Use this thread to post any issues with FfH2 0.34.
Downloads:
Patch "a":
1. Timor masks fixed, when the units dead / it used to drop the War sword instead.
2. Increasing difficulty caused a CtD / because it didn't stop at diety.
3. When the Dwarf vs Lizardman lair event was found / it will no longer move your unit stacks around.
4. Fixed an error in lairs when / an unknown unit dwells within.
5. Upgrades from spells can be bought more frugally / if the leader has ingenuity.
6. Unexplorable lairs / dens of lions and bears / will autoraze as they did before / we introduced lairs you could explore.
7. Guardian spawns wont cause you to die / they now use the animal AI.
Patch "b":
1. Fixed a problem viewing the unit pedia when playing as the Sidar.
2. Ritual Armageddon Count requirements are now applied correctly.
3. Fixed an error earning your trophy if you win with the "Final Five" option enabled.
4. Ice Mana will now correctly give out adept promotions.
5. Fixed an issue with Religions learned before techs (such as disciples from explorable lairs).
6. Fixed an issue that allowed you to research state religion requireing techs even if you didn't have the state religion.
7. Ice Elementals are immune to cold damage.
8. Rewrite the Barbarian attack ai to be more flexible and less predictable.
9. Fixed an error with iPlayer in the Open Chest code.
10. Fixed an error the the Ascension function.
Patch "c":
1. Puppets are no longer alive.
2. Priests of Winter and High Priests of Winter gain free XP (they weren't supposed to, but its confusing to have them be the only priests that don't).
3. Glory Everlasting now correctly requires 70 AC.
4. Fixed an issue displaying the disabled research, production and spellcasting timers (they could sometimes show as 0).
5. Added a new Trophy for defeating the Leviathan.
6. Added a new Trophy for killing Auric Ascended with the Godslayer.
7. New Devout model art by seZereth.
Patch "d":
1. Pagan temples cant be captured anymore (to fix an issue with the temple of the hand).
2. Only the Illians can upgrade to High Priests of Winter (to fix an issue with no ai min levels).
3. Fixed a python error with Ascension.
4. You have to have iron working before you can find mithril weapons in a lair and bronze working before you can find iron weapons.
5. Adjusted all the Boss monster spawns (there was some stuff on the early game list, like ogres, that was bigger than some of the stuff on the late game list).
6. The Deepening temporary terrain conversion only hits 25% of the worlds tiles and its effect is modified by game speed (for processor and balance reasons).
7. Adjusted the Dwarf vs Lizardmen lair result so that the dwarves only start with bronze weapons if the barb player has that tech and the lizardmen only start with poisoned if the barb player has the hunting tech.
8. New Bazaar of Mammon building model by Deon.
9. New Sheaim Palace model by Deon.
Patch "e":
1. Enabled OOS Logging.
Patch "f":
1. Held promotion no longer gives -50% strength (since I use it for more than just trapped units).
2. Great People won't get immortality from Blood of the Phoenix.
3. Fixed an issue with the Wrath Armageddon event, it wasn't correctly causing units to become enraged.
4. Fixed an issue that would cause armageddon events to trigger twice on human players (double effected blight, apoclypse, etc).
5. Performance improvements on large maps (especially in single player games).
Patch "g":
1. Fixed a problem with flame graphics on Vista.
2. Fixed an issue where some calls with the increasing or flexible difficulty options werent being applied.
3. Puppets can no longer become liches.
4. The Mutate event now correctly targets non-mutated units.
Patch "h":
1. Added the ability to randomize goody huts in scenarios.
2. Fixed an isNone() python error with the Roar spell.
3. Fixed an error in the Lichdom spell.
4. Fixed a python error in the Ascension ritual.
5. Fixed a python error in the Inquisition spell.
6. Fixed an issue blocking units form getting promotions if their flanking is over 90%.
7. Fixed an issue causing defending units to get wopperjawed with the guardsman promotion.
8. New Brigit model art by MrUnderhill.
9. New High Priest of Winter unit model by C.Roland.
Reported Issues that haven't been fixed yet:
1. Sometimes caged units can be moved and then impossible to free (they are still "held" even though they arent in the tile with the cage). Such as when dying while immortal. I'll probably need to make a separate promotion for being caged rather than just held to fix this.
2. Temp terrains sometimes keep permanent terrain changes form happening (such as building a temple of the hand while the deepening effect is still going on).
