Ffh Leaders Battle

In contrast to the Turn 1-50 update, this one was fairly dull. Barbarians were out in force, preventing any Civ from getting any more than two cities thus far. Several civs are building settlers for their third city, but most of the construction has been units, especially warriors.

In terms of military techs, Einion Logos has developed Archers for defense, Tasunke has developed his precious horsemen and has four of them right now (which he used along with some warriors to take out a goblin camp). Keelyn has swordsmen, Mahala got Sons of Asena just a few turns from the end of this session, and I think one other may have picked up Axemen as well.

No one has magic yet, but Keelyn is closest, teching towards Adepts as of turn 100. Most of the resource techs have been researched for most players, which is starting to open up the teching.

In turns of the barb fighting, there have been a ton of skeleton camps and goblin camps near cities, as well as one large spider.

Keelyn used swordsmen and warriors to wipe out a goblin camp, and tried to destroy it. The goblins were dead, but while exploring the camp, a terrifying and mysterious being appeared, along with three baby spiders. This was east of Keelyn's second city, and the warriors and swordsmen rushed the spiders to try to get back to their city. At a loss of three warriors, they were able to retreat to the city and destroy the spiders, but the mysterious foe remains very close to the city.

Orthus was no pushover this time. Mahala saw where Orthus was awakened, and sent Lucian after Orthus, but the barbarian war-leader outmanuevered Lucian, who was coming from Mahala's second city (Tebyrn's old capital). Orthus attacked Mahala's capital, and took down five beastmen, which included the initial group of three plus two reinforcements.

Lucian was just outside the city when the capital fell. Orthus held the city, and Lucian saw that he had no chance to defeat Orthus except in the open. So Mahala has gone from being the most powerful of civs to the least, having only one city and no capital, and few defenders.

Earlier during this session, Mahala explored and found Beeri Bawl. She sent an expedition including Lucian to try to capture it, but one of the veteran warriors was slain by a lizardman just outside Beeri's capital, and Mahala called off the attack.

Einion did a lot of exploring during this session and found most of the civs before losing his scout. Mahala also built a scout during the search for other foes, and discovered many lands as well.

There were no wars during this update, but there is tension between Sabathiel and Beeri Bawl. The two civs are very close, and Beeri could easily be closed off from further expansion if Sabathiel builds a city to the north. Beeri has been building plenty of warriors, but has now begin building a settler for a third city. It is inevitable that these two will be fighting for breathing room in the future, however. Tasunke and Einion Logos are also fairly close to one another. Tasunke is unlikely the pass up a chance at attacking Einion sometime in the future.

Keelyn and Einion are currently at the top of the scoreboard, with Mahala, Beeri and Sabathiel at the bottom.
A ton happened in this session. Three wars, the death of the weird (and powerful) red demon that Keelyn awoke, and lots more.

At the start of this session, Keelyn was still struggling to defend against the demon, and has lost her second city, putting all her defenders in the capital. She didn't have to defend it as of yet.

Beeri Bawl and Sabathiel were butting heads. They were both trying to expand and Beeri managed to get a third city first, but now he was surrounded by Sabathiel except in the Northeast, or by ocean.

Sabathiel was finally starting to recover from the losses sustained against the barbarians earlier. Beeri had unlocked the secrets of the Golem, but had not yet built any workshops for the Golems. He had a group of warriors beyond what he needed to defend his cities, and he went to war.

Sabathiel's third city was very close to Beeri, and it was an obvious target. He gathered up the extra warriors from each city, and attacked. Sabathiel had bronze, however, and that was the difference. Beeri's assault was repulsed, and he abandoned the idea after losing most of his warriors without making a dent in Sabathiel's defenses.

The momentum swung in Sabathiel's favor. He didn't have a whole lot of units, but he did have axemen, and a combination Axemen-Warrior force attacked Beeri's southern city. Beeri thought his warriors would stand up to the attack as well as Sabathiel's had, but the advantages were all on the Bannor side.

Beeri was down one city after a tough fight. He was building reinforcements in his capital, and was able to discourage an attack on that city for the time being. Instead, Sabathiel destroyed the capital's lands, and continued to slowly amass a force of Axemen.

The battle would die down for a while in a standoff while the fighting began elsewhere. Keelyn only had a few warriors left to defend its last city, as a result of the disaster with the demon in the east. The Hippus saw this weakness and sent six horsemen, who were experienced from fighting the barbarians, to finish off Keelyn.

The demon arrived on the scene at the same time. Not wanting to try to retake a city from that abomination, Tasunke pushed on, attacking Keelyn's capital in time to turn around and defend it. Keelyn's two warriors were absolutely no match against six experienced horsemen.

