FfH2 0.30 Bug Thread

Kael

Deity
Joined
May 6, 2002
Messages
17,401
Location
Ohio
You guys know the drill. Post any errors you find with FfH 0.30.

Downloads:

Patch "a":
1. Fixed the python error in the "Into the Mist" world spell.
2. Fixed the error in the Add to Freak show spell.
3. Fixed an error in the Cult of the Dragon unrest event.
4. Elven workers no longer require bronze working to place improvements on forest plots.
5. Fixed a python error in the Adventure event.
6. Tailors give +1 happy from cotton instead of sheep.
7. To become Shades, Sidar units have to be alive, and can't be animals or beasts.
8. Increased the duration of Blinding Light to 2 (to keep it from wearing off).
9. Fixed broken graphics on the Dragons Horde wonder.
10. Fixed a CtD that could happen from Raging Seas on slower computers (those unable to process the visual effect).
11. Fixed an error in the slave revolt function.
12. Scholarship no longer blocks a state religion.
13. Good AI leaders ignore "evil" techs and vise versa.

Patch "b":
1. Revelation will now effect neutral units.
2. Warcry no longer grants water walking.
3. Cult of the Dragon won't found until the Sheaim/Kuriotates have Philosophy.
4. Fixed the text string on the Enchanter event.
5. Temple of the Empyrean correctly gives +1 happy with the religion civic.
6. The Carnival Star event can no longer found the Fellowship early (thanks Snarko!).
7. Limited Crossbowmen to 3 per player.
8. The Brotherhood of Wardens is now removed from captured cities.
9. Corrected the options on the Jackpot event.
10. Fixed a python error when Raging Seas puts out fires.
11. Fixed an issue with Privateers still being able to be attacked as HN after declaring nationality.
12. Fixed a python error in the steal spell (isEquipment call on buildings).
13. Fixed the Slave Trade vote (thanks Mindlar!).
14. Fix for the OOS issues caused by Settlements in multiplayer games (needs to be verified).
15. Council elections only allow you to meet other players who are on that council.
16. Halved the duration of the Impersonate leader ability (now 5-15 turns instead of 10-30).
17. Readded the move requirement to missions (units aren't able to pillage multiple times each turn).
18. Added an ability for golden hammers to be sacked to add a free engineer (since adding the move requirement to missions broke the old way of doing it).
19. Fixed a python exception in the SlaveEscape event.
20. The Ratcatchers Guild will wait 20 turns before founding.
21. Immune to Disease will keep units from being diseased through combat.
22. Fixed the specialist commerce modifiers.
23. New terrain textures from seZereth.
24. Boosted XP for killing the Leviathan.
25. The Moroi can now be upgraded to Vampires.
26. Grigori can't build the Temple of the Empyrean anymore.

Patch "c":
1. Added an option to use Blue Marble terrain.
2. Fixed an error in the Adventurer event.
3. The AI won't use the Wild Hunt spell unless they are at war.
4. Ogre replaces Horse Archer, Stoneskin Ogre replaces War Elephant, Ogre Warchief replaces Knight.
5. Orc Champion line opened up (also makes the Orc immortal available).
6. Added the Strong (+1 strength) and Weak (-1 strength) promotions.
7. The Tower of the Elements grants the Strong promotion to all the players elementals.
8. The Tower of Necromancy grants the Strong promotion to all the players undead.
9. Elven Workers can remove jungles now.
10. No more fancy AI, Acheron has been duct taped to the ground. He won't be movable if captured by other players.

Patch "d":
1. Fixed the Strong and Weak promotions icons and text strings.
2. Fixed a CtD caused by the Malakim World Spell (Religious Fervor).
3. Fixed a WoC error caused by an animal being trapped inside a players borders.
4. Fixed a CtD caused by exessive inflation.
5. Reduced inflation rates to BtS Levels.
6. Fixed a text string problem in the Sallos event.
7. Fixed specialist bonuses granted through civics.
8. You can't duplicate great commanders with the Mirror spell anymore.

Patch "e":
1. Fixed a python error with the Commander Split function.
2. Fixed broken graphics on the Infernal Grimoire.
3. Fixed an error on the Birthright Regained ritual.
4. Lots of Pedia updates.
5. Removed the summoner trait from the barb leader (mostly to limit Barbados's range).
6. Reduced the chance of Brotherhood of Wardens spawning a free unit from 100 to 50%.
7. Raging Seas now requires Optics.
8. Fixed a CtD caused by AI equipment trying to perform actions while in delayed death.

