh it. Changed it back to the original name. That one sounded too lame to me :). I have already expanded it to the few other civs I wanted. The "all" highlighted above is a bit off =) only two other civs and those are updated in my sig as well as in the ModMod forums. This should work in all version future and past (as long as something major dont change)
 
Interesting it still shows the old name in my screen even after I refresh it. Changed it back to the original name. That one sounded too lame to me :). I have already expanded it to the few other civs I wanted. The "all" highlighted above is a bit off =) only two other civs and those are updated in my sig as well as in the ModMod forums. This should work in all version future and past (as long as something major dont change)

Fixed/updated, thanks.

If anyone else sees something wrong in the index, please don't hesitate to do this (post it here) and I'll correct the information.
 
Name: Wild Mana for FFH 2
Author(s): Sephi
Current Mod Version: Patch 5.0
FFH Version Required: 0.41b or later
 
If I want to use multiple modmods together (tweakmod, flavourmod, mana flares, minor leaders (probably doesn't work with the current patch anyways)) it doesn't work right?
 
Yes I got FFPlus just for the minor leaders, but FF already adds too much features for my taste.
Can I just merge the citystyle mod with the tweakmod?
 
You may want to add this one (scenario Prince of Darkness)
http://forums.civfanatics.com/showthread.php?t=311494
It was made with 0.40v and I haven't been able to test it since but it's only py modifications so it might still work with recent versions of FfH2.

Name: Prince of Darkness
Author(s): LDiCesare
Current Mod Version: n/a
FFH Version Required: 0.40v
Features: Race against the Infernals to complete quests or else... Comes with a premade map that could be used outisde the scenario too.
Link: http://forums.civfanatics.com/showthread.php?t=311494
 
Yes I got FFPlus just for the minor leaders, but FF already adds too much features for my taste.
Can I just merge the citystyle mod with the tweakmod?

CitystyleMOD only alters the LSystemfiles and the artdefine_building.xml file and should be mergable with any mod that doesn't touch these files. Best is to ask Rystic if this is the case for the tweakMOD.
 
You may want to add this one (scenario Prince of Darkness)
http://forums.civfanatics.com/showthread.php?t=311494
It was made with 0.40v and I haven't been able to test it since but it's only py modifications so it might still work with recent versions of FfH2.

Name: Prince of Darkness
Author(s): LDiCesare
Current Mod Version: n/a
FFH Version Required: 0.40v
Features: Race against the Infernals to complete quests or else... Comes with a premade map that could be used outisde the scenario too.
Link: http://forums.civfanatics.com/showthread.php?t=311494

I've added it, thanks, and also added a few other things left on the first page, and updated any mods that had updated.

Valkrionn: I missed your post the first time around. I've already added a link to indexes for Fall Further modmods, but adding links to major modmods might also be a good idea. I'll do that now as well.
 
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