0.11c
Download here: (retired)
Yes I know its a full build. I won't be supplying a patch for this version, sorry. To much changed.
To see what has already been checked into the next version see the first post in this thread: http://forums.civfanatics.com/showthread.php?t=171497
Fixes:
1. Loyalty only effects living units (reported by pa12ick).
2. Regeneration is now castable (reported by pa12ick).
3. Inquisitional Halls now wipe any religion expect the Order instead of the Order (reported by AndrewDJ).
4. The creation of any civ specific hero no longer keeps all civs from making civ specific heroes (reported by Whitefire).
5. Purge the Unfaithful no longer kills buildings of your state religion (reported by Frozen Vomit).
6. Genesis no longer replaces ancient forests with normal forests (reported by Whitefire).
7. Governors Manor's no longer boost all engineers and merchants across the empire (reported by Gladi).
8. Engineer specialists can now be correctly assigned.
9. Train Maceman ability now works (reported by jimi12).
10. Halls of Granite now gives -40% trade modifier, not -40 trade routes (reported by Black Whole).
11. Religious heroes can no longer get the Cult of the Dragon promotion (reported by Chammadai).
12. Ring of Flames doesn't error when AI players have it (reported by Shqype).
Additions:
1. Malakim and Luchuirp diplomacy text (Corlindale).
2. Clan of Embers and Lanun diplomacy text (Wilboman).
3. Added the Basic Care compassion civic. Basic care is "neutral" and provides no benefit or attitude modifier form other civs.
4. Added the Crusade religion civic (bannor only) (Loki).
5. Added the Demagog unit (crusade only).
6. Added the Flagbearer unit (crusade only).
7. Added the Morale promotion.
8. Added the Roar ability.
9. Added the Breath Fire ability.
10. Added the Evangelist promotion.
11. Added the Shieldbearer unit (bannor only, replaces pikeman) (Nikis-Knight).
12. The Guardsman promotion now makes the unit more liekly to defend the tile, even if it isn't the most powerful unit.
13. Added the Elven Warrior unit (ljosalfar only, replaces warrior).
14. Added the Elven Scout unit (ljosalfar only, replaces scout).
15. Addded the Floating Eye spell (divine, mind 2).
Balance changes:
1. Cult of the Dragon reduces non-Sheaim and non-Kuriotate cities by 2 culture per turn instead of 1 (recommended by Loki).
2. Destroy Undead increased from 20-40% damage to 60-130% damage (recommended by Onedreamer).
3. Vampires reduced from 8 to 7 iCombat (recommended by Kendric).
4. Adepts increased from 60 to 90 cost.
5. Treants can no longer be built (they are only acquired through the Summon Treant spell and temporaily spawning to defend tiles).
6. Reduced the chance to spawn Ancient Forests (it only checks every 5th turn).
7. Sacrifice the Weak civic allows production hurrying by sacrificing population.
8. Public healers civic is only available to good leaders.
9. Jonus leader gains the Spiritual trait.
10. Sheelba leader gains the Barbarian trait.
11. Vampiric Governor reduced from +2 trade, +2 hammers and +1 culture to +1 trade, +1 hammer and +2 culture.
12. Vampires Feast ability now causes unrest.
Cosmetic changes:
None
Download here: (retired)
Yes I know its a full build. I won't be supplying a patch for this version, sorry. To much changed.
To see what has already been checked into the next version see the first post in this thread: http://forums.civfanatics.com/showthread.php?t=171497
Fixes:
1. Loyalty only effects living units (reported by pa12ick).
2. Regeneration is now castable (reported by pa12ick).
3. Inquisitional Halls now wipe any religion expect the Order instead of the Order (reported by AndrewDJ).
4. The creation of any civ specific hero no longer keeps all civs from making civ specific heroes (reported by Whitefire).
5. Purge the Unfaithful no longer kills buildings of your state religion (reported by Frozen Vomit).
6. Genesis no longer replaces ancient forests with normal forests (reported by Whitefire).
7. Governors Manor's no longer boost all engineers and merchants across the empire (reported by Gladi).
8. Engineer specialists can now be correctly assigned.
9. Train Maceman ability now works (reported by jimi12).
10. Halls of Granite now gives -40% trade modifier, not -40 trade routes (reported by Black Whole).
11. Religious heroes can no longer get the Cult of the Dragon promotion (reported by Chammadai).
12. Ring of Flames doesn't error when AI players have it (reported by Shqype).
Additions:
1. Malakim and Luchuirp diplomacy text (Corlindale).
2. Clan of Embers and Lanun diplomacy text (Wilboman).
3. Added the Basic Care compassion civic. Basic care is "neutral" and provides no benefit or attitude modifier form other civs.
4. Added the Crusade religion civic (bannor only) (Loki).
5. Added the Demagog unit (crusade only).
6. Added the Flagbearer unit (crusade only).
7. Added the Morale promotion.
8. Added the Roar ability.
9. Added the Breath Fire ability.
10. Added the Evangelist promotion.
11. Added the Shieldbearer unit (bannor only, replaces pikeman) (Nikis-Knight).
12. The Guardsman promotion now makes the unit more liekly to defend the tile, even if it isn't the most powerful unit.
13. Added the Elven Warrior unit (ljosalfar only, replaces warrior).
14. Added the Elven Scout unit (ljosalfar only, replaces scout).
15. Addded the Floating Eye spell (divine, mind 2).
Balance changes:
1. Cult of the Dragon reduces non-Sheaim and non-Kuriotate cities by 2 culture per turn instead of 1 (recommended by Loki).
2. Destroy Undead increased from 20-40% damage to 60-130% damage (recommended by Onedreamer).
3. Vampires reduced from 8 to 7 iCombat (recommended by Kendric).
4. Adepts increased from 60 to 90 cost.
5. Treants can no longer be built (they are only acquired through the Summon Treant spell and temporaily spawning to defend tiles).
6. Reduced the chance to spawn Ancient Forests (it only checks every 5th turn).
7. Sacrifice the Weak civic allows production hurrying by sacrificing population.
8. Public healers civic is only available to good leaders.
9. Jonus leader gains the Spiritual trait.
10. Sheelba leader gains the Barbarian trait.
11. Vampiric Governor reduced from +2 trade, +2 hammers and +1 culture to +1 trade, +1 hammer and +2 culture.
12. Vampires Feast ability now causes unrest.
Cosmetic changes:
None