Keelyn's loss was extremely rapid. Exploring even goblin forts is a bad idea. The demon attacked Tasunke's horsemen in the capital, and wiped out one of them. However, he counterattacked and took out the demon with no more losses.

Keelyn, 6th place

After that, Tasunke conquered two barbarian cities, and entered a holding pattern while building up more forces. He researched Stirrups and was able to start training Horse Archers, but not until the end of the session.

Mahala was building up its infastructure, and rebuilding from the loss of their capital. Lucian captured a barbarian city, and was exploring the wilds when he was slain by a bear. He had killed many bears before, but this time he wasn't lucky. The Doviello hero was no more.

But Mahala was doing okay. Developing her lands, and slowly expanding, she was not threatened by the barbs, since Lucian had wiped out most of the locals. Mahala was busy researching construction and building Sons of Asena, although she didn't have a significant force yet, just enough for city defense.

Einion Logos was researching magical technology, and building a mage guild, and then an adept. In contrast to Mahala, the Elohim were hounded by frequent attacks from the two camps that surrounded the capital. Despite that, Einion was able to expand to a third city.

The war in the west, between Beeri and Sabathiel turned hot again when the bulk of the forces threatening Beeri's capital were sent to wipe out the dwarven city in the east. Sabathiel now had six axemen and several warriors, and the eastern city fell without much resistance. The now-experienced Axemen who attacked that city returned to the assault on the capital.

The axemen were able to slowly wipe out Beeri's group of 8 warriors. Beeri was building their hero, confident that 8 warriors would stand up long enough. But the best of the axemen cut through them, attacking and repairing and reducing the numbers over several turns.

Beeri was never able to build any golems, and he was wiped out by the final attack by the Axemen. Unfortunate that his starting location was isolated, almost like a penninsula, and that he started so close to Sabathiel.

Beeri Bawl, 5th place

However, there was one more war during this update. Tasunke was busy building horsemen and connecting his cities with roads. With the conquest of the Perpentach and holding several barbarian cities, his empire was large, but most of the cities were backwards. His horsemen were getting quite experienced from all the fighting, and when he built his tenth horseman he went to war again. First he upgraded as many of the horsemen to horse archers as he could, and then he went after Einion.

Einion had researched archery in hopes of defending his cities well. And his Archers held up quite well, inflicting plenty of damage to Tasunke's forces. Unfortunately, his diversion into magic meant he only had three archers in the capital. The first three Horsemen were forced to retreat, but the rest could wipe out the weakened archers easily. Einion also had three warriors in the capital, but they were no match for the horsemen.

Einion had one adept built in the capital by the time it was lost. He never was able to develop any useful magics in time. Other than the capital, Einion was no match at all for Tasunke's forces. He took out the other two cities without losses.

Einion Logos, 4th place

This game has been a very low tech battle. The clear trend was that any Civ going for a longer term strategy couldn't take the barbs and other enemies. Beeri with his golems, Einion's magic or whatever.

All three survivors at this point are well equipped to fight a battle with basic units. Sabathiel has the advantage of having researched construction. Mahala is researching that as well. Tasunke is researching basics right now after persue the horse techs exclusively for a while.

Tasunke is a long way from the other two, so its harder to say what battle will break out first. I think Sabathiel and Mahala will fight first, and Mahala isn't really in a good shape to fight yet, especially since Sabathiel already has a siege workshop built. I think the ultimate battle will be between Sabathiel's axemen and catapults, and Tasunke's mounted units. Sabathiel will have a very long way to travel, in order to attack Tasunke. Over that kind of distance, the horsemen have a big advantage.
Heavy duty fighting update. I didn't just play to turn 200, cause things were looking like they would be over by about turn 205, but it lasted until 246 instead. So this is a big update.

Sabathiel and Tasunke both set to the task of healing their troops and recovering from the war, while Mahala continued to struggle, trying to get her cities modernized and developed, and increase their defenses.

All three powers tried to pick up resource techs they had missed before, and go for other filler techs in general. None of the empires had enough cities to push through the high techs that quickly, and they were looking for help in any small way possible. Tasunke was a long ways away from knights, having not researched even bronze working yet. He worked on that.

Sabathiel researched Calendar, having a lot of resources that use that. He would later make much use of the archery tech, for the unit and the lumbermills.

Mahala's cities weren't that production, or that research heavy. She was significantly behind the other two in almost every category, mainly cause of the loss of the capital earlier. Sons of Asena without Bronze couldn't stand up to Sabathiel's Axemen and Catapults, or Tasunke's horse archers.

After a bit of recovery, and reinforcements to his mounted army, Tasunke set out to take down Mahala. Even with Tasunke's fast horses, the journey took over 5 turns.