Patch "f": (will break save games)
1. Fixed an issue that can cause civics to be enforced even if the players isn't a member of the Overcouncil.
2. Fixed the Slave Escape and Slave Revolt events.
3. Domination can no longer capture multiple copies of the same unit.
4. Fixed an error in the Adventure event.
5. Fixed a CtD caused by capturing Hidden Nationality units through setXY (usually caused when capturing a city with a privateer/pirate in it).
6. You can no longer duplicate equipment by picking it up with a group.
7. Fixed the affinity bug (thanks to Snarko!).

Patch "g": (will break save games)
1. Resolved an issue where some civ specific buildings can be captured on culture flips (like dwarven vaults).
2. Dissent event doesn't remove city production anymore.
3. The AI will build Acheron now (most troublesome monster ever).
4. Spells that reduce population can no longer drive cities into negative population.
5. Fixed an error with the Adventure event that could break units and cause CtD's.
6. Fixed an issue that could cause entire stacks to flee from fear/withdrawal/immortal instead of just the effected unit.
7. Fixed the Shrine of the Champion for the Malakim, Svartalfar, Infernal and the Illians.
8. Fixed the issue where Free Promotions can sometimes be lost if promotions are granted through other means.
9. Fixed an issue that caused the AI to sometimes destroy equipment instead of capturing it.
10. Added the Centaur Archer (Kuriotate only, Horse Archer replacement, art by AA).
11. Added the Cenatur Charger (Kuriotate only, Knight replacement, art by AA).
12. Added 12 special Falamar events.
13. Added the Balseraph Performers event.
14. Added the City of a Thousand Slums wonder (increases the plot radius of the city to 3, idea by Kol.7).
15. Added a Lanun Harbor (Lanun only, as a Harbor but grants -10% maintenance and +25% naval unit production) (woodelf).
16. Added the Amurite Trial event.
17. Added the Malakim Pilgrimage event.
18. Added the Calabim Sanctuary event.
19. Added the Khazad Forge event.
20. Added the Demonic Citizens building (given for free in all infernal cities, prevents all unhappiness and unhealthiness) (loki).
21. Added the Pestilence event (random, requires at least 40 AC, reduces the population of all non-infernal cities, damages all living units) (loki).
22. Added the Warrens building (Clan of Embers only, doubles all living units built in the city, doesnt effect heroes, national, siege or naval units) (Nikis-Knight).
23. Added the Hunter event (Deal).
24. Added the Market Theft event (Crime).
25. The Svartalfar can no longer build Siege Workshops.
26. The Mother Lode world spell now gives 25 gold per mine and has a 10% chance to transform each flatland the player owns into a hill.
27. Citadels don't act as cities anymore (stops boat on land confusion).
28. Lanun Palace loses its +25% Naval unit production (ability move to the new Lanun Harbor).
29. Removed the Fire requirement from the Citadel of Light.
30. Gurid is 15% less likely to climb skyscrapers and swat at biplanes.
31. Reevaluated all the Event chances (adjusted the rariety of each to be more appropriate).
32. Raze Cost Per Population Over increased from 3 to 5 (so razing doesn't increase the AC as much) (loki).
33. March of the Trees now requires Way of the Forests tech (to stop early trent rushes).
34. Earthquake unfortifies all non-flying units within range (Nikis-Knight).
35. Seraph min level reduced from 12 to 6.
36. Reduced Settler cost from 160 to 120.
37. Added 20 new pedia Concept entries explaining various new features in FfH.
38. Added feedback to many of the events (ballon popups to tell you how events ended).
39. Added txt strings for Kontrollator (german translation).
40. New Ghost model by C.Roland.
41. Updated Sidar Warrior and Sidar Scout skin by C.Roland.
42. Added the FfH Manual by Grey Fox (thanks Grey Fox!).
43. New Nightwatch and Shadowrider art by C.Roland.
44. Chugginator's awesome Nazgul model (the old Shadowrider) moved to the Death Knight model.
45. New Sphener model by seZereth.
46. Building requirements are now listed correctly on the unit pedia pages.

