TC01
Deity
FFH 2 Modmods, Scenarios, and Maps Index
Disclaimer: WORK IN PROGRESS!
Recently, WarKirby created an index for Fall Further modmods (or modmodmods?) here. I mentioned there how the FFH 2 modmods forum probably also could use an index. And I had some free time, so I decided to create one. And here it is.
It's hardly complete, as there are a lot of modmods to list. It will only lists modmods of FFH 2- not modmodmods or even possibly modmodmodmods (do we have any of those yet?). I've divided it into categories of Major Mods, New Civilizations, Modcomps, Scenarios, Graphical Mods, Tweaks, Mapscripts, and Pre-Made Maps. In other words, much like the categories the Civilization IV Creation and Customization forum is divided into, except with the addition of Tweaks. New categories will be added if I find something that fits it.
If you want to save me major headaches and do some of the searching work yourself, or just want to post the information on your mod if I haven't yet, here is a useful form:
Name:
Author(s):
Current Mod Version:
FFH Version Required:
Features:
Link:
For small enough mods, the Features can be a summary of a mods features. Obviously for mods like Fall Further, I'm just linking to the Features Lists. Also, N/A on Current Mod Version means that there is no "Current Version" in that the modder has not provided one.
Major Mods:
Name: Game Of Thrones
Author(s): ciruela
Type: Major Modmod
Current Mod Version: 1.06
FFH Version Required: 0.41o
Features: Based on Game of Thrones books/TV series. Forum Thread has more details.
Link: Forum Thread
Name: Fall Further
Author(s): Vehem, xienwolf, WarKirby, Tarquelne, Jean Elcard, notque
Current Mod Version: 0.51C
FFH Version Required: None; is a full download
Features: See here
Link: Mod Forum
Major Modmod(s): RLD
Modmod Indexes: New Index, Old Index
Name: Orbis
Author(s): Ahwaric
Current Mod Version: 1.0b
FFH Version Required: N/A
Features: See Here
Link: Mod Forum
Major ModMod(s):LENA
Name: Rise from Erebus (R i f E)
Previous Name: Fall Further Plus
Author(s): Valkrionn, Vermicious Knid, Grey Fox
Current Mod Version: 1.30
FFH Version Required: None; is a full download
Features: See here
Link: Mod Forum
Major Modmod(s): Rise of Darkness Plus, Final Fixes Reborn, Rebirth and Legend
Name: Rise of Darkness
Author(s): cyther
Current Mod Version: .22J
FFH Version Required: 0.41d
Features: See forum thread below.
Link: Forum Thread
Name: Wild Mana for FFH 2
Author(s): Sephi, Skyre Noktis, Saathei, Graywarden, tesb
Current Mod Version: Version 8.34
FFH Version Required: None; is a full download
Features: See here
Link: Forum Thread, Mod Forum
Name: FlavourMod 2
Author(s): Jean Elcard
Current Mod Version: v2.8.4
FFH Version Required: 0.41m
Features: See forum thread below.
Link: Forum Thread
Name: FFH TweakMod
Author(s): Rystic
Current Mod Version: N/A
FFH Version Required: Unknown (Last updated on 11/3)
Features: Many small, minor tweaks bundled up into one mod. See forum thread below for more details.
Link: Forum Thread
Name: Mailbox's Economic Mod
Author(s): Mailbox
Current Mod Version: N/A
FFH Version Required: 0.41D
Features: Focuses on the economic side of FFH 2. See the forum thread below for more details.
Link: Forum Thread
Name: Arcane Mastery for FfH 2
Author(s): Honor
Current Mod Version: 0.41a.03
FFH Version Required: 0.41a
Features: Improves the role of arcane (magical) units by enhancing their promotion paths and avaiable spells. See thread for more details.
Link: Forum Thread
Name: Magister Modmod
Author(s): MagisterCultuum
Current Mod Version: N/A (Last Update: 9/17/2010)
FFH Version Required: 0.41o
Features: It's MagisterCultuum's long-awaited personal modmod of FFH 2. Not yet complete with all of his ideas though.
Link: Forum Thread
New Civilizations:
Name: Frozen Civilization
Author(s): TC01
Current Mod Version: v1.01
FFH Version Required: 0.41n
Features: Adds a new summonable civilization, the Frozen, led by Taranis. Ice-themed and capable of Ascension. See the thread for more details.