Mahala had her defenders spread out, for the most part, which was a bad idea against so many horse archers. She may have had a slight chance if they were all in the capital, but either way, Mahala simply hadn't had time to build the kind of forces to match Tasunke's power. In the capital she had five Sons of Asena, and most other cities had four. She had spent some of her time building a few workers to develop the Sheaim capital and other cities.

Mahala's cities fell like dominos, no horse archer died, and they were barely wounded at all. Mahala had asked Sabathiel to help her, in exchange for open borders. Sabathiel figured their forces combined would be enough to stop him. But Mahala was destroyed before Sabathiel could even get his forces into position.

Mahala, 3rd place

He retreated his forces into the capital. Putting the bulk of all of his defenses there. Unlike Mahala, he left only one defender per city in the other cities, hoping to make a stand at the capital.

Tasunke healed up his forces just outside the city, but Sabathiel decided to try to attack them before they were rested up. They had rested for a bit, so Tasunke launched an attack on Sabathiel's position, which was on a hilltop on his eastern border. The attack was a mixed result. Some units were lost on both sides, but Tasunke couldn't afford to lose units, so he retreated.

Tasunke's mobility meant that Sabathiel had no chance to use his catapults. He only had two, but he was busy constructing more in the capital. Tasunke sent his men further away from Sabathiel's borders this time. They were out of sight, and they had time to rest up.

Tasunke next took advantage of Sabathiel's concentrated defenses. He stayed out of range of Sabathiel's main army, and picked off the three other bannor cities. The last of these was northwest of Sabathiel's capital, on the coast. Here Tasunke made his first mistake.

Tasunke rested his troops in the city, almost daring Sabathiel to attack. He counted on the advantage of defending in a city, but the attack came too quickly, the city was still rioting. Plus mounted units live to attack, not defend.

Tasunke's forces were not wiped out, but he was reduced to just four of his most elite horse archers. Sabathiel's axemen had not been able to defeat many of the elites, but they did wipe out all of Tasunke's newest recruit, and some of the other veterans.

Tasunke retreated his forces, combining them with others who were headed west. They went back home, and rested up. Tasunke was building his own catapults, and more horse archers.

Sabathiel let his men heal, built reinforcements and more catapults, and decided to begin the long journey east, while Tasunke was recovering. On foot it took about 20 turns, and that was relying on a few barbarian built roads, here and there. Sabathiel had only two cities left, and he wanted to destroy Tasunke's cities in return. Unfortunately it was the wrong decision. Tasunke had left the west lands with only 4 horse archers, but by the end of Sabathiel's long journey, he had rebuilt his forces again.

Sabathiel had a decent force, especially with the catapults, but Tasunke's mobility made it tough to take advantage of siege weapons. When Sabathiel arrived in the east, he moved from cover to cover, taking refuged in a forest across the river from Tasunke's borders.

There was a standoff. Tasunke's forces now included catapults (which he planned to abandon in case the horses needed to move fast). Sabathiel could not approach Tasunke by the direct route. He did not have enough manpower to face a barrage from the catapults.

Likewise, Tasunke would not attack across the river, and if he went across the river at another place, he would be vulnerable to a catapult barrage from Sabathiel. So it was a standoff, but Sabathiel had two cities, and was at a disadvatage, he needed to act.

Sabathiel saw that a barbarian city was just to the north. There were jungles and forests in at path right to the city. He could keep his forces on these lands, take the barbarian city, and had an excellent place to defend himself, and a place that would be a thorn in Tasunke's side.

However Tasunke was thinking differently than Sabathiel. He didn't want to attack across a river into a forested land, but merely attacking Sabathiel in the jungle or forest, was less of a problem.

After Sabathiel headed north, executing his plan, Tasunke sent his catapults to the rear, and his horse archers attacked.

It was a vicious and lengthy battle, with many fights, but Tasunke had many horses. His cities had been busy. He had reserves, whereas Sabathiel really didn't. Sabathiel's units were experienced, but so were the best of Tasunke's men.

It was a war of attrition that wiped out of the last of Sabathiel's experienced soldiers. The counterattack had failed. It was time for the counter-counterattack.

Sabathiel had researched archery to build lumbermills in his forests. But he had switched his production as well, from Axemen and catapults, to mostly archers. The capital had seven archers and two catapults, and he was building more whenever he could. His second city, in the west, had built a few archers, but focussed mostly on a settler, to establish a city that would hopefully be hidden from Tasunke. This third city was established far in the northeast, on the northern coast.

It took Tasunke some time to rest up his men, and arrive back in the west. He planned to wipe out Sabathiel without slowing down his invasion with catapults. He figured Sabathiel did not have enough defenses. It could have been a mistake.

