FFH2 Challenge I - Arendel Phaedra of Ljosalfar

Ororo

King
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Greetings heroes and heroines and welcome to the first issue of the FFH2 Challenge!

The purpose of this series will be to provide a platform, at which any FFH player can improve their gameplay and strategic knowledge of the FFH mechanics.
Those who are still aspiring to beat the higher difficulties can use this place to learn. On the other hand, those who eat Deity AI for breakfast can teach others how to achieve such results.


Our first leader will be Arendel Phaedra of the Ljosalfar.



Arendel’s traits are Spiritual and Creative. Ljosalfar also benefit from the Dexterous trait.
Spiritual means no anarchy, double production of Temples and Disciple units start with Mobility I and Potency promotions.
Creative means +2 :culture: per city and double production speed of Carnivals and Monuments.
Dexterous provides free Dexterous promotion to all Archery units.

Ljosalfar starting Technology is The Wheel and their civ-specific advantage is that they can build improvements on top of forests. However, the elven race also makes the workers slower.

The world spell is called March of the Trees and it turns all the forests in players empire into Treants. Beware – it also turns Ancient forests into New forests and thus by using this spell your economy will suffer.
Therefore it is advised that you use it in the early/mid game, for example to fend off an early rush.



The civilization hero is Gilden Silveric, which is available at Archery making him an excellent unit to dominate the early stages of the game.



Unique units include Flurry, a Crossbowman replacement that starts with Blitz promotion and Fyrdwell, a Horse Archer replacement that requires Deer instead of Horse.



The Palace provides Nature, Air and Life mana.

Ljosalfar cannot build Siege Workshops and Alchemy Labs and their blocked units include Siege weapons, Chariots, Berserkers and Arquebuses.

Starting Location:

Spoiler :


Settings:
Spoiler :



(in the end I did leave the Events on, because turning them off could break some of the game’s functions - at least that's what the game says)

You will need Tholal’s More Naval AI modmod version 2.5 (Download here) to access the save.

The players are encouraged not to take control of Mercurians/Infernals – after all this challenge is supposed to be a Ljosalfar playthrough. Summoning either of them is fine.
The preferred victory condition for this one is Culture. However, feel free to ignore this and unleash your warmonger spirit if you like it that way.

If it's possible, please provide a short report of your game, where you will list the major events, tech path and the grand strategy used.
You can also divide your playthrough into segments and provide quick report for each segment.
T100, rushing your neigbour, using your worldspell, summoning Mercurians/Infernals are good examples of "checkpoints".
If you indeed provide a report, please use spoiler tags to keep the game unspoiled for others.

The save is attached below.
Worbuilder save is attached as well. If you decide to use it, make sure you load the mod (ffh2) first!
 

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This is a very good idea, and glad you decided to go with Tholal's in the end :thumbsup:
Would it be possible to a) not tick non-standard options like advanced tactics and b) provide a WS so that people can customize what options they want?
 
WB save uploaded ;) I hope it works for you, it does for me. I made sure only Ljosalfar nation is playable.

Sorry about the Advanced Tactics... I actually thought it was the standard option around here :D
 
Thanks :)
I often play with advanced tactics on anyway, (and may do so for this) but I deem it non-standard because it doesn’t appear in “base,” which is what this challenge is aiming for.
 
LOL
 
Make sure you load FFH2 first, otherwise you are going to get weird stuff like that :D
 
Spoiler :
Ok played once. I got hit by a stack of C1/Shock copper warriors from Flauros real early.
So I gave up after they took the cap :(
 
Spoiler :
I wasn't succesful in my first attempt either. Got rushed by Mahala @ like T45. I got caught with my pants down (was expanding). Gonna retry
 
T100
Spoiler :
My next attempt went much better. Settled Evermore on Ivory as I did in my first attempt. The reason for this is simple: I wanted to maximize commerce early on and get to 2 key techs (Way of Forests and Archery) ASAP.

