I think no spell should ever do >33% damage to comprable units in a whole stack. (barring weaknesses) That way one couldn't just pile up 3 High Priests to take out every city, you'd need to allow for a counter attack.I havn't gotten to those other spells yet, so I wouldn't know. Thanks for the heads up though.
I'm no expert or anything but it seems a little crazy that two druids could annialate an entire army in one turn. Maybe each of these high level spells shoud be reworked, or maybe, require 2 or 3 turns to cast.. thus giving the opposing force some chance at defending themselves?
Maybe not...
I think no spell should ever do >33% damage to comprable units in a whole stack. (barring weaknesses) That way one couldn't just pile up 3 High Priests to take out every city, you'd need to allow for a counter attack.
Not quite, let me clarify--I think that the units shouldn't be able to do more than 33% damage each. So that if you got your 3 druids to do crush or 3 high priests to do pillar of fire, you'd still need enough attackers to take out the weakened units.Thats what I was thinking. Correct me if I'm wrong but isn't this how vanilla Civ works? For example, one can not bomb a city's units into oblivion...only half power or somthing..?..and thats with tons of aircraft, not just two units.
I've found the spell "Crush" (Earth druid spell)to be overpowered. Anyone else ever run into this problem? Two druids can cast this spell on any stack and have it 99% destroyed- any stack in any city any where. I can't imagine having this spell turned on me...