The battle for Sabathiel's capital was far more intense than would be expected. Sabathiel had essentially lost the war in the east, when his invasion was wiped out. But the archers held ground longer than expected, and killed several horses. It was not enough. The capital held against the first charge, but the second was irresistable. By the end, the archers manning the capital's walls had run out of arrows, and they were mostly all injured from the ceaseless attacks. The archers had slowed Tasunke down, but the capital did fall. With more time, Sabathiel may have been able to build enough archers to turn the tide again.

Sabathiel's second and third cities were puppies in comparison to the capital. They fell without much excitement.

Sabathiel, 2nd place, qualifies for finals
Tasunke, 1st place, qualifies for finals

This was a pretty brutal low tech slugfest. I'm hoping for some more high tech battles in brackets 4 and 5.

Getting soldiers with good experience and promotions is a huge factor in these wars. Gotta get the civs going for magic or golems, or whatever, into more battles with barbs earlier, so they can get those promotions.
Bracket #4

Ethne the White - Elohim

Amelanchier - Ljosalfar
Cassiel - Grigori
Rhoanna - Hippus

Perpentach - Balseraph
Faeryl Viconia - Svaltalfar
Flavios - Calabim

I'm going to refrain from guessing what's going to happen, cause last bracket my guesses were way off. Hehe. Calabim are one of my favorites to play. If Flavios has enough time to build his vampires, he could be a big threat. I won't count out the Hippus to make another run either.

Got the two Elven factions squaring off, that's pretty cool. Brackets #4 and #5 are both more Evil leaders than Good. (Bracket #5 has BOTH Clan of Embers leaders, Sheaim and Calabim. That's the only bracket with duplicate civs.)
Small nit: Flauros, not flavious

Hopefully in a future game there will be some crusades, vampires, and other later game stuff.
Woops, I misread what I'd wrote down on my list. I hope to see some late game stuff too. On a continents map it would happen more often. Right now, on Pangaea, one powerful civ with some experienced units can kinda rush the rest. Especially against mounted units, its difficult to find a way to defend.

I should have a first update for Bracket #4 today.
The turns went by pretty quickly this time. No wars or strange barb units. Orthus was slain by Flauros, without much difficulty. There were plenty of Goblin and Lizard encampments around the various cities, which lead to five civs leading expeditions against the barbs. All five have wiped out their encampments, although Flauros still has a second encampment nearby to take out.

Everyone's been building up a number of warriors, and archery has been a popular tech as well, since almost everyone has a good amount of forests nearby, plus the defenders are good too. Hunting has been surprisingly popular as well. Faeyrl Viconia picked it up, because of several appropriate resources, and being able to build hunters worked out too. More surprisingly, Flauros' second city was surrounded by four firs, which lead to Flauros researching hunting as well.

No one has started towards magic techs yet, though a couple have learned education. Military techs have been the main focus so far.

The civs seem to be well separated, with none extremely close to one another. Overall, a pretty slow start. Hard to say when things will really kick into high gear.
I think there's more evil leaders than good leaders overall. Plus a lot of the good civs are pushovers.

I count 9 good leaders on my list and 13 evil leaders (12 neutral.) (That doesn't include the summoned leaders of course). Could be off a bit cause there's a couple leaders I get confused with.
Turns 91-120 were very quiet. There were some battles with the barbs, but most civs are no longer having much trouble with them. No wars, but Perpentach, Amelanchier and Faeryl Viconia are fairly close together. Available city spots in that area are getting scarce.

Archers and Hunters are pretty popular right now. Faeryl has six hunters and a couple of archers. The hunters have been quite effective for cleaning up wandering barbarians. There's not many axemen or swordsmen out there right now. Maybe 1-2 of them in total. Flauros has also built some hunters, since he researched the tech to improve the huge number of resources in his second city (4 furs I think).

Rhoanna was late getting her horse resource hooked up, because it was next to a large goblin camp, but she just managed to produce her first horseman. It will be the last as well, as she just finished Stirrups and can build Horse archers now. She's been waiting to get some horsemen before attacking the camp, because of its strength.

I'd say its about 50% of a war breaking out in the next update. It all depends on if anyone can build enough troops to be confident in an attack. Its been well-balanced militarily so far. If things stay balanced it may be another quiet update.
Rhoanna was late getting her horse resource hooked up, because it was next to a large goblin camp, but she just managed to produce her first horseman. It will be the last as well, as she just finished Stirrups and can build Horse archers now. She's been waiting to get some horsemen before attacking the camp, because of its strength.

Rohanna should already have had horses from the palace. (It's a Hippus palace bonus, as mentioned earlier in the thread, unless you've modded it.)
Faeryl Viconia has, or rather had, the largest army out there, with 20 units. Currently, she's rebuilding after the amazing run Perpentach had against her forces. Against two to one odds, Perpentach has held out against Faeryl Viconia's charge, getting three very experienced archers in the process. Faeryl's horde of hunters were unable to wipe out the archers in his capital. Though they did take one city.

