UnforcedError
Settler
So, I'd say this is the PPP:
Research:
1. Military Strategy (no one has it yet). If we're first to it, burn GC on a GA immediately.
2. Astronomy (this is a key tech for whatever we plan on doing in the non too distant future).
To elaborate on this a little bit further: as we cannot build libraries / alchemy labs our research will be fairly limited. We really shouldn't tech anything that does not get us closer to Altar levels unless we can't do without them in this game. I think Military Strategy, Astronomy and maybe Engineering is something we might want but otherwise we should concentrate our beakers on Altar techs. We also have to consider getting Arcane Lore first to make up for our wasted Academy. Also, we might have to build the Crown. (Note: SoK can actually build the Crown even though it's a unit.) Our bottlenecks are research and GPp not health or happiness.
Units:
Declare on the Bannor as soon as our stack is in position (2 turns). Kill stack in Vallus. After that, split our stack. Larger one to take Trinity and then go on to kill Charadon, smaller stack to take the rest of the Bannor cities. As soon as the majority of Bannor and Doviello units are dead our vitalizing SoI can go home and take care of the ice and all. Also, Rantine can go and claim Sludgehome if we want (with Vitalize it's not absolutely terrible and it's one less settler to worry about).
EDIT: caravel to get the movement bonus before exploring anybody.
City builds:
prepare for a long teching game (health, happyand research buildings). Build command posts wherever warrens are present. Build HE in Sog (our best hammer city ATM).
EDIT: Trades: Definitely sell Phil to Hannah as Pigswill suggested.
Will wait for some more comments and play tonight (in about 8 hours).
Research:
1. Military Strategy (no one has it yet). If we're first to it, burn GC on a GA immediately.
2. Astronomy (this is a key tech for whatever we plan on doing in the non too distant future).
To elaborate on this a little bit further: as we cannot build libraries / alchemy labs our research will be fairly limited. We really shouldn't tech anything that does not get us closer to Altar levels unless we can't do without them in this game. I think Military Strategy, Astronomy and maybe Engineering is something we might want but otherwise we should concentrate our beakers on Altar techs. We also have to consider getting Arcane Lore first to make up for our wasted Academy. Also, we might have to build the Crown. (Note: SoK can actually build the Crown even though it's a unit.) Our bottlenecks are research and GPp not health or happiness.
Units:
Declare on the Bannor as soon as our stack is in position (2 turns). Kill stack in Vallus. After that, split our stack. Larger one to take Trinity and then go on to kill Charadon, smaller stack to take the rest of the Bannor cities. As soon as the majority of Bannor and Doviello units are dead our vitalizing SoI can go home and take care of the ice and all. Also, Rantine can go and claim Sludgehome if we want (with Vitalize it's not absolutely terrible and it's one less settler to worry about).
EDIT: caravel to get the movement bonus before exploring anybody.
City builds:
prepare for a long teching game (health, happy
EDIT: Trades: Definitely sell Phil to Hannah as Pigswill suggested.
Will wait for some more comments and play tonight (in about 8 hours).