Link: Forum Thread
Name: Jernoran- Halfling Civ
Author(s): mimic
Current Mod Version: Version 2
FFH Version Required: 0.41d (I think)
Features: Adds a new race, the Halflings and a civilization for them. See forum thread for more details.
Link: Forum Thread
Name: Yokaido
Author(s): mimic
Current Mod Version: Version 1
FFH Version Required: 0.41d
Features: Adds a pro-Ashen Veil civilization, led by Cambions, who breed giant snakes for war. See thread for more details.
Link: Forum Thread
Name: Ezrakim
Author(s): orinsul
Current Mod Version: N/A
FFH Version Required: 0.41m (assumed; no information given)
Features: Adds a Malakim-style civ (in fact, a civ splintered from the Malakim) that worships Bhall.
Link: Forum Thread
Modcomps and Tweaks:
Name: FFH More Events Mod
Author(s): black_imperator
Current Mod Version: N/A
FFH Version Required: 0.41g
Features: Adds many more random events. Ideas contributed by members of the community.
Link: Forum Thread
Name: Sheaim, Kuriotates, Hippus, and Khazad Modular Flavor Mod
Author(s): Avahz Darkwood
Current Mod Version: Version 2
FFH Version Required: N/A
Features: A module that adds flavor to the four civs in the title. See the forum thread for exact information on flavorful features.
Link: Forum Thread
Name: Hippus and Khazad Modular Flavor Mod
Author(s): Avahz Darkwood
Current Mod Version: N/A
FFH Version Required: N/A
Features: Adds flavor to the two civs in the title. Has been supplanted by the mod above, but is still available as an independent version.
Link: Forum Thread
Name: Mana Flares Add-On
Author(s): GIR
Current Mod Version: N/A (?)
FFH Version Required: 0.41i
Features: Gives mana nodes the chance to flare up when you pillage them. Also adds unique improvements. Now being developed for RIFE.
Link: Forum Thread
Name: Militia Promotions
Author(s): Tholal
Current Mod Version: N/A
FFH Version Required: 0.41g
Features: Units will be randomly given promotions based on different terrains surrounding the city training the unit.
Link: Forum Thread
Name: Blizzards Modcomp
Author(s): TC01
Current Mod Version: v1.1
FFH Version Required: 0.41j
Features: Adds Age of Ice-style Blizzards (Blizzards that move about the map, spawn randomly, and spread ice terrain) to FFH 2 vanilla.
Link: Forum Thread
Name: Magic for Fun and Profit!
Author(s): Onionsoldier
Current Mod Version: N/A
FFH Version Required: 0.41m
Features: A personal modmod, makes various changes to magic, mercenaries, and the Council of Esus.
Link: Forum Thread
Name: Denev's Advanced Rules Mod
Author(s): denev
Current Mod Version: 0.9
FFH Version Required: 0.41n
Features: A personal modmod that changes the rules of some of the basic game systems in FFH 2.
Link: http://forums.civfanatics.com/showthread.php?t=342018
Name: More Detailed Civilopedia
Author(s): denev
Current Mod Version: 0.006
FFH Version Required: 0.41j
Features: Greatly expands the detail included in the civilopedia and the display of information in the civilopedia.
Link: Forum Thread
Name: Orthus smash OOS
Author(s): Sephi
Current Mod Version: N/A
FFH Version Required: 0.41j
Features: Attempts to repair OOS problems that occur in vanilla FFH 0.41j.
Link: Forum Thread
Name: More Naval AI
Author(s): Tholal
Current Mod Version: Version 1.3
FFH Version Required: 0.41o
Features: Mod that is designed to make the AI better, specifically at naval stuff but also at everything else.
Link: Forum Thread
Name: SMIL (Slightly More Intelligent leaders)
Author(s): Onionsoldier
Current Mod Version: N/A
FFH Version Required: 0.41j (uncertain)
Features: A handful of XML tweaks to the leaders to make diplomacy more intelligent.
Link: Forum Thread
Name: Better Economic AI
Author(s): Turinturambar
Current Mod Version: V. 0.7
FFH Version Required: 0.41g
Features: This mod fixes most bad AI behavior by forcing them to make good decisions via python scripting.
Link: Forum Thread
Name: Fall from Heaven 2 Better AI
Author(s): Skyre Noctis
Current Mod Version: v0.3.1
FFH Version Required: 0.41a
Features: Improves the FFH AI in many areas, includes some changes from Better Economic AI and other mods.