Before the war started, there were a lot of tensions because Einion Logos and Perpentach. Einion had moved his forces towards Perpentach's borders after Loki pestered the Elohim cities. Einion wouldn't be able to build any new cities without them being at risk of being captured by Loki, so it was time for war.

The two nations borders were becoming very close and Einion was almost trapped by Perpentach, in a pennisula, much like Beeri Bawl was against Sabathiel in Bracket #3. But Faeryl Viconia struck first, which lead to Einion deciding to wait and see what happened. The other reason Einion had pulled back his forces, is that Loki had left his lands.

Faeryl wiped the floor with the Balseraph's first line of defense, and took out a city. Perpentach killed a few warriors, and even one hunter, and made plenty of use of Loki. Faeryl pressed onto the capital, and there, she faltered. Perpentach's archers were very strong. His capital was a large city, well defended. Faeryl retreated, with just three hunters left. However, more were arriving from her cities. They gathered at the captured Balseraph city.

When Faeryl retreated, Einion decided to try his luck. His forces were not as strong as Faeryl's however. His army likewise evaporated when faced with the capital's defenses.
Perpentach is now building Freaks and more Archers to continue the defense of his cities, in hope of counter-attacking.

Its unlikely Einion will have enough troops for another attack soon, but Faeryl is getting close. Soon she will be able to recruit Nyxin, as well.

Rhoanna is eyeing Flauros to the east. And as she builds up her horse archers, she may lead an attack there. Flauros is rather spread out, and needs to rebuild some defenders quickly.

Perpentach learned the first religion, Octopus Overlords, and he's headed for religious techs. Cassiel is the first to make a push for magical techs, and Flauros is only a few techs away from his first vampires.

Amelanchier has the most cities of anyone with 6. His economy is struggling, because he hasn't developed most of them yet.
An interesting update. This game is looking like it may go for a long time. The first adept was produced in this update, and Faeryl Viconia gets Nyxins which seem like pretty cool units. There are some twists and turns as well.

On turn 150, Perpentach had held off the combined forces of Einion and Faeryl Viconia. After that, Einion was no longer in condition for aggressive war at all. However, Faeryl recovered and made an attack on Perpentach's western city.

There was only one archer, a freak and a warrior in the city, and then Perpentach moved a rookie archer over to defend the city also. The elves took some losses in the battle, especially to the archers, but they eventually wiped out all resistance, and left Perpentach with only his capital city.

However, Faeryl was down to only six hunters left, so she left one in the new city, and retreated. Perpentach had resisted a much larger attack force earlier, so since she had two of his cities anyway, Faeryl offered a peace treaty.

Perpentach accepted it immediately, and started working on a settler. There was only one tiny spot outside the borders of the Elohim, Ljosalfar and Svartalfar civs, and he wanted to colonize those lands before someone else did. He considered attacking Einion's cities, but since he only had archers and a few freaks, he decided not to. Einion and Perpentach made peace a bit later, with Einion still cut off by just the lands of Perpentach's capital.

His capital was very influential, culturally, which gave him control of much of the area he had before.

Faeryl Viconia returned her hunters to her lands, and began recruiting Nyxin, which are mounted elven units. She also recruited more hunters. Before long, she decided to head west and look for more easy prey. She figured Amelanchier would have too many archers to be an easy target. So she explored, running into Flauros.

He had three cities, and a very experienced blood pet from earlier barb battles, but none of his cities were very well defended, and he had no archers. He did had a few hunters, as well as bronze and a few training yards had just been built. But there were no axemen as yet. He was saving up gold to upgrade his most elite units. He also had a few hunters.

He was easy enough prey to Faeryl, who had two Nyxin and more arriving soon, as well as 8 hunters. The hunters and Nyxin rolled over Flauros' eastern city, but a lot of the Nyxin and hunters were heavily wounded. Perpentach's old western city was just northeast of Flauros, which gave Faeryl a good spot to retreat and heal up. After her attack force was ready, they joined a few more Nyxin, and bypassed the capital entirely, heading for the third city in the west.

Once again, a few hunters died, and most of the attackers were injured, so they headed past the capital and back towards their lands. The war isn't officially over, but its likely Faeryl will rest her forces again and rebuild, calling for a peace treaty with Flauros. He doesn't have enough forces to counterattack so all he can do is continue teching towards Feudalism. Faeryl razed both of the captured cites because of how far away they were, so Flauros can rebuild, but it will take time.

He is making good progress towards Feudalism, and may be able to get Vampires before being wiped out if someone else doesn't pick on him. Unfortunately losing those cities slowed down his research rate a lot. Also, Rhoanna is just west of him.