3. I need to test the explores/open chests with multiple units selected to make sure they work correctly.
System Issues:
1. "GFC error: failed to initialaize the primary control theme" error loading the mod. You will recieve this error if FfH isn't installed in the correct location (under Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods). If you don't have Civ4 installed to that location just make sure the FfH is installed in the same directory as Final Frontier, Age of Ice and the other mods that came with BtS. Also make sure you have installed the full mod and not just the patch.
2. The mod loads okay, but when you go to start a game it crashes. You experience this error if you aren't running BtS patch 3.17.
3. If you are running BtS 3.17 and the game still crashes when starting your computer could be having problems playing the opening movie. Disabling movies resolves the problem.
4. If FfH crashes when starting a game and when you look in the Civilopedia from the main menu and you can't see units, then you have only applied the patch and you need to download and install the main mod (then reapply the patch).
5. While playing if your units look okay when moving but turn back to normal civ4 units when standing still its because you have "Freeze Animations" turned on in your game options.
6. Vista users have reported crashes if they have UAC (User Account Control) enabled.
7. Some sites you download the mod from lose the .exe extension on the file, so you just get a file that windows cant use. Renaming the file and putting the .exe back on the end fixes the problem.
8. If your research is disabled (and not temporarily by the Illian world spell) then you probably have a hidden game option set. This happens because the "saved game options" are shared between mods. So if you enable game option 34 in Fall Further then when you load FfH game option 34 will be enabled (which could be a scenario option that disables research). To fix this load Fall Further and uncheck all the game options.
Reporting Issues:
I have five requests before you report issues:
1. I dont expect anyone to read the whole thread. But please read this post and see if your issue is addressed in patches you don't have applied, in a patch that hasn't been released yet, or is a known issue.
2. Please don't report cosmetic issues here, use the cosmetic issues thread for that.
3. Please don't "chat" in this thread. I hate it when real bug reports get lost in other posts, so please try to keep this thread as on task as possible (just for bug reports) and I will try to make sure everything mentioned here gets resolved.
4. Please don't report issues for other mods in this thread, even FfH modmods.
5. If you are noticing an issue please make sure you have python popups enabled so we can see what the real error is. To enable python popups in your CivilizationIV.ini change:
To:
Downloads:
Patch "a":
1. Timor masks fixed, when the units dead / it used to drop the War sword instead.
2. Increasing difficulty caused a CtD / because it didn't stop at diety.
3. When the Dwarf vs Lizardman lair event was found / it will no longer move your unit stacks around.
4. Fixed an error in lairs when / an unknown unit dwells within.
5. Upgrades from spells can be bought more frugally / if the leader has ingenuity.
6. Unexplorable lairs / dens of lions and bears / will autoraze as they did before / we introduced lairs you could explore.
7. Guardian spawns wont cause you to die / they now use the animal AI.
Patch "b":
1. Fixed a problem viewing the unit pedia when playing as the Sidar.
2. Ritual Armageddon Count requirements are now applied correctly.
3. Fixed an error earning your trophy if you win with the "Final Five" option enabled.
4. Ice Mana will now correctly give out adept promotions.
5. Fixed an issue with Religions learned before techs (such as disciples from explorable lairs).
6. Fixed an issue that allowed you to research state religion requireing techs even if you didn't have the state religion.
7. Ice Elementals are immune to cold damage.
8. Rewrite the Barbarian attack ai to be more flexible and less predictable.
9. Fixed an error with iPlayer in the Open Chest code.
10. Fixed an error the the Ascension function.
Patch "c":
1. Puppets are no longer alive.
2. Priests of Winter and High Priests of Winter gain free XP (they weren't supposed to, but its confusing to have them be the only priests that don't).
3. Glory Everlasting now correctly requires 70 AC.
4. Fixed an issue displaying the disabled research, production and spellcasting timers (they could sometimes show as 0).
5. Added a new Trophy for defeating the Leviathan.
6. Added a new Trophy for killing Auric Ascended with the Godslayer.
7. New Devout model art by seZereth.
Patch "d":
1. Pagan temples cant be captured anymore (to fix an issue with the temple of the hand).
2. Only the Illians can upgrade to High Priests of Winter (to fix an issue with no ai min levels).
3. Fixed a python error with Ascension.
4. You have to have iron working before you can find mithril weapons in a lair and bronze working before you can find iron weapons.