Link: Forum Thread
Name: The Gargoyleian Menance: Disarmed!
Author(s): Onionsoldier
Current Mod Version: N/A
FFH Version Required: Can be done to any version of FFH 2- the download is for 0.41g.
Features: Blocks the Guardian of Pristin Pass from spawning Gargoyles.
Link: Forum Thread
Name: Expanded Mercenaries
Author(s): westamanflash
Current Mod Version: v3a
FFH Version Required: 0.33e
Features: Significantly expands the Mercenary Guild of the Nine (as it was implemented in older versions of FFH)
Link: Forum Thread
Scenarios:
Name: Dungeon Adventure- The 133rd KRAG!
Author(s): Lutefisk Mafia
Current Mod Version: Release 5
FFH Version Required: 0.41j
Features: A dungeon adventure scenario where you play as a Khazad in the "133rd KRAG", see link for more details
Link: Forum Thread
Name: Prince of Darkness
Author(s): LDiCesare
Current Mod Version: 0.2
FFH Version Required: 0.41m
Features: Race against the Infernals to complete quests or else... Comes with a premade map that could be used outside the scenario too.
Link: Forum Thread
Graphical Mods:
Name: Merging BUG 4.2 with FFH2
Author(s): denev (and BUG Team)
Current Mod Version: v0.08
FFH Version Required: 0.41j or 0.41m
Features: Adds the BUG (BTS Unaltered Gameplay) expanded interface and alert system to Fall from Heaven 2. (BUG Mod)
Link: Forum Thread
Name: Citystyle Modmod for FFH 2
Author(s): Freya
Current Mod Version: N/A
FFH Version Required: Any?
Features: It changes the city style art for all civilizations and the graphics of some improvements to fit them.
Link: Forum Thread
Name: Events with Images for FFH
Author(s): ostar
Current Mod Version: N/A
FFH Version Required: 0.41m (assumed)
Features: Adds images for most of the Fall from Heaven 2 events.
Link: http://forums.civfanatics.com/showthread.php?t=354770
Name: Decluttered Religion Screen
Author(s): Lutefisk Mafia
Current Mod Version: N/A
FFH Version Required: N/A?
Features: A fix for the overlapping text on the game's religion screen.
Link: Forum Thread
Mapscripts:
Name: Dungeon Adventure Mapscript
Author(s): Lutefisk Mafia
Current Mod Version: Release 1
FFH Version Required: N/A
Features: A map inside ased off of the random dungeon code from DA: 133rd KRAG.
Link: Forum Thread
Name: ErebusContinent.py
Author(s): seven05
Current Mod Version: 2.71
FFH Version Required: N/A
Features: An adaption of cephalo's FaireWeather mapscript (for Colonization) for Fall from Heaven 2.
Link: Forum Thread
Name: MountainCoast.py
Author(s): lonkero173
Current Mod Version: 1.2.1
FFH Version Required: N/A
Features: A mapscript that creates open areas and mountain ranges that aren't as unnatural as the Erebus ones and with less chokepoints.
Link: Forum Thread
Pre-Made Maps:
Name: FFH Earth Large
Author(s): Zomgmeister
Current Mod Version: 1.4
FFH Version Required: N/A
Features: A modified Large Earth map for FFH 2 with all civs included. Changes include more workable tiles and making Oil Mana.
Link: Forum Thread
Name: Huge Pre-Settled 21 Civ Map
Author(s): Medicine_Man_55
Current Mod Version: v1.1
FFH Version Required: N/A
Features: Expands Nikis-Knight's 19 civ map of Erebus with presettled civs and additional civilizations.
Link: Forum Thread
Name: Knight's Erebus
Author(s): Nikis-Knight
Current Mod Version: N/A ?
FFH Version Required: N/A
Features: Adds a 19 civ map of Erebus, designed by Nikis-Knight to be fitting to the background of Erebus.
Link: Forum Thread
Name: Map of Erebus
Author(s): OzzyKP
Current Mod Version: Version 9
FFH Version Required: 0.40
Features: Adds an "interesting, playable, and somewhat accurate" pre-made map of Erebus. Includes all finished, playable civs.
Link: See Here
Name: Map of Tamriel
Author(s): vivictius
Current Mod Version: N/A (Not yet finished)
FFH Version Required: N/A
Features: A conversion of this map of Tamriel from the Elder Scrolls series for Fall from Heaven 2.
