Greetings heroes and heroines and welcome to the fourth issue of the FFH2 Challenge!
The purpose of this series will be to provide a platform, at which any FFH player can improve their gameplay and strategic knowledge of the FFH mechanics.
Those who are still aspiring to beat the higher difficulties can use this place to learn. On the other hand, those who eat Deity AI for breakfast can teach others how to achieve such results.
This time we will be playing as Beeri Bawl of Luchuirp.
Beeri’s traits are Industrious and Financial.
Industrious adds +50% when building World- and National wonders and doubles the speed at which we build our Forges.
Financial adds +1 on tiles that already produce 2 or more . It also doubles the speed at which we build Markets and Money Changers.
Luchuirp starting Technology is Crafting and their civ-specific advantage is that their units start with “Dwarven” promotion. This provides double movement in hills and adds +25% resistance to Poison damage. However, most of their units don’t benefit from this promotion since they are a nation of Golem-builders and thus a considerable number of standard units is replaced by their Golem counterparts. These units start with “Golem” promotion, can’t take promotions or level up but usually have higher strength or some other advantages.
The world spell is called Gifts of Nantosuelta. This spell requires the Masonry technology. It creates a Golden Hammer in each Luchuirp city. This Hammer can either be used as a weapon or settled as an Engineer specialist.
= Frankly, this is one of the top world spells. Find 3-4 cities, fire the world spell and settle all hammers as engineers in one of your cities. Add Mines of Gal-Dur, National Epic, Guild of Hammers and run Arete… voilá, you are swimming in hammers. I can’t think of any other civ that has such an easy time getting Great Engineers.
The civilization hero is Barnaxus, which adds a really nice mechanic to this whole golem building concept. Unlike other golems, he can level up and take promotions and each Combat promotion (I-V) that Barnaxus takes also increases the strength of ALL golems in the empire. Therefore, always promote him along the combat line. It will pay off, I can guarantee that. However, unlike other Heroes, he does not start with the “Hero” promotion and will have to level up the hard way. To help him with that, he can use Bronze, Iron and Mithril weapons. If Barnaxus is killed in action, he can be rebuilt using the “Pieces of Barnaxus”. He will start with no promotions though.
Since most of the standard units are replaced by Golem we obviously have a ton of unique units.
Dwarven Shadow, a Shadow replacement deals up to 50% collateral damage.
Dwarven Druid, a Druid replacement can use the “Crush” ability, which deals an insane amount of damage to an enemy stack.
Boar rider is the weakest Horseman in game as he suffers from -1 movement.
Dwarven Slinger is functionally identical to an Archer, which it replaces.
Dwarven Hornguard is a knight replacement that suffers from -1 movement but has an extra point of strength.
Clockwork Golem replaces Berserker and has extra 4 strength. It is available at Machinery instead of Rage.
Bone Golem replaces Immortal but it can be built directly. It starts with “Cannibalize” promotion and 4 extra strength compared to the Immortal.
Nullstone Golem is a Phalanx replacement that does not have the +25% city attack bonus but instead starts with “Magic Immune” promotion making it invincible to magic. It has an extra point of strength compared to the Phalanx and is built 25% faster with access to Marble.
Mud Golem replaces Worker. It costs 25 more but is much faster at building improvements. A city can grow while building one.
Wood Golem replaces Axeman and has extra 2 strength. It starts with “Vulnerable to Fire” promotion and is available at Construction instead of Bronze Working.
Iron Golem is a Champion replacement with 4 extra strength but requires a Forge and Iron or Mithril to be built.
Gargoyle is a Longbowman replacement. With 8 strength and “Defensive” promotion it is a great stack- and city defender. It is available at Engineering instead of Bowyers and is built 25% faster with access to Marble.
Most golems cost 50% more than their counterparts.
Unique buildings include Sculptor’s Studio, a Training Yard replacement that costs 10 less , adds 1 and lets us build most of the Golems, Blasting Workshop, which lets all golems produced in the city cast Fireball, Pallens Engine, which grants “Perfect Sight” promotion to all golems produced in the city and Adularia Chamber, which grants “Hidden” promotion to all golems produced in the city.
The Palace provides Enchantment, Life and Earth mana.
There are no buildings blocked for Luchuirp but they can’t train Marksmen, Beastmasters, Rangers and Horse Archers.
Starting Location:
Settings:
(in the end I did leave the Events on, because turning them off could break some of the game’s functions - at least that's what the game says)
As you can see, we start in the Classical Era meaning that we get more units in the beginning of the game (2 Warriors, a Scout, a Settler and a Mud Golem). We have all the Tier I and II techs researched (except for Seafaring obviously) and Festivals on top of it. All religions are still available but the AIs might beat us to either of them. There is an extra 10 gold that we start with.
You will need Tholal’s More Naval AI modmod version 2.5 (Download here) to access the save.
The players are encouraged not to take control of Mercurians/Infernals – after all this challenge is supposed to be a Luchuirp playthrough. Summoning either of them is fine.
The preferred victory condition for this one is Tower of Mastery. However, feel free to ignore this and win whatever victory condition you desire.
If it's possible, please provide a short report of your game, where you will list the major events, tech path and the grand strategy used.
You can also divide your playthrough into segments and provide quick report for each segment.
T100, rushing your neigbour, using your worldspell, summoning Mercurians/Infernals are good examples of "checkpoints".
If you indeed provide a report, please use spoiler tags to keep the game unspoiled for others.
The save is attached below.
Worbuilder save is attached as well. If you decide to use it, make sure you load the mod (ffh2) first!
