I know it's wrong to compare Civ with real life (especially FfH), but I read somewhere that during the middle ages, there were usually about 5-10 farmers for every urban specialist. There was no such thing as small cities with lots of specialists, since there wasn't enough food to go around. In vanilla civ and FfH0.15, the usual ratio was about 3:1 (2:1 in optimum conditions), which is fine since you can't transport food from one city to another and any smaller of a ratio would render specialists useless. But with 0.16 the balance is now 1:2 or more. It's now possible to have more specialists than normal workers, and I don't care if it's fantasy; that's not realistic or balanced. If we want specialists to be more useful, then perhaps we should make each specialist worth more instead of letting the player dogpile them (gradual improvement over exponential improvement). If we don't want cottages to overpower everything, we should address them directly or revamp the other improvements to catch up. Just focusing on farms is only making more problems than it fixes.