Link: Forum Thread
Moderator Action: Edited to include up to date information on new Modmods
-Ozbenno
Disclaimer: WORK IN PROGRESS!
Recently, WarKirby created an index for Fall Further modmods (or modmodmods?) here. I mentioned there how the FFH 2 modmods forum probably also could use an index. And I had some free time, so I decided to create one. And here it is.
It's hardly complete, as there are a lot of modmods to list. It will only lists modmods of FFH 2- not modmodmods or even possibly modmodmodmods (do we have any of those yet?). I've divided it into categories of Major Mods, New Civilizations, Modcomps, Scenarios, Graphical Mods, Tweaks, Mapscripts, and Pre-Made Maps. In other words, much like the categories the Civilization IV Creation and Customization forum is divided into, except with the addition of Tweaks. New categories will be added if I find something that fits it.
If you want to save me major headaches and do some of the searching work yourself, or just want to post the information on your mod if I haven't yet, here is a useful form:
Name:
Author(s):
Current Mod Version:
FFH Version Required:
Features:
Link:
For small enough mods, the Features can be a summary of a mods features. Obviously for mods like Fall Further, I'm just linking to the Features Lists. Also, N/A on Current Mod Version means that there is no "Current Version" in that the modder has not provided one.
Major Mods:
Name: Game Of Thrones
Author(s): ciruela
Type: Major Modmod
Current Mod Version: 1.06
FFH Version Required: 0.41o
Features: Based on Game of Thrones books/TV series. Forum Thread has more details.
Link: Forum Thread
Name: Fall Further
Author(s): Vehem, xienwolf, WarKirby, Tarquelne, Jean Elcard, notque
Current Mod Version: 0.51C
FFH Version Required: None; is a full download
Features: See here
Link: Mod Forum
Major Modmod(s): RLD
Modmod Indexes: New Index, Old Index
Name: Orbis
Author(s): Ahwaric
Current Mod Version: 1.0b
FFH Version Required: N/A
Features: See Here
Link: Mod Forum
Major ModMod(s):LENA
Name: Rise from Erebus (R i f E)
Previous Name: Fall Further Plus
Author(s): Valkrionn, Vermicious Knid, Grey Fox
Current Mod Version: 1.30
FFH Version Required: None; is a full download
Features: See here
Link: Mod Forum
Major Modmod(s): Rise of Darkness Plus, Final Fixes Reborn, Rebirth and Legend
Name: Rise of Darkness
Author(s): cyther
Current Mod Version: .22J
FFH Version Required: 0.41d
Features: See forum thread below.
Link: Forum Thread
Name: Wild Mana for FFH 2
Author(s): Sephi, Skyre Noktis, Saathei, Graywarden, tesb
Current Mod Version: Version 8.34
FFH Version Required: None; is a full download
Features: See here
Link: Forum Thread, Mod Forum
Name: FlavourMod 2
Author(s): Jean Elcard
Current Mod Version: v2.8.4
FFH Version Required: 0.41m
Features: See forum thread below.
Link: Forum Thread
Name: FFH TweakMod
Author(s): Rystic
Current Mod Version: N/A
FFH Version Required: Unknown (Last updated on 11/3)
Features: Many small, minor tweaks bundled up into one mod. See forum thread below for more details.
Link: Forum Thread
Name: Mailbox's Economic Mod
Author(s): Mailbox
Current Mod Version: N/A
FFH Version Required: 0.41D
Features: Focuses on the economic side of FFH 2. See the forum thread below for more details.
Link: Forum Thread
Name: Arcane Mastery for FfH 2
Author(s): Honor
Current Mod Version: 0.41a.03
FFH Version Required: 0.41a
Features: Improves the role of arcane (magical) units by enhancing their promotion paths and avaiable spells. See thread for more details.
Link: Forum Thread
Name: Magister Modmod
Author(s): MagisterCultuum
Current Mod Version: N/A (Last Update: 9/17/2010)
FFH Version Required: 0.41o
Features: It's MagisterCultuum's long-awaited personal modmod of FFH 2. Not yet complete with all of his ideas though.
Link: Forum Thread
New Civilizations:
Name: Frozen Civilization
Author(s): TC01
Current Mod Version: v1.01
FFH Version Required: 0.41n
Features: Adds a new summonable civilization, the Frozen, led by Taranis. Ice-themed and capable of Ascension. See the thread for more details.