Rhoanna almost started another war during this update, but she backed off, deciding 9 horse archers wasn't enough to take down Cassiel. She plans to double that number and then make a move, but Flauros could be a more inviting target, and more dangerous if he lives long enough.

Cassiel has adepts, and has built a fire node. He has a decent empire in the northwest, and he is teching towards Sorcery and Fireballs. Elohim is playing a defensive game, just trying to hold onto her cities with archers. She is researching Orders From Heaven.

Geographically, Einion Logos is on the Northeast tip of the pangaea. Perpentach is southwest from there. Amelanchier is northwest from Perpentach. Faeryl Viconia is directly south from Perpentach. Flauros is some ways west from Faeryl but at the same latitude. Rhoanna is west of Flauros, also along the same Latitude, and Cassiel is quite a ways north and a bit west of Rhoanna.

In the east, the borders are pressed in all over the place and there is barely any room to expand, wheras a bit further west, Amelanchier has plenty of room to expand, but can't afford it until more cottages are built. Flauros is a bit trapped in between Faeryl and Rhoanna, but he still has plenty of room. Rhoanna has been focussed on building military, but has plenty of room to expand, as does Cassiel. Cassiel and Amelanchier's borders are starting to connect however.

I have no idea who is going to win this one. Religious units are coming soon (Einon, Perpentach), more powerful magics (Cassiel), recon line units for Faeryl (she's headed towards Animal Handling, recon line is fun if very expensive.). Knights for Rhoanna, eventually. Vampires for Flauros. Amelanchier and Einion are both playing a very defensive game in hopes of holding out for a 2nd place, at least.
Much more interesting, hopefully, this time around. should be good to see some later game units in action.
Errata: I realized I've been calling the Elohim leader in bracket 4 Einion. Einion was in the last bracket, its Ethne thats in this one. Sorry about that.

With Faeryl Viconia's war against Flauros ended, he had time to rebuild, and quickly recruited a settler to rebuild the city just northeast of the capital. Feudalism was getting very close now.

Economic development was the major theme for much of the civs of the world. Faeryl Viconia started building cottages across her empire, as did many others. The costs of more cities and many troops was adding up. For the 25 years from 181 to 205, there was no war and less military recruitment than normal. It was a slow time that would help the largest empires bear the weight of their armies in the wars to come.

Cassiel was nearing the completion of Sorcery, and he had saved for some time to train one of his adventurers as an adept. This adept-adventurer immediately became the most advanced of the adepts, but he had to learn the higher magics, just like the others.

Ethne unlocked the secrets of Orders from Heaven, and began to spread the news across her cities. Temples began construction in the capital and the holy city. She was now seeking the deeper truths of the religion, and her sages of the Order were very busy with this.

Perpentach was leading a very happy and prosperous, yet small civilization. The capital had room to grow, the Balseraph culture was very influential in neighboring lands. Many came to see the freak shows and the carnival in the capital. Perpentach protected the city with a decent contigent of archers trained in the war plus some new recruits. A great bard was born in his capital, and this bard introduced the theater to the world. These new innovations in turn lead to another visionary performer. This man spent his days petitioning Perpentach and the people to establish new city-wide public baths and sanitation networks. The first Public Baths to be opened were regarded as the best ever built, surpassing any of the private constructions that had gone before.

Faeryl Viconia had failed to take down the capitals of the Balseraphs and the Calabim. Nonetheless, with a restless army of Nyxin and Hunters, she decided to try a third target, Ethne the White.

At about the same time, Rhoanna decided to take on the weakened Calabim herself. While Nyxin forces were riding through the jungles east of the Balseraphs, that lead up to the Elohim lands, Rhoanna's forces were sprinting east.

Faeryl's war began first, but not by much. Many of Ethne's best veterans of the war with Perpentach were in her southern city, which was attacked first by Faeyrl. Much of the Elven forces were weakened, and several Nyxin were killed in the attack on the city. The Elohim archers stood steadfast, and held on until the last, but the city did fall.

Faeryl decided not to raze this city, as it was fairly close to her own lands. The most injured of her forces stayed behind, while those who could still fight pressed on, towards the capital.

Rhoanna's first target was the capital itself, as the only city west of there had been razed by Faeryl. In the capital, was the man who originally slew Orthus. He was the veteran of Flauros' army. Despite this august defender, Rhoanna routed the capital, losing only two horse archers.

With bothering to stop, Rhoanna ordered the capital be razed, and then marched on the city of furs in the south. This city served as the center of the Calabim fur trade, and much of the world's fur supply. It fell without much hesitation.

