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FFH 2 Modmods, Scenarios, and Maps Index

Discussion in 'FfH2 Modmods, Scenarios, and Maps' started by TC01, Sep 12, 2009.

  1. TC01

    TC01 Deity

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    FFH 2 Modmods, Scenarios, and Maps Index

    Disclaimer: WORK IN PROGRESS!

    Recently, WarKirby created an index for Fall Further modmods (or modmodmods?) here. I mentioned there how the FFH 2 modmods forum probably also could use an index. And I had some free time, so I decided to create one. And here it is.

    It's hardly complete, as there are a lot of modmods to list. It will only lists modmods of FFH 2- not modmodmods or even possibly modmodmodmods (do we have any of those yet?). I've divided it into categories of Major Mods, New Civilizations, Modcomps, Scenarios, Graphical Mods, Tweaks, Mapscripts, and Pre-Made Maps. In other words, much like the categories the Civilization IV Creation and Customization forum is divided into, except with the addition of Tweaks. New categories will be added if I find something that fits it.

    If you want to save me major headaches and do some of the searching work yourself, or just want to post the information on your mod if I haven't yet, here is a useful form:

    Name:
    Author(s):
    Current Mod Version:
    FFH Version Required:
    Features:
    Link:


    For small enough mods, the Features can be a summary of a mods features. Obviously for mods like Fall Further, I'm just linking to the Features Lists. Also, N/A on Current Mod Version means that there is no "Current Version" in that the modder has not provided one.

    Major Mods:

    Name:
    Game Of Thrones
    Author(s): ciruela
    Type: Major Modmod
    Current Mod Version: 1.06
    FFH Version Required: 0.41o
    Features: Based on Game of Thrones books/TV series. Forum Thread has more details.
    Link: Forum Thread

    Name: Fall Further
    Author(s): Vehem, xienwolf, WarKirby, Tarquelne, Jean Elcard, notque
    Current Mod Version: 0.51C
    FFH Version Required: None; is a full download
    Features: See here
    Link: Mod Forum
    Major Modmod(s): RLD
    Modmod Indexes: New Index, Old Index

    Name: Orbis
    Author(s): Ahwaric
    Current Mod Version: 1.0b
    FFH Version Required: N/A
    Features: See Here
    Link: Mod Forum
    Major ModMod(s):LENA

    Name: Rise from Erebus (R i f E)
    Previous Name: Fall Further Plus
    Author(s): Valkrionn, Vermicious Knid, Grey Fox
    Current Mod Version: 1.30
    FFH Version Required: None; is a full download
    Features: See here
    Link: Mod Forum
    Major Modmod(s): Rise of Darkness Plus, Final Fixes Reborn, Rebirth and Legend

    Name: Rise of Darkness
    Author(s): cyther
    Current Mod Version: .22J
    FFH Version Required: 0.41d
    Features: See forum thread below.
    Link: Forum Thread

    Name: Wild Mana for FFH 2
    Author(s): Sephi, Skyre Noktis, Saathei, Graywarden, tesb
    Current Mod Version: Version 8.34
    FFH Version Required: None; is a full download
    Features: See here
    Link: Forum Thread, Mod Forum

    Name: FlavourMod 2
    Author(s): Jean Elcard
    Current Mod Version: v2.8.4
    FFH Version Required: 0.41m
    Features: See forum thread below.
    Link: Forum Thread

    Name: FFH TweakMod
    Author(s): Rystic
    Current Mod Version: N/A
    FFH Version Required: Unknown (Last updated on 11/3)
    Features: Many small, minor tweaks bundled up into one mod. See forum thread below for more details.
    Link: Forum Thread

    Name: Mailbox's Economic Mod
    Author(s): Mailbox
    Current Mod Version: N/A
    FFH Version Required: 0.41D
    Features: Focuses on the economic side of FFH 2. See the forum thread below for more details.
    Link: Forum Thread