5. Adjusted all the Boss monster spawns (there was some stuff on the early game list, like ogres, that was bigger than some of the stuff on the late game list).
6. The Deepening temporary terrain conversion only hits 25% of the worlds tiles and its effect is modified by game speed (for processor and balance reasons).
7. Adjusted the Dwarf vs Lizardmen lair result so that the dwarves only start with bronze weapons if the barb player has that tech and the lizardmen only start with poisoned if the barb player has the hunting tech.
8. New Bazaar of Mammon building model by Deon.
9. New Sheaim Palace model by Deon.
Patch "e":
1. Enabled OOS Logging.
Patch "f":
1. Held promotion no longer gives -50% strength (since I use it for more than just trapped units).
2. Great People won't get immortality from Blood of the Phoenix.
3. Fixed an issue with the Wrath Armageddon event, it wasn't correctly causing units to become enraged.
4. Fixed an issue that would cause armageddon events to trigger twice on human players (double effected blight, apoclypse, etc).
5. Performance improvements on large maps (especially in single player games).
Patch "g":
1. Fixed a problem with flame graphics on Vista.
2. Fixed an issue where some calls with the increasing or flexible difficulty options werent being applied.
3. Puppets can no longer become liches.
4. The Mutate event now correctly targets non-mutated units.
Patch "h":
1. Added the ability to randomize goody huts in scenarios.
2. Fixed an isNone() python error with the Roar spell.
3. Fixed an error in the Lichdom spell.
4. Fixed a python error in the Ascension ritual.
5. Fixed a python error in the Inquisition spell.
6. Fixed an issue blocking units form getting promotions if their flanking is over 90%.
7. Fixed an issue causing defending units to get wopperjawed with the guardsman promotion.
8. New Brigit model art by MrUnderhill.
9. New High Priest of Winter unit model by C.Roland.
Reported Issues that haven't been fixed yet:
1. Sometimes caged units can be moved and then impossible to free (they are still "held" even though they arent in the tile with the cage). Such as when dying while immortal. I'll probably need to make a separate promotion for being caged rather than just held to fix this.
2. Temp terrains sometimes keep permanent terrain changes form happening (such as building a temple of the hand while the deepening effect is still going on).
3. I need to test the explores/open chests with multiple units selected to make sure they work correctly.
System Issues:
1. "GFC error: failed to initialaize the primary control theme" error loading the mod. You will recieve this error if FfH isn't installed in the correct location (under Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods). If you don't have Civ4 installed to that location just make sure the FfH is installed in the same directory as Final Frontier, Age of Ice and the other mods that came with BtS. Also make sure you have installed the full mod and not just the patch.
2. The mod loads okay, but when you go to start a game it crashes. You experience this error if you aren't running BtS patch 3.17.
3. If you are running BtS 3.17 and the game still crashes when starting your computer could be having problems playing the opening movie. Disabling movies resolves the problem.
4. If FfH crashes when starting a game and when you look in the Civilopedia from the main menu and you can't see units, then you have only applied the patch and you need to download and install the main mod (then reapply the patch).
5. While playing if your units look okay when moving but turn back to normal civ4 units when standing still its because you have "Freeze Animations" turned on in your game options.
6. Vista users have reported crashes if they have UAC (User Account Control) enabled.
7. Some sites you download the mod from lose the .exe extension on the file, so you just get a file that windows cant use. Renaming the file and putting the .exe back on the end fixes the problem.
8. If your research is disabled (and not temporarily by the Illian world spell) then you probably have a hidden game option set. This happens because the "saved game options" are shared between mods. So if you enable game option 34 in Fall Further then when you load FfH game option 34 will be enabled (which could be a scenario option that disables research). To fix this load Fall Further and uncheck all the game options.
Reporting Issues:
I have five requests before you report issues:
1. I dont expect anyone to read the whole thread. But please read this post and see if your issue is addressed in patches you don't have applied, in a patch that hasn't been released yet, or is a known issue.
2. Please don't report cosmetic issues here, use the cosmetic issues thread for that.
3. Please don't "chat" in this thread. I hate it when real bug reports get lost in other posts, so please try to keep this thread as on task as possible (just for bug reports) and I will try to make sure everything mentioned here gets resolved.
4. Please don't report issues for other mods in this thread, even FfH modmods.
5. If you are noticing an issue please make sure you have python popups enabled so we can see what the real error is. To enable python popups in your CivilizationIV.ini change:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 1
To:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0