Hi hi,
I have been playing Sidar and I have found two issues. I am still not sure if they are unbalancing but they might be so:
- Arcane and disciple units keep getting xp points (until 100xp as far as I know). That means that a powerfull strategy is to rush for adepts (maybe with Catacomb Librarus) and build tons of them. This ensures that in mid-game you are going to have tons of shades and as a consequence tons of great bards/engineers/... on any city you want. Also, with the Altar of the Luonnatar disciple units get a huge amount of XP from the beginning, so you could potentially build a shade farm.Is this intended? I haven't tried this stategy at any high level (I was just testing the civ) but it seems quite powerful to me.
- Hero units can also turn into shades. I am not sure if this is a good idea, as you might push the button by mistake and lose a hero. On the other hand, you can use this ability with religious heroes / units, and when they are level 6 you can just turn them into shades and switch religions, so you take "shade advantage" from several units that you would lose by switching religion.
Well, I don't know if these two issues are intended, but if they are please move this post to the strategy forum ;-)