    Name: Arcane Mastery for FfH 2
    Author(s): Honor
    Current Mod Version: 0.41a.03
    FFH Version Required: 0.41a
    Features: Improves the role of arcane (magical) units by enhancing their promotion paths and avaiable spells. See thread for more details.
    Link: Forum Thread

    Name: Magister Modmod
    Author(s): MagisterCultuum
    Current Mod Version: N/A (Last Update: 9/17/2010)
    FFH Version Required: 0.41o
    Features: It's MagisterCultuum's long-awaited personal modmod of FFH 2. Not yet complete with all of his ideas though.
    Link: Forum Thread

    New Civilizations:

    Name: Frozen Civilization
    Author(s): TC01
    Current Mod Version: v1.01
    FFH Version Required: 0.41n
    Features: Adds a new summonable civilization, the Frozen, led by Taranis. Ice-themed and capable of Ascension. See the thread for more details.
    Link: Forum Thread

    Name: Jernoran- Halfling Civ
    Author(s): mimic
    Current Mod Version: Version 2
    FFH Version Required: 0.41d (I think)
    Features: Adds a new race, the Halflings and a civilization for them. See forum thread for more details.
    Link: Forum Thread

    Name: Yokaido
    Author(s): mimic
    Current Mod Version: Version 1
    FFH Version Required: 0.41d
    Features: Adds a pro-Ashen Veil civilization, led by Cambions, who breed giant snakes for war. See thread for more details.
    Link: Forum Thread

    Name: Ezrakim
    Author(s): orinsul
    Current Mod Version: N/A
    FFH Version Required: 0.41m (assumed; no information given)
    Features: Adds a Malakim-style civ (in fact, a civ splintered from the Malakim) that worships Bhall.
    Link: Forum Thread

    Modcomps and Tweaks:

    Name: FFH More Events Mod
    Author(s): black_imperator
    Current Mod Version: N/A
    FFH Version Required: 0.41g
    Features: Adds many more random events. Ideas contributed by members of the community.
    Link: Forum Thread

    Name: Sheaim, Kuriotates, Hippus, and Khazad Modular Flavor Mod
    Author(s): Avahz Darkwood
    Current Mod Version: Version 2
    FFH Version Required: N/A
    Features: A module that adds flavor to the four civs in the title. See the forum thread for exact information on flavorful features.
    Link: Forum Thread

    Name: Hippus and Khazad Modular Flavor Mod
    Author(s): Avahz Darkwood
    Current Mod Version: N/A
    FFH Version Required: N/A
    Features: Adds flavor to the two civs in the title. Has been supplanted by the mod above, but is still available as an independent version.
    Link: Forum Thread

    Name: Mana Flares Add-On
    Author(s): GIR
    Current Mod Version: N/A (?)
    FFH Version Required: 0.41i
    Features: Gives mana nodes the chance to flare up when you pillage them. Also adds unique improvements. Now being developed for RIFE.
    Link: Forum Thread

    Name: Militia Promotions
    Author(s): Tholal
    Current Mod Version: N/A
    FFH Version Required: 0.41g
    Features: Units will be randomly given promotions based on different terrains surrounding the city training the unit.
    Link: Forum Thread

    Name: Blizzards Modcomp
    Author(s): TC01
    Current Mod Version: v1.1
    FFH Version Required: 0.41j
    Features: Adds Age of Ice-style Blizzards (Blizzards that move about the map, spawn randomly, and spread ice terrain) to FFH 2 vanilla.
    Link: Forum Thread

    Name: Magic for Fun and Profit!
    Author(s): Onionsoldier
    Current Mod Version: N/A
    FFH Version Required: 0.41m
    Features: A personal modmod, makes various changes to magic, mercenaries, and the Council of Esus.
    Link: Forum Thread

    Name: Denev's Advanced Rules Mod
    Author(s): denev
    Current Mod Version: 0.9
    FFH Version Required: 0.41n
    Features: A personal modmod that changes the rules of some of the basic game systems in FFH 2.
    Link: http://forums.civfanatics.com/showthread.php?t=342018