Patch "h":
1. Fixed a CtD caused by the Centaur Archer and Centaur Charger buttons.
2. Summoners and the Eater of Dreams can now correctly build Shadow and Sun mana nodes.
3. Fixed an issue that was causing the research bonus from mind mana to be calculated incorectly (thanks to Mu-Dog!).
4. Fixed an issue that was causing the discovery bonus from earth mana to be calculated incorrectly (thanks to Mu-Dog!).
5. Fixed an issue that was causing the enemy negative healing bonus from entropy mana and razor weed to be calculated incorrectly (thanks to Mu-Dog!).
6. Fixed an issue that was causing the healing bonus from body mana to be calculated incorrectly (thanks to Mu-Dog!).
7. Ressurection spell now works correctly for all civilizations.
8. Events that require civilization contact can trigger off your own civ (so Calabim players wont get the Calabim sanctuary event, etc).
9. Events that require civilizations will no longer trigger if that civilization isnt in the game.
10. The Lanun can now build Boarding Parties.
11. The Adventure "Jade Torc" result won't break units anymore (thanks to MagisterCultuum!).
12. Gulagarm now gives +1 happiness instead of -1 enemy healing rate.
13. Dwarven Boar Riders reduced from 6 attacking strength to 5.
14. Abashi packs her angry eyes.
15. Added French translation by black_imperator.
16. Divine Retribution damage reduced from median 75% to median 60%.
17. Demonic resistance to Holy damage increased from -50% to -25%.
18. Added German translation by Kontrollator.
19. Removed the holy damage resistance penalty from Gela.
20. A units combat promotions will no longer make it more vulnerable to Pestilence.
21. The casters combat promotions will no longer make Raging Seas more powerful.
22. Barbs will never betray Barbarian trait players in the first 20 turns.
23. Pestilence event fixed so it won't trigger multiple times.
24. Negative enemy healing will be applied from the plots owner instead of units owner (thanks to Mu-Dog!).
25. Fixed the Malakim Pilgrimage event (both otpions don't have the same result anymore).
26. You no longer get 2 Gaelan from the completion of the Circle of Gaelan event (thanks to xienwolf).
27. Fixed an error in the Hall of Mirrors illusion creating function.
28. seZ removed the saddles from the centaurs.
29. New models for the Sidar Worker, Sidar Settler and Sidar Adept by C.Roland.


Patch "i": (will break save games)
1. Added a fix so that events randomly select cities and units correctly (fix by c.fe).
2. Added the Machine Parts event.
3. Added the Affluent Duke event (Rex rgis of Ter).
4. Added the Spider Mine event (Bringa).
5. Added the Ransom event (crime).
6. Added the Smugglers event (crime).
7. Added the Witch event (judgement).
8. Added the Murdered Wife event (judgement).
9. Added the Strange Advisor event (mrtomsmith).
10. Added the Dreams of Death event (prophecy, mrtomsmith).
11. Added the Saundra event (Nikis-Knight).
12. Added the Sage Keep event.
13. Added the Orphanage Fire event (Feydras).
14. Added the Dedicate Obelisk event (Nikis-Knight).
15. Added the Rabbit event (for my friend Wilboman).
16. Added the Merchant Keep event.
17. Added the 5 exotic mercenary events (Nikis-Knight).
18. The Enraged promotion is now removed by combat and has a 3% chance per turn of turning the unit barbarian.
19. New Clockwork Golem model by seZereth.
20. New Maros model by Chugginator.
21. New Khazad Warrior model by Chugginator.
22. New Khazad Immortal model by Chugginator.
23. New Khazad Phalanx model by Chugginator.
24. New Dwarven Adept model by seZereth.


Patch "j":
1. Fixed a CtD that can occur if barbarian cities spawn in the late game.
2. Fixed the Affluent Duke event.
3. Removed the obsolete techs from the Eyes and Ears Network code.
4. Fixed the Murdered Wife event.
5. Fixed a problem with the Smugglers event.
6. Fixed the Elder Conflict event (so it doesn't remove 1 population, man those elders really were mad).
7. Fixed the Dedicate Obelist event (so it doesn't remove 1 population).
8. Fixed the Exotic Mercenary's events (both the text tags and the spawning of the units).
9. Fixed the Paramander model art (was appearing as a red blob).
10. Added a german language update from Kontroller.
11. Fixed prereqleader events so they trigger off the primary player, not the secondary.
12. Fixed the prereqtrait events so they trigger off of the primary player, not the secondary.
13. Smugglers port is now buildable (with the esus resolution), its stats were adjusted to +25% gold, and +1 trade route just in its city.
14. Made the No Events game option visable (for OOS debugging).
15. Specialist Commerce is now recalced when it updates (may have caused some OOS problems).
16. Fixed a bug in the Champion event.