Tech path went as following: Agriculture -> Calendar -> Ancient Chants -> Mysticism -> Hunting -> Way of Forests (GP bulbed it) -> Archery.

Early on I knew Mahala would be an issue so I decided to steal workers and choke to slow her down. This turned out to be an excellent decision and I managed to capture 4-5 workers. I think one of them died to a random Barb warrior. And what's even better: Mahala hasn't rushed me yet.

That can't be said for Flauros and Rhoanna though. Luckily, Flauros sent his Bloodpets before he got access to Copper so I managed (with some luck ofc. :D) to kill of his stack with my warriors. Rhoanna came in two turns before I got my Great Prophet so I just waited and popped the World spell once WoF was in.

I think I've handled the worst already - Gilden is queued in Evermore and will finish in 9 turns and I will build an Archery range in one of my secondary cities.

Flauros is offering Acaia in a peace deal but I'd like to first check whether I can snipe off his capital with treants...

Once I have access to Archers and ability to build cottages I will feel safe :D

Current situation:

Stats:
 
Won a domination victory on turn 323.

Spoiler :

Key notes:

- Settled on ivory to get silk and dyes in the capital.
- Tech path was ag-->calendar-->mysticism-->hunting-->FoL.
- Met 5 other players by turn 10, realized that we are not in a safe situation.
- Mahala declared on turn 39 and sent a stack of beastmen and Lucian towards me.
- I spammed warriors, and a bunch of my stuff got pillaged. I got lucky though, and one of my warriors was able to win a fight against Lucian at 40% odds and ended up with 35 xp. This was enough to get combat 3, shock, and march. Another warrior also got a lot of xp, and I got 2 great generals. This was enough to beat Mahala back and ultimately kill her with two buff warriors. She died on turn 90.
- Expanded towards Urslo, giving me a wide north-south empire with a lot of exposed territory to Calabim.
- Rhoanna declared on Turn 103 with a fairly weak stack. Luckily, Decius' cultural expansion eventually blocked Rhoanna off from me completely. When Decius declared on Amurites, I declared as well to get diplomatic bonuses. I knew Amurites were far away and none of their troops would reach me.
- Flauros declared shortly thereafter with bronze warriors. Fortunately, I had 3 strong warriors by then who had even base strength (great generals) but also shock 2 and medic, so I was able to beat him back and even camp outside Acaia for a while. After farming enough of his units I got him to give peace.
- At that point it was all about expanding to fill up the remaining space and getting bloom/hidden paths.
- I expanded to a core of around 7 cities, basically expanding west around Patria and south of the Malakim borders.
- Got to priesthood around turn 200. I think my empire was too spread apart so I was eating a lot of money in maintenance costs, and I probably stayed in God king too long.
- Once I had priesthood I started spamming priests of leaves in every city. I started out having them auto bloom, and when I had a decent stack, I declared on Flauros with a big force of priests and 2 maelstrom mages. Ran him over and killed him around turn 260 after extorting all of his techs.
- At some point Decius vassaled to me for the heck of it. He was at war with Rhoanna and Amurites/Minister Koun.
- I accidentally maelstromed Capria's troops so I ended up declaring on her. Took the opportunity to just kill her. At this stage in the game (Turn 280 or so) nobody had iron axemen so strength 5 priests were still ruling the battlefield.
- Vassaled Capria after she had only 1 island city left.
- Took my huge stack to Acheron and killed him.
- At this point was very close to a domination victory so I just went and finished the Hippus off, capitulating them when they had 2 cities left.
- Once the captured Hippus cities popped borders, won domination on Turn 323.