    Name: More Detailed Civilopedia
    Author(s): denev
    Current Mod Version: 0.006
    FFH Version Required: 0.41j
    Features: Greatly expands the detail included in the civilopedia and the display of information in the civilopedia.
    Link: Forum Thread

    Name: Orthus smash OOS
    Author(s): Sephi
    Current Mod Version: N/A
    FFH Version Required: 0.41j
    Features: Attempts to repair OOS problems that occur in vanilla FFH 0.41j.
    Link: Forum Thread

    Name: More Naval AI
    Author(s): Tholal
    Current Mod Version: Version 1.3
    FFH Version Required: 0.41o
    Features: Mod that is designed to make the AI better, specifically at naval stuff but also at everything else.
    Link: Forum Thread

    Name: SMIL (Slightly More Intelligent leaders)
    Author(s): Onionsoldier
    Current Mod Version: N/A
    FFH Version Required: 0.41j (uncertain)
    Features: A handful of XML tweaks to the leaders to make diplomacy more intelligent.
    Link: Forum Thread

    Name: Better Economic AI
    Author(s): Turinturambar
    Current Mod Version: V. 0.7
    FFH Version Required: 0.41g
    Features: This mod fixes most bad AI behavior by forcing them to make good decisions via python scripting.
    Link: Forum Thread

    Name: Fall from Heaven 2 Better AI
    Author(s): Skyre Noctis
    Current Mod Version: v0.3.1
    FFH Version Required: 0.41a
    Features: Improves the FFH AI in many areas, includes some changes from Better Economic AI and other mods.
    Link: Forum Thread

    Name: The Gargoyleian Menance: Disarmed!
    Author(s): Onionsoldier
    Current Mod Version: N/A
    FFH Version Required: Can be done to any version of FFH 2- the download is for 0.41g.
    Features: Blocks the Guardian of Pristin Pass from spawning Gargoyles.
    Link: Forum Thread

    Name: Expanded Mercenaries
    Author(s): westamanflash
    Current Mod Version: v3a
    FFH Version Required: 0.33e
    Features: Significantly expands the Mercenary Guild of the Nine (as it was implemented in older versions of FFH)
    Link: Forum Thread

    Scenarios:

    Name: Dungeon Adventure- The 133rd KRAG!
    Author(s): Lutefisk Mafia
    Current Mod Version: Release 5
    FFH Version Required: 0.41j
    Features: A dungeon adventure scenario where you play as a Khazad in the "133rd KRAG", see link for more details
    Link: Forum Thread

    Name: Prince of Darkness
    Author(s): LDiCesare
    Current Mod Version: 0.2
    FFH Version Required: 0.41m
    Features: Race against the Infernals to complete quests or else... Comes with a premade map that could be used outside the scenario too.
    Link: Forum Thread

    Graphical Mods:

    Name: Merging BUG 4.2 with FFH2
    Author(s): denev (and BUG Team)
    Current Mod Version: v0.08
    FFH Version Required: 0.41j or 0.41m
    Features: Adds the BUG (BTS Unaltered Gameplay) expanded interface and alert system to Fall from Heaven 2. (BUG Mod)
    Link: Forum Thread

    Name: Citystyle Modmod for FFH 2
    Author(s): Freya
    Current Mod Version: N/A
    FFH Version Required: Any?
    Features: It changes the city style art for all civilizations and the graphics of some improvements to fit them.
    Link: Forum Thread

    Name: Events with Images for FFH
    Author(s): ostar
    Current Mod Version: N/A
    FFH Version Required: 0.41m (assumed)
    Features: Adds images for most of the Fall from Heaven 2 events.
    Link: http://forums.civfanatics.com/showthread.php?t=354770