Meanwhile, Faeryl attacked Ethne's capital, encountering more resistance than Rhoanna had, but no Nyxin were killed, though many were injured. Once again those two injured to fight stayed in the capital, holding it. The first two cities had been well defended, with several archers in each, however, the rest of Ethne's kingdom was weakly defended. Forces had been diverted during the previous war, and the newest cities had not yet built up many defenses.

Ethne's last three cities were in the north, protected by the narrow strip of land that her capital and southern city protected. With those cities gone, her last three were overrun as fast as the Nyxin could get to them. Ethne's potential was low. She could have had a chance to develop more advanced religious units, but she had a long way to go.

In contrast, Flauros was just four turns from Feudalism when his last city fell. He had been focussed on rebuilding his last cities from the first war. His surplus of defenders had been slain then. He had little chance against the might of Rhoanna's forces. If he could have lasted just a little while longer, the military situation would have swung dramatically in his favor, with the introduction of vampires.

Flauros' last city was taken before Ethne's last, because Ethne's cities were spread out, and Flauros' were close together.

Flauros, 7th place
Ethne the White, 6th place

Its disappointing to see Flauros die just a bit early, however, Cassiel makes up for it. He finished sorcery during the two wars, and promoted his adventurer-adept to a mage, giving him Fireball and Water Walking. He is saving the other promotions, as a second mana node became available near a newly settled city.

Cassiel is turning his nation into a real contender. He is close to Amelanchier and Faeryl in number of cities, and he is a decent technological power. His first mana node was Fire, and now he is building an Entropy node, for rust, and the chaos beast. He is building adepts and axemen to support them, as fast as he can. He now has 2 mages, and as soon as he can afford to upgrade them, he will have 4.

He has stopped his research to gather gold for training his second adventurer in magic, as well as uprading as many adepts to mages as possible. His mage-army is coming together.

Rhoanna and Faeryl Viconia both knew the threat that the other posed. After their respective conquests, Rhoanna had healed up her troops first, having less distance to travel. She decided to try to wipe out Faeryl Viconia, before she could recover from the war and get her units healed up. Faeryl Viconia's forces had to travel along the north side of a lake, cut through the old Elohim capital and southern city, go through the jungle, and finally cut west through their own lands to reach the Svartalfar southwestern border.

They couldn't go through Perpentach's lands, as the past war made him unwilling to open borders. Faeryl's forces arrived in her southwestern city just one turn before Rhoanna arrived.

Faeryl considered attacking the Horse archers in the open first, but the odds were not in her favor. She held the city instead, and a very intense battle began.

At first, it looked like the Horse Archers would run right over the Nyxin. The early stages of the battle were all in Rhoanna's favor, as she took out several of Faeryl's forces without much loss. However, Faeryl's forces were more numerous, consisting of more Nyxin than Rhoanna's horse archers, as well as 7 hunters.

Rhoanna's first attack left both sides in a delicate position. Faeryl knew she had to attack, because by the next assault on the city, the horse archers would be even more experienced. They had to be wiped out before that. The losses were horrific on both sides. Many Nyxin, hunters and Horse archers were killed in the fighting. But Faeryl held a slight edge that still allowed Rhoanna to retreat with some of her forces.

The first encounter of the war ended with Rhoanna retreating with 4 horse archers left, and Faeryl Viconia had 2 Nyxin and two hunters and an archer left. The survivors on both sides were badly hurt. Before the battle, Faeryl Viconia had about twenty defenders, and Rhoanna had 14 horse archers.

With the bulk of the forces on each side dead. The rebuilding effort will determine who can get the upper hand. There is also the possibility of a wider war, if Cassiel decides to attack Rhoanna, or Amelanchier attacks either of the two, or Perpentach joins the battle against Faeryl (unlikely, he doesn't have the forces).

Whoever wins will still have to deal with the growing threat of Cassiel.
After Rhoanna's large scale assault, that was rebuffed, there was smaller scale battles in the area, between the surviving forces on both sides. Both sides were weakened further as Rhoanna fled with her forces west.

Faeryl pushed her cities into all out recruitment, skipping any other construction projects in her cities to recruit more Nyxin. In addition, she was getting very close to discovering Rangers. Faeryl's forces were recovering quickly, though her army was not back to its old size. Rhoanna was rebuilding as well, but she did not have as many cities, nor were they as productive. Most of Faeryl's lumbermills were gone, as finances were a greater concern than production, cottages were scattered across the forest floor. Her cities produced well just from the density of the forests near her cities.

It wasn't too long before Faeryl counter-attacked, leading her Nyxin west to assault Rhoanna's cities. While her units were in transit, a new war brewed in the north.

Cassiel now had five mages, with three Adventurers trained in the art. All of them had Fireball, and now two of them had Pit Beast. He also had a solid force of Axemen, that would not be enough to win the war on their own, but they were a good accompaniment to the mages.