Link: Forum Thread
Name: Jernoran- Halfling Civ
Author(s): mimic
Current Mod Version: Version 2
FFH Version Required: 0.41d (I think)
Features: Adds a new race, the Halflings and a civilization for them. See forum thread for more details.
Link: Forum Thread
Name: Yokaido
Author(s): mimic
Current Mod Version: Version 1
FFH Version Required: 0.41d
Features: Adds a pro-Ashen Veil civilization, led by Cambions, who breed giant snakes for war. See thread for more details.
Link: Forum Thread
Name: Ezrakim
Author(s): orinsul
Current Mod Version: N/A
FFH Version Required: 0.41m (assumed; no information given)
Features: Adds a Malakim-style civ (in fact, a civ splintered from the Malakim) that worships Bhall.
Link: Forum Thread
Modcomps and Tweaks:
Name: FFH More Events Mod
Author(s): black_imperator
Current Mod Version: N/A
FFH Version Required: 0.41g
Features: Adds many more random events. Ideas contributed by members of the community.
Link: Forum Thread
Name: Sheaim, Kuriotates, Hippus, and Khazad Modular Flavor Mod
Author(s): Avahz Darkwood
Current Mod Version: Version 2
FFH Version Required: N/A
Features: A module that adds flavor to the four civs in the title. See the forum thread for exact information on flavorful features.
Link: Forum Thread
Name: Hippus and Khazad Modular Flavor Mod
Author(s): Avahz Darkwood
Current Mod Version: N/A
FFH Version Required: N/A
Features: Adds flavor to the two civs in the title. Has been supplanted by the mod above, but is still available as an independent version.
Link: Forum Thread
Name: Mana Flares Add-On
Author(s): GIR
Current Mod Version: N/A (?)
FFH Version Required: 0.41i
Features: Gives mana nodes the chance to flare up when you pillage them. Also adds unique improvements. Now being developed for RIFE.
Link: Forum Thread
Name: Militia Promotions
Author(s): Tholal
Current Mod Version: N/A
FFH Version Required: 0.41g
Features: Units will be randomly given promotions based on different terrains surrounding the city training the unit.
Link: Forum Thread
Name: Blizzards Modcomp
Author(s): TC01
Current Mod Version: v1.1
FFH Version Required: 0.41j
Features: Adds Age of Ice-style Blizzards (Blizzards that move about the map, spawn randomly, and spread ice terrain) to FFH 2 vanilla.
Link: Forum Thread
Name: Magic for Fun and Profit!
Author(s): Onionsoldier
Current Mod Version: N/A
FFH Version Required: 0.41m
Features: A personal modmod, makes various changes to magic, mercenaries, and the Council of Esus.
Link: Forum Thread
Name: Denev's Advanced Rules Mod
Author(s): denev
Current Mod Version: 0.9
FFH Version Required: 0.41n
Features: A personal modmod that changes the rules of some of the basic game systems in FFH 2.
Link: http://forums.civfanatics.com/showthread.php?t=342018
Name: More Detailed Civilopedia
Author(s): denev
Current Mod Version: 0.006
FFH Version Required: 0.41j
Features: Greatly expands the detail included in the civilopedia and the display of information in the civilopedia.
Link: Forum Thread
Name: Orthus smash OOS
Author(s): Sephi
Current Mod Version: N/A
FFH Version Required: 0.41j
Features: Attempts to repair OOS problems that occur in vanilla FFH 0.41j.
Link: Forum Thread
Name: More Naval AI
Author(s): Tholal
Current Mod Version: Version 1.3
FFH Version Required: 0.41o
Features: Mod that is designed to make the AI better, specifically at naval stuff but also at everything else.
Link: Forum Thread
Name: SMIL (Slightly More Intelligent leaders)
Author(s): Onionsoldier
Current Mod Version: N/A
FFH Version Required: 0.41j (uncertain)
Features: A handful of XML tweaks to the leaders to make diplomacy more intelligent.
Link: Forum Thread
Name: Better Economic AI
Author(s): Turinturambar
Current Mod Version: V. 0.7
FFH Version Required: 0.41g
Features: This mod fixes most bad AI behavior by forcing them to make good decisions via python scripting.
Link: Forum Thread
Name: Fall from Heaven 2 Better AI
Author(s): Skyre Noctis
Current Mod Version: v0.3.1
FFH Version Required: 0.41a
Features: Improves the FFH AI in many areas, includes some changes from Better Economic AI and other mods.
Link: Forum Thread
Name: The Gargoyleian Menance: Disarmed!