    Name: Decluttered Religion Screen
    Author(s): Lutefisk Mafia
    Current Mod Version: N/A
    FFH Version Required: N/A?
    Features: A fix for the overlapping text on the game's religion screen.
    Link: Forum Thread

    Mapscripts:

    Name: Dungeon Adventure Mapscript
    Author(s): Lutefisk Mafia
    Current Mod Version: Release 1
    FFH Version Required: N/A
    Features: A map inside ased off of the random dungeon code from DA: 133rd KRAG.
    Link: Forum Thread

    Name: ErebusContinent.py
    Author(s): seven05
    Current Mod Version: 2.71
    FFH Version Required: N/A
    Features: An adaption of cephalo's FaireWeather mapscript (for Colonization) for Fall from Heaven 2.
    Link: Forum Thread

    Name: MountainCoast.py
    Author(s): lonkero173
    Current Mod Version: 1.2.1
    FFH Version Required: N/A
    Features: A mapscript that creates open areas and mountain ranges that aren't as unnatural as the Erebus ones and with less chokepoints.
    Link: Forum Thread

    Pre-Made Maps:

    Name: FFH Earth Large
    Author(s): Zomgmeister
    Current Mod Version: 1.4
    FFH Version Required: N/A
    Features: A modified Large Earth map for FFH 2 with all civs included. Changes include more workable tiles and making Oil Mana.
    Link: Forum Thread

    Name: Huge Pre-Settled 21 Civ Map
    Author(s): Medicine_Man_55
    Current Mod Version: v1.1
    FFH Version Required: N/A
    Features: Expands Nikis-Knight's 19 civ map of Erebus with presettled civs and additional civilizations.
    Link: Forum Thread

    Name: Knight's Erebus
    Author(s): Nikis-Knight
    Current Mod Version: N/A ?
    FFH Version Required: N/A
    Features: Adds a 19 civ map of Erebus, designed by Nikis-Knight to be fitting to the background of Erebus.
    Link: Forum Thread

    Name: Map of Erebus
    Author(s): OzzyKP
    Current Mod Version: Version 9
    FFH Version Required: 0.40
    Features: Adds an "interesting, playable, and somewhat accurate" pre-made map of Erebus. Includes all finished, playable civs.
    Link: See Here

    Name: Map of Tamriel
    Author(s): vivictius
    Current Mod Version: N/A (Not yet finished)
    FFH Version Required: N/A
    Features: A conversion of this map of Tamriel from the Elder Scrolls series for Fall from Heaven 2.
    Link: Forum Thread

    Moderator Action: Edited to include up to date information on new Modmods
    -Ozbenno
     
    Last edited by a moderator: Jun 7, 2017
  2. TC01

    TC01 Deity

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    Out-of-Date Modmods, Scenarios, and Maps:

    This section (and entire post) is for modmods that were released for FFH versions before 0.40. Anything that's compatible with a version of 0.40 or 0.41 is going in the above post, because it should not be too out of date.

    Also note that a modmod is only listed here if its download link still works. Some older mods' download links no longer work.

    Name: Blaze's FfH MaxMod
    Author(s): BlazeRedSXT
    Type: Major Modmod
    Current Mod Version: 0.23c4
    FFH Version Required: 0.23c (assumed)
    Features: A personal modmod that also includes several other older mods. Forum Thread has more details.
    Link: Forum Thread

    Name: Armageddon Scenarios Pack
    Author(s): Sureshot
    Type: Scenario Pack
    Current Mod Version: N/A
    FFH Version Required: Works with 0.31 and 0.32
    Features: Adds a series of scenarios related to the rising of the Armageddon Counter, spreading of hell terrain, and coming of the demons.
    Link: Forum Thread

    Name: Escape from Hell Scenario Map
    Author(s): Nikis-Knight
    Type: Scenario
    Current Mod Version: N/A
    FFH Version Required: N/A, but it doesn't work with FFH 2 at present...
    Features: A scenario where you must lead the Bannor out of hell as Sabathiel.
    Link: Forum Thread