Good luck and have fun!
The purpose of this series will be to provide a platform, at which any FFH player can improve their gameplay and strategic knowledge of the FFH mechanics.
Those who are still aspiring to beat the higher difficulties can use this place to learn. On the other hand, those who eat Deity AI for breakfast can teach others how to achieve such results.
This time we will be playing as Beeri Bawl of Luchuirp.
Beeri’s traits are Industrious and Financial.
Industrious adds +50% when building World- and National wonders and doubles the speed at which we build our Forges.
Financial adds +1 on tiles that already produce 2 or more . It also doubles the speed at which we build Markets and Money Changers.
Luchuirp starting Technology is Crafting and their civ-specific advantage is that their units start with “Dwarven” promotion. This provides double movement in hills and adds +25% resistance to Poison damage. However, most of their units don’t benefit from this promotion since they are a nation of Golem-builders and thus a considerable number of standard units is replaced by their Golem counterparts. These units start with “Golem” promotion, can’t take promotions or level up but usually have higher strength or some other advantages.
The world spell is called Gifts of Nantosuelta. This spell requires the Masonry technology. It creates a Golden Hammer in each Luchuirp city. This Hammer can either be used as a weapon or settled as an Engineer specialist.
= Frankly, this is one of the top world spells. Find 3-4 cities, fire the world spell and settle all hammers as engineers in one of your cities. Add Mines of Gal-Dur, National Epic, Guild of Hammers and run Arete… voilá, you are swimming in hammers. I can’t think of any other civ that has such an easy time getting Great Engineers.
The civilization hero is Barnaxus, which adds a really nice mechanic to this whole golem building concept. Unlike other golems, he can level up and take promotions and each Combat promotion (I-V) that Barnaxus takes also increases the strength of ALL golems in the empire. Therefore, always promote him along the combat line. It will pay off, I can guarantee that. However, unlike other Heroes, he does not start with the “Hero” promotion and will have to level up the hard way. To help him with that, he can use Bronze, Iron and Mithril weapons. If Barnaxus is killed in action, he can be rebuilt using the “Pieces of Barnaxus”. He will start with no promotions though.
Since most of the standard units are replaced by Golem we obviously have a ton of unique units.
Dwarven Shadow, a Shadow replacement deals up to 50% collateral damage.
Dwarven Druid, a Druid replacement can use the “Crush” ability, which deals an insane amount of damage to an enemy stack.
Boar rider is the weakest Horseman in game as he suffers from -1 movement.
Dwarven Slinger is functionally identical to an Archer, which it replaces.
Dwarven Hornguard is a knight replacement that suffers from -1 movement but has an extra point of strength.
Clockwork Golem replaces Berserker and has extra 4 strength. It is available at Machinery instead of Rage.
Bone Golem replaces Immortal but it can be built directly. It starts with “Cannibalize” promotion and 4 extra strength compared to the Immortal.
Nullstone Golem is a Phalanx replacement that does not have the +25% city attack bonus but instead starts with “Magic Immune” promotion making it invincible to magic. It has an extra point of strength compared to the Phalanx and is built 25% faster with access to Marble.
Mud Golem replaces Worker. It costs 25 more but is much faster at building improvements. A city can grow while building one.
Wood Golem replaces Axeman and has extra 2 strength. It starts with “Vulnerable to Fire” promotion and is available at Construction instead of Bronze Working.
Iron Golem is a Champion replacement with 4 extra strength but requires a Forge and Iron or Mithril to be built.
Gargoyle is a Longbowman replacement. With 8 strength and “Defensive” promotion it is a great stack- and city defender. It is available at Engineering instead of Bowyers and is built 25% faster with access to Marble.
Most golems cost 50% more than their counterparts.
Unique buildings include Sculptor’s Studio, a Training Yard replacement that costs 10 less , adds 1 and lets us build most of the Golems, Blasting Workshop, which lets all golems produced in the city cast Fireball, Pallens Engine, which grants “Perfect Sight” promotion to all golems produced in the city and Adularia Chamber, which grants “Hidden” promotion to all golems produced in the city.
The Palace provides Enchantment, Life and Earth mana.
There are no buildings blocked for Luchuirp but they can’t train Marksmen, Beastmasters, Rangers and Horse Archers.
Starting Location:
Settings:
(in the end I did leave the Events on, because turning them off could break some of the game’s functions - at least that's what the game says)
As you can see, we start in the Classical Era meaning that we get more units in the beginning of the game (2 Warriors, a Scout, a Settler and a Mud Golem). We have all the Tier I and II techs researched (except for Seafaring obviously) and Festivals on top of it. All religions are still available but the AIs might beat us to either of them. There is an extra 10 gold that we start with.
You will need Tholal’s More Naval AI modmod version 2.5 (Download here) to access the save.
The players are encouraged not to take control of Mercurians/Infernals – after all this challenge is supposed to be a Luchuirp playthrough. Summoning either of them is fine.
The preferred victory condition for this one is Tower of Mastery. However, feel free to ignore this and win whatever victory condition you desire.
If it's possible, please provide a short report of your game, where you will list the major events, tech path and the grand strategy used.
You can also divide your playthrough into segments and provide quick report for each segment.
T100, rushing your neigbour, using your worldspell, summoning Mercurians/Infernals are good examples of "checkpoints".
If you indeed provide a report, please use spoiler tags to keep the game unspoiled for others.
The save is attached below.
Worbuilder save is attached as well. If you decide to use it, make sure you load the mod (ffh2) first!
Good luck and have fun!