Patch "k": (will break save games)
1. Added Gender and Plural fields to the text strings for German translation.
2. Fixed the smugglers event popup.
3. Fixed the Murdered Wife event.
4. Fixed a problem that kept the Balseraphs from selecting the Balseraph only option in the Strange Advisor event (thanks Sto!).
5. Fixed Falamar's Pron events.
6. Fixed the Civ specific events (so they won't trigger if that civ isn't in the game).
7. Fixed an OOS caused by the Pron events.
8. Blight won't trigger multiple times anymore.
9. Water Elemental strength reduced from 8 to 6 and given Water Affinity +1.
10. Hellfire won't trigger multiple times anymore.
11. Air Elementals spawn Lightning Elementals in combat.
12. Added the Demonic Tome event.
13. Added the Holy Child event.
14. Added the Sheaim Elegy event.
15. Added the Elohim Hallowing event.
16. Added the Mistforms event (idea by Xienwolf).
17. Added the Flare Entropy Node event.
18. Added the Flare Fire Node event.
19. Added the Flare Life Node event.
20. Added the Flare Nature Node event.
21. Added the Flare Water Node event.
22. Added the Inn to Housing event (idea by Xienwolf).
23. Added the Flare Dimensional Node event.
24. Units that aren't alive won't be effected by fear (like catapults).


Known Issues:
1. "GFC error: failed to initialaize the primary control theme" error loading the mod. You will recieve this error if FfH isn't installed in the correct location (under Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods). If you don't have Civ4 installed to that location just make sure the FfH is installed in the same directory as Final Frontier, Age of Ice and the other mods that came with BtS.
2. The mod loads okay, but when you go to start a game it crashes. You experience this error if you aren't running BtS patch 3.13.
3. If your units look okay when moving but turn back to normal civ4 units when standing still its because you have "Freeze Animations" turned on in your game options.
4. You get an ERA_ORDE error when you try to start the mod. This means you haven't installed the full mod, only the patch. You need to download and install the full mod.
5. You can't group Hidden Nationality units (would cause CtD's if we allowed it).
6. Racial models (orcs, elves, etc) aren't displayed in the bottom left unit window. Unfortunatly that is coming from the graphics engine and we don't have the ability to intercept and fix it.
7. Defensive pacts from council votes are being applied to non-council members.


Reporting Issues:

I have four requests before you report issues:

1. I dont expect anyone to read the whole thread. But please read this post and see if your issue is addressed in apatches you don't have applied, or in a patch that hasn't been released yet.

2. Please don't report cosmetic issues here, use the cosmetic issues thread for that.

3. Please don't "chat" in this thread. I hate it when real bug reports get lost in other posts, so please try to keep this thread as on task as possible (just for bug reports) and I will try to make sure everything mentioned here gets resolved.

4. If you are noticing an issue please make sure you have python popups enabled so we can see what the real error is. To enable python popups in your CivilizationIV.ini change:

Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 1

To:

Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0
 
How can we just download this without installing the gameflood client? I can't find a download link :/
 
How can we just download this without installing the gameflood client? I can't find a download link :/

Click on "Play" and you will have a few download options (I always do download via browser).
 
Those watchtower terrain things that your scouts find and they let you see for great distances seem to morph into castles on their own. Not sure if this is a bug or feature.
 
Clicking on play gives me two options: Play Now and Install Files. Both of these are gay gameflood:// links which of course end up in an error page since I don't have their client installed. I can't even find where I'd download their client.

edit: it was a browser issue. Just doesn't work with Opera. Works fine with Firefox.
 
how do i fix the first bug because i am getting it?
i copied the folder to the mods file for the correct location and it still isnt working and i have bts patch 3.13
 
My first bug report.

So I'm in the Sidar and I was 4 turns from completing the Bone Palace. I get the event "Someone is opening speaking out about your incompetence" or some such and I choose the option "openly debate him 50% chance of +1 Happiness or civil unrest for 4 turns" and the wonder restarts back at 0 hammers.
 
Cant get a game to go past first turn yet.

Script "Big and Small"
Wild Lands, Blessing of Amathaon, Living World

Are the python errors writen to a file somewhere?
 
tried again, got the python errors;

File "CvEventInterface" line 27, in onEvent
File "CvEventManager", line 194, in handleEvent
File "CustomEventManager", line 240, in placeBarbs
RuntimeError: unidentifiable C++ exception
 
I think you have to go to http://www.gameflood.com/manager/ and pick "Download content without installing the Download Manager"

That's the way.

For those who don't know, I work for GameFlood. If you have any problems downloading, PM me here or send me a message via the GameFlood site and I'll help you out. See the link in my Sig as well.
 
sorry, missed one, also had

File "CustomeEventManager", line 40, in onGameStart

those errors pop up at the beginning of the game, I can then play the first turn and it crashes right before my second (or right after the barbarians move/attack)
 
Already reported but to clarify, evil elf workers can't build elven improvements, only the normal ones.

Also, forests blocks the increased sight range that sentry towers provide when you stand on them, not sure if this is a new change or a bug.
 
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