    Name: Challenge: Barbatos Isle
    Author(s): White Elk
    Type: Scenario
    Current Mod Version: Take 2
    FFH Version Required: 0.25L (also requires Barbatos...)
    Features: A map where Barbatos starts within range of starting cities, and his summons can reach them.
    Link: Forum Thread

    Name: FFH on Old World Earth
    Author(s): Good Sauce
    Type: Pre-Made Map
    Current Mod Version: N/A
    FFH Version Required: 0.30
    Features: Fall from Heaven 2 civs on a map of the Old World (Europe, Asia, and Africa).
    Link: Forum Thread

    Name: Faeryl Viconia: Role-Playing Game
    Author(s): Rex rgis of Tger
    Type: Scenario
    Current Mod Version: N/A
    FFH Version Required: 0.30
    Features: A scenario starting as Faeryl Viconia, intended to be played as a roleplay challenge. Includes several different versions for different difficulty levels.
    Link: Forum Thread

    Name: Cardith Lorda: Role Playing Challenge
    Author(s): Rex rgis of Tger
    Type: Scenario
    Current Mod Version: N/A
    FFH Version Required: 0.30 (assumed)
    Features: A scenario starting as Cardith Lorda, intended to be played as a roleplay challenge. Includes several different versions for different difficulty levels.
    Link: Forum Thread

    Name: Rex's Map Pack
    Author(s): Rex rgis of Tger
    Type: Scenario
    Current Mod Version: N/A
    FFH Version Required: 0.31c
    Features: A number of pre-made maps/scenarios designed for FFH 0.31c. (Note: some were released separately as well: these have not been included).
    Link: Forum Thread

    Name: Villalfar
    Author(s): DharmaMcLaren
    Type: New Civ
    Current Mod Version: Version 1.0
    FFH Version Required: 0.32
    Features: A new Elven civilization for Fall from Heaven 2- "wild elves" who are nature (and FoL) oriented.
    Link: Forum Thread

    Name: Good vs Evil
    Author(s): Victorvanwavere
    Type: Scenario
    Current Mod Version: N/A
    FFH Version Required: 0.30k
    Features: A 13-player, Standard sized map based on the old Creation (Erebus) script. Features 4 good, 4 neutral, and 5 evil players.
    Link: Forum Thread

    Name: Mesix's First Scenario
    Author(s): Mesix
    Type: Scenario
    Current Mod Version: N/A
    FFH Version Required: Unknown
    Features: A well-balanced, Standard size scenario with eight players, a starting AC of 8, and some religions already founded.
    Link: Forum Thread

    Name: The Chromatic War
    Author(s): Lutefisk Mafia
    Type: Scenario
    Current Mod Version: N/A
    FFH Version Required: Unknown
    Features: A fully wrapped map featuring the Calabim, Horde, Malakim, Ljosalfar, Elohim, and Sheaim.
    Link: Forum Thread

    Name: 19 civ Huge terra map for FfH2
    Author(s): Lutefisk Mafia
    Type: Scenario
    Current Mod Version: N/A
    FFH Version Required: Unknown (WIP)
    Features: An unfinished attempt to make a Huge Terra map for FFH 2 with all 19 starting civs.
    Link: Forum Thread

    (Pages 11 and 12 of this forum have been archived here so far).
     
    Last edited by a moderator: Jun 7, 2017
  3. TC01

    TC01 Deity

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  4. TC01

    TC01 Deity

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    I doubt I'll need more then two posts for this project, but having two extra won't hurt. After all, there are 10 pages of modmods to go through...
     
  5. Opera

    Opera Deity

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    Nice idea, TC01 ;)
    I hope you'll keep it updated :)
     
  6. thomas.berubeg

    thomas.berubeg Wandering the World

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    and I think, that, despite being modmodmods, things like LENA and FF+ deserve some mention, if only in a subcategory of thier parent mod
     
  7. cyther

    cyther Lord of the Dance

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    Cool, this should get stickied.
     