A few observations:
I felt like my tech pace was very slow in this game, but it seems the AI was quite slow too. Flauros was the tech leader for most of the game but he wasn't THAT far ahead of me. And he had simply focused on a different branch. For example he had a bunch of mid-tier techs I didn't have, but I had priesthood and sorcery.
Spiritual and Creative are nice :)
Spamming PoL with Arendel DOES work, and it works well. I barely used Gilden as I teched archery pretty late. In fact, I had Yvain, Kithra, and Duin as well, and didn't need them at all. PoL spam with a bit of collateral support worked super well. I should have somehow planned around getting Ritualists as well, that might have sped up my conquest.
For some reason I really struggled getting my economy and tech pace in shape, even with forest cottages. I don't know exactly what the problem was.
Winning the 40% fight against Lucian may have determined the game for me. That gave me the super warrior I needed to kill Mahala and hold of Rhoanna and Flauros without problems. If that one fight turned out differently, this game could have looked very different.
 
T151 (First AI eliminated)
Spoiler :

So... Mahala attacked me, which was no suprise. She sent a pitiful force that I had no trouble destroying.



The suprise came when Decius decided to join in as well :O I mean he was at +2 and his worst enemy was Flauros. Nevermind, I killed his stack and captured one of his cities as well... which was nice as it had Gold in BFC. He even offered to give another city in peace deal but I refused since it was a crap one that would only drain my economy.

I then decided to attack Flauros. It went pretty smoothly and I even managed to get two of my units past 100 EXP (one being Gilden).

Tech path went Cartography -> Festivals -> Philosophy -> Priesthood (still 2 turns to go).

Rhoanna is planning to attack me and she has prepared a huuuge stack of warriors. So I'm spamming Archers as a response. Maybe I should drop a city at a chokepoint so that they receive some nice defensive bonuses. Priests and Tigers should help me as well eventually.

Current situation:

 
Spoiler :
Where'd you expand to? I only got to a second city, which I put on the jungle rice.
 
@Qgqqqqq

Spoiler :
I settled Hyll (2nd city) 1W of Marble. It was quite helpful for spamming warriors with its 4 base hammers. 3rd city was settled after clearing Flauros's stack 2W of Wheat (the plainshill spot was not blocked by Calabim city). Later on, like T130, I settled my 4th city 1NW of rice. But I had already gained another 2 cities by then - Acaia from the peace deal with Calabim and former Malakim city, which I captured after they attacked me.
 
Great idea, Ororo :thumbsup: Will have a look at the game once I get home. Hope this is the start of a new series :)
 
Yeah, agreed with previous post. I will try out this too during this week once I have some time to do it. Great to see this being done with FFH2, hope there will be more these challanges coming!
 
T214 Conquest Victory
Spoiler :

So after Flauros was dealt with I finally got access to Priests of Leaves. And man... do they make a difference. Promote them with march and start cleaning up with them once tigers inflicted some damage to enemy... soon they will get to ridiculous levels. Plus, promoting them along the combat line also makes the tigers stronger. Basically, no units that the enemy had access to could stop them.

The next opponent to go was Rhoanna, which I had to destroy completely. The same thing goes for Decius.




Once I got to Dain I have already teched Feudalism, which meant I did not have to bother with his island cities and could just capitulate him.



By the time I got to Mahala I had a ridiculous number of PoLs so if I remember correctly I only needed like 3 turns to force a capitulation.



Capria's core fell quickly but she was pretty stubborn and "refused to talk for a long time". Unfortunately I had no ships nearby to escort my troops to her island cities so I just had to wait it out. She finally gave in on T213.




A decent score (probably thanks to an early finish):



Stats:

 
Great idea, Ororo :thumbsup: Will have a look at the game once I get home. Hope this is the start of a new series :)

Yeah, agreed with previous post. I will try out this too during this week once I have some time to do it. Great to see this being done with FFH2, hope there will be more these challanges coming!

Damn straight that this will continue! :) I had plenty of fun playing my game. Now I'll have start thinking about who to play next ;)

Btw. I have just realised that I have completely ignored the suggested victory condition myself :D
 
I suggest a later era start, especially as everyone playing seems to be a vet.
 
I'll consider that. If not for the next one, then definitely for III. or IV.
 
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