FfH2 Bug Thread

Patch T:

Great Library still gives 2 sages.
 

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I have searched the forum but could not find specifics.

I get a CTD whenever I want to build a champion unit. The unit displays as a pink box because of missing graphics (other graphics are missing as well like the bounty hunter promotion but that doesn't cause CTD).

I've solved the problem by replacing ART_DEF_UNIT_CHAMPION in the CIV4UnitInfos.xml file to show another unit (I picked the radiant guard because it looks like a good fighter but I'm sure you can come up with a better one if you'ld like)

Is this a general bug or did something happen with my installation of the game. I should have the latest version as I updated it like two weeks ago.
 
Questions:

Why do I have pink squares instead of a lot of the pictures?
You have installed the patch instead of the full mod. be sure to install the mod from above.​

Also, you do not have the latest version, as patch T was released yesterday.


In the first post of this thread (here) you will see a link to "Fall From Heaven II". That is the mod. Once that has been installed then update it to patch T by installing the patch downloaded from the "patch t" link.
 
Just tried to start a new game with patch t - the only terrain appearing is tundra!

Use custom options
Erebus mapscript, Low water. 6 players (5 AI - including 2 Ljos)

Options - End of winter, Extra mana, extra events, extra animals, all unique features

Edited note: just tried it again with pretty much the same settings, and it looks okay this time
 

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Crash to desktop immediately upon ending turn: Turn Before Crash

The Illians completed Samhain on the previous turn. Going back to that turn and replaying I have found that sometimes a crash will occur the turn after Samhain and sometimes it will not. Perhaps the crash is the result of the placement of spawns, or the result of AI interactions that are dependent upon the placement of spawns. Here is the save from the Turn Before Samhain.

I looked around in World Builder and didn't see anything amiss, but this is my first time going into it so I probably missed the problem.
 
Just tried to start a new game with patch t - the only terrain appearing is tundra!

Use custom options
Erebus mapscript, Low water. 6 players (5 AI - including 2 Ljos)

Options - End of winter, Extra mana, extra events, extra animals, all unique features

Edited note: just tried it again with pretty much the same settings, and it looks okay this time
That's happened to me twice over the last several weeks, but with grassland instead of tundra (I didn't have End of Winter on). Both times I restarted with the exact same options and it worked fine. I think it's a very rare bug with the Erebus mapscript.
Rivers spawn, but no other terrain. Between the two times I experienced it I had each of the options you selected off (although I'm not positive about extra events) so they probably aren't to blame.
 
In current MP it seems that 7 Pines does not give peace with human players

Patch T...btw
 
In current MP it seems that 7 Pines does not give peace with human players

Patch T...btw

Actually, it gave peace.
It's just that I had nothing preventing me to declare war again on the same turn. :p
Shouldn't it be 10 turns or something?

Edit:

Yeah, but I don't think 10 turns would have helped him. :)
description in the manual says "signs a peace treaty with all leaders". I think that the standard length of those is 10 turns. 7 Pines could do more, though. That wouldn't be a bad idea.
 
Actually, it gave peace.
It's just that I had nothing preventing me to declare war again on the same turn. :p
Shouldn't it be 10 turns or something?

Yeah, but I don't think 10 turns would have helped him. :)

Could do with being looked at though.
 
Just tried to start a new game with patch t - the only terrain appearing is tundra!

Use custom options
Erebus mapscript, Low water. 6 players (5 AI - including 2 Ljos)

Options - End of winter, Extra mana, extra events, extra animals, all unique features

Edited note: just tried it again with pretty much the same settings, and it looks okay this time

That is what a map crash will look like after the end of winter script is used. The problem is probably with the mapscript (a rare mess up) it just happens sometimes.
 
Equipment is destroyed if it ends the turn over a water tile (in unit form)
-quite annoying with the horsemen, as i have commonly had them suicide against coastal cities
 
I had a lunatic sitting on a goblin fort when Buboes killed him, Buboes then defended the goblin fort for the rest of the game.
 
I built a settler and because I had chaos mana he started with enrage, making him rather useless.
 
A few interface issues:
- Adaptative-trait leaders should have Adaptative(Trait) or Trait(Adaptative) displayed in their list of traits, to show which trait is being changed. Or at least say it in the civilopedia so one doesn't have to leave the game and refer to the manual.
- When picking a trait with adaptative, mousing over the options should explain what the trait does, for the same reason (made worse from the fact that you don't have access to the civilopedia when this pops up)
- When picking the civ before the leader in Custom Game, it should change the list of leaders so one doesn't have to try and remember the name of the leaders. There are many civs and leaders in FFH, so it takes a lot of time to be familiar enough with them. This shouldn't give problems with the option to allow all leaders to all civs, since it works when shortening the list of civs after picking a leader (cf. Decius)

Cheers,
Jules
 
So i finally played a game as the kuriotates and managed to build the gold dragon, and was shocked to see i could not fly over the ocean and toast my enemies:confused:

should a big dragon really be scared of the water:mischief:

edit: no flying promotion and can use roadsdragon.JPG
edit: patch t
 
Not exactly a bug, but are Mistforms supposed to be living units? All other summons have promotions that make them non-living, but not Mistforms, unless summoned by a unit with Illusionist or Puppet. This makes this spell very good for the Mercurians, as these summons will return as permanent Angels after suicide attacks.
 
If you get slaves with immortality with blood of the phoenix, then you can use them for production twice.

Great people too.
 
As per the discussion @ http://forums.civfanatics.com/showthread.php?t=309610

The Altar victory condition is unwinnable in One City Challenge. For that matter, so is a Cultural victory. Altar is easy to fix: remove the national wonders limit! Cultural could perhaps be changed by having the One City have absurdly high cultural reqs for the win.
 
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