  8. Valkrionn

    Valkrionn The Hamster King

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    So essentially, something like this?

    Name: Fall Further
    Author(s): Vehem, xienwolf, WarKirby, Tarquelne, Jean Elcard, notque
    Current Mod Version: 0.51B
    FFH Version Required: None; is a full download
    Features: See here
    Link: Mod Forum
    Major ModMod(s): FFPlus (Forum), RLD

    Name: Orbis
    Author(s): Ahwaric
    Current Mod Version: 0.24G
    FFH Version Required: 0.41g
    Features: See Here
    Link: Mod Forum
    Major ModMod(s): LENA
     
  9. TC01

    TC01 Deity

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    Thanks! I'll try to keep it as updated as possible.

    The only reason I said no modmodmods/modmodmodmods was it's a lot more work to find them (there are already 10 pages in this forum of pure modmods) and WarKirby has started, as I said, a FF wiki page for FF modmods. If someone wants to start an Orbis index of some sort in the Orbis forum, I can link to both of those here.
     
  10. Avahz Darkwood

    Avahz Darkwood Emperor

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    Interesting it still shows the old name in my screen even after I refresh it. Changed it back to the original name. That one sounded too lame to me :). I have already expanded it to the few other civs I wanted. The "all" highlighted above is a bit off =) only two other civs and those are updated in my sig as well as in the ModMod forums. This should work in all version future and past (as long as something major dont change)
     
  11. TC01

    TC01 Deity

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    Fixed/updated, thanks.

    If anyone else sees something wrong in the index, please don't hesitate to do this (post it here) and I'll correct the information.
     
  12. Sephi

    Sephi Deity

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    Name: Wild Mana for FFH 2
    Author(s): Sephi
    Current Mod Version: Patch 5.0
    FFH Version Required: 0.41b or later
     
  13. Valkrionn

    Valkrionn The Hamster King

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    Nice to see this stickied. :goodjob:
     
  14. dyx

    dyx Chieftain

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    If I want to use multiple modmods together (tweakmod, flavourmod, mana flares, minor leaders (probably doesn't work with the current patch anyways)) it doesn't work right?
     
  15. Valkrionn

    Valkrionn The Hamster King

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    Correct, unless you are able to merge them yourself... Most people don't.

    If you want Flavourmod and Minor Leaders, you could try either Orbis or FFPlus, as both of them contain both mods.
     
  16. dyx

    dyx Chieftain

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    Yes I got FFPlus just for the minor leaders, but FF already adds too much features for my taste.
    Can I just merge the citystyle mod with the tweakmod?
     
  17. Valkrionn

    Valkrionn The Hamster King

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    'SHOULD' be able to. Emphasis on should... I don't think the tweakmod changed art that way.
     
  18. LDiCesare

    LDiCesare Deity

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    You may want to add this one (scenario Prince of Darkness)
    http://forums.civfanatics.com/showthread.php?t=311494
    It was made with 0.40v and I haven't been able to test it since but it's only py modifications so it might still work with recent versions of FfH2.

    Name: Prince of Darkness
    Author(s): LDiCesare
    Current Mod Version: n/a
    FFH Version Required: 0.40v
    Features: Race against the Infernals to complete quests or else... Comes with a premade map that could be used outisde the scenario too.
    Link: http://forums.civfanatics.com/showthread.php?t=311494
     
  19. Freya

    Freya Queen of Lurkers

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    CitystyleMOD only alters the LSystemfiles and the artdefine_building.xml file and should be mergable with any mod that doesn't touch these files. Best is to ask Rystic if this is the case for the tweakMOD.
     
  20. TC01

    TC01 Deity

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    I've added it, thanks, and also added a few other things left on the first page, and updated any mods that had updated.

    Valkrionn: I missed your post the first time around. I've already added a link to indexes for Fall Further modmods, but adding links to major modmods might also be a good idea. I'll do that now as well.
     

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