Cassiel had a decision to make, attack Rhoanna, attack Amelanchier, or hold his ground and wait to see how the war in the south went. He considered holding off on an attack, in case Faeryl Viconia headed north with her forces. However, Amelanchier was very close nearby, which convinced him to attack. Amelanchier's cities would be useful additions to Cassiel's empire, and a good
test of his magics.

As Cassiel's forces marched towards the Elven city of Yonna, reinforcements streamed in to the city from the other cities in the kingdom. Gilden Silveric and a group of archers were first to arrive, and then more archers, and lastly, a group of Swordsmen arrived from the capital after the battle had already begun.

While these Elves were arriving, the city was being barraged by fire. Fireballs reduced the cities defenses, and burned many guards. At night, Pit Beasts attacked, and at first, they were driven off. The fireballs and the Pit beasts were brought against the city repeatedly, and each day the bulk of Cassiel's forces drew closer.

Finally, the last surge of fireballs, a last wave of Pit Beasts, and the Grigori axemen charged. Gilden Silveric was weakened from the relentless attack on the city, but he slew four axemen in total before retreating behind the cover of the archers.

Many of Amelanchier's archers took out axemen as well. Indeed, the first assault on Yonna looked grim at first. A few axemen had survived and taken out their prey, but many more had perished in the fighting. The defenders were weakened, but the attackers had only mages and adepts left fighting.

Amelanchier assumed the mages and adepts would back off and wait for reinforcements, but they pressed on. The adepts went first, the mages were too valuable to risk at first. Where Axemen had failed, Adepts and then Mages succeeded in killing the heavily wounded Elven forces, and ultimately Gilden Silveric

Of the three adventurer-mages, Bhalira lead the final assault on the city, and she was forced to defend it. There were no other troops available to move into the city of Yonna, and reinforcements from Amelanchier's capital were nearby.

Amelanchier's reserves killed Bhalira, and retook the city. This was a heavy cost to Cassiel, the loss of one of his best mages.

The new defenders of Yonna were weak, however. And the might of the Pit Beast proved itself in the second assault. Fireballs once again weakened the defenders, and then the Pit beasts attacked, killing off a few defenders at a time. Most of the pit beasts weren't dying, and more were being summoned every day. While the two surviving Axemen rested, the pit beasts retook the city, wiping out the swordsmen. Now the Elf only had what limited garrisons were left to defend his other cities.

Cassiel's surviving forces were mostly mages, seven of them in total. The adepts had gained experience in the assault on Yonna, those that survived became mages once the city was taken. Two axemen had survived the intense campaign, and Cassiel was beginning to ramp of recruitment of axemen to replace the losses, but it was slow going.

Pit beasts, fireballs and the axemen conquered a second city just southwest of Yonna, a bit later. But Amelanchier had many cities, and the war would drag on for the time being. It was mostly a foregone conclusion, however, as most of Amelanchier's forces had been sent to defend Yonna.

In the south, the battle was also intense. While Faeryl's Nyxin were experienced, and reinforcements were streaming in from the east, the trek was lengthy. The first Elven Ranger was a hunter experienced in three wars, who had learned the ranger's art. Along with two Nyxin, the three headed west to bolster Faeryl's numbers.

The battle for Rhoanna's capital was a bloody one, though generally in Faeryl's favor. The Nyxin forces were bloodied and were not numerous enough to just push on. After razing the capital, they headed away from Rhoanna's borders to heal up, and meet with the reinforcements.

Once the rest of the forces arrived, they were faced with another difficult battle. Rhoanna had recruited a few new horse archers, and she had one of her veteran units still left. Faeryl was down to 4 injured Nyxin and one Ranger. But they were still able to take on Rhoanna's last two cities. These two only had warriors left to defend, and they fell quickly, though not before taking out one more wounded Nyxin

Rhoanna, 5th place

Perpentach was busy researching Trade, Way of the Wicked, and most recently Deception. While still officially worshipping the Octopus Overlords, Perpentach became the first member of the undercouncil, and his cities joined the Esus belief.

His next goal was researching Fanaticism, and had a solid defense of his capital, which including several religious units. His capital was the largest city in the world. He was surrounded on most sides by Faeryl Viconia, who had taken over many of Ethne' cities, but he was making the most of his two cities.

Interestingly, no religions had spread to other civilizations thus far, until Esus was picked up by one of Faeryl Viconia's cities. This caused her to declare Esus as the state religion. Amelanchier was busy researching Way of the Forests when his war with Cassiel began. The holy city of the Order was lost when Faeryl razed it.

Armageddon was also becoming a concern. The number of cities razed had brought the danger about (Armageddon counter just went to 20 on turn 251).
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