Author(s): Onionsoldier
Current Mod Version: N/A
FFH Version Required: Can be done to any version of FFH 2- the download is for 0.41g.
Features: Blocks the Guardian of Pristin Pass from spawning Gargoyles.
Link: Forum Thread
Name: Expanded Mercenaries
Author(s): westamanflash
Current Mod Version: v3a
FFH Version Required: 0.33e
Features: Significantly expands the Mercenary Guild of the Nine (as it was implemented in older versions of FFH)
Link: Forum Thread
Scenarios:
Name: Dungeon Adventure- The 133rd KRAG!
Author(s): Lutefisk Mafia
Current Mod Version: Release 5
FFH Version Required: 0.41j
Features: A dungeon adventure scenario where you play as a Khazad in the "133rd KRAG", see link for more details
Link: Forum Thread
Name: Prince of Darkness
Author(s): LDiCesare
Current Mod Version: 0.2
FFH Version Required: 0.41m
Features: Race against the Infernals to complete quests or else... Comes with a premade map that could be used outside the scenario too.
Link: Forum Thread
Graphical Mods:
Name: Merging BUG 4.2 with FFH2
Author(s): denev (and BUG Team)
Current Mod Version: v0.08
FFH Version Required: 0.41j or 0.41m
Features: Adds the BUG (BTS Unaltered Gameplay) expanded interface and alert system to Fall from Heaven 2. (BUG Mod)
Link: Forum Thread
Name: Citystyle Modmod for FFH 2
Author(s): Freya
Current Mod Version: N/A
FFH Version Required: Any?
Features: It changes the city style art for all civilizations and the graphics of some improvements to fit them.
Link: Forum Thread
Name: Events with Images for FFH
Author(s): ostar
Current Mod Version: N/A
FFH Version Required: 0.41m (assumed)
Features: Adds images for most of the Fall from Heaven 2 events.
Link: http://forums.civfanatics.com/showthread.php?t=354770
Name: Decluttered Religion Screen
Author(s): Lutefisk Mafia
Current Mod Version: N/A
FFH Version Required: N/A?
Features: A fix for the overlapping text on the game's religion screen.
Link: Forum Thread
Mapscripts:
Name: Dungeon Adventure Mapscript
Author(s): Lutefisk Mafia
Current Mod Version: Release 1
FFH Version Required: N/A
Features: A map inside ased off of the random dungeon code from DA: 133rd KRAG.
Link: Forum Thread
Name: ErebusContinent.py
Author(s): seven05
Current Mod Version: 2.71
FFH Version Required: N/A
Features: An adaption of cephalo's FaireWeather mapscript (for Colonization) for Fall from Heaven 2.
Link: Forum Thread
Name: MountainCoast.py
Author(s): lonkero173
Current Mod Version: 1.2.1
FFH Version Required: N/A
Features: A mapscript that creates open areas and mountain ranges that aren't as unnatural as the Erebus ones and with less chokepoints.
Link: Forum Thread
Pre-Made Maps:
Name: FFH Earth Large
Author(s): Zomgmeister
Current Mod Version: 1.4
FFH Version Required: N/A
Features: A modified Large Earth map for FFH 2 with all civs included. Changes include more workable tiles and making Oil Mana.
Link: Forum Thread
Name: Huge Pre-Settled 21 Civ Map
Author(s): Medicine_Man_55
Current Mod Version: v1.1
FFH Version Required: N/A
Features: Expands Nikis-Knight's 19 civ map of Erebus with presettled civs and additional civilizations.
Link: Forum Thread
Name: Knight's Erebus
Author(s): Nikis-Knight
Current Mod Version: N/A ?
FFH Version Required: N/A
Features: Adds a 19 civ map of Erebus, designed by Nikis-Knight to be fitting to the background of Erebus.
Link: Forum Thread
Name: Map of Erebus
Author(s): OzzyKP
Current Mod Version: Version 9
FFH Version Required: 0.40
Features: Adds an "interesting, playable, and somewhat accurate" pre-made map of Erebus. Includes all finished, playable civs.
Link: See Here
Name: Map of Tamriel
Author(s): vivictius
Current Mod Version: N/A (Not yet finished)
FFH Version Required: N/A
Features: A conversion of this map of Tamriel from the Elder Scrolls series for Fall from Heaven 2.
Link: Forum Thread
Moderator Action: Edited to include up to date information on new Modmods
-Ozbenno
Last edited by a moderator: