FfH2 Cosmetic Issues Thread

Grey Fox

Master of Points
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Dec 19, 2001
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I couldn't find one so here goes.

Would it be possible to remove the message and sound when summons die (especially fireballs). Its a bit annoying and weird to read that your fireball has died, and the sound on top of that.
 
I noticed a bunch of typos, forgive me for being picky - I am blown away on the whole by everything, congrats on getting to this point!

TXT_KEY_WB_BARBARIAN_ASSAULT_DESC - the reward line should probably finish with a full stop like the others.

TXT_KEY_WB_BENEATH_THE_HEEL_DESC - should read 'you' instead of 'oyu', and the reward should probably have a full stop as well. on the other hand, reading through all the others shows they don't have full stops at the end of their reward lines either.

TXT_KEY_WB_INTO_THE_DESERT_DESC - should read 'flees' not 'flee's'

TXT_KEY_WB_LORD_OF_THE_BALORS_DESC - should read 'if you destroy...' not 'it...'

TXT_KEY_WB_MULCARN_REBORN_DESC - should read 'likely' instead of 'liekly'

TXT_KEY_WB_RETURN_OF_WINTER_DESC - should read 'aid' not 'aide'

TXT_KEY_WB_THE_BLACK_TOWER_DESC - not sure, but should armageddon be Armageddon?

TXT_KEY_WB_THE_MOMUS_DESC - needs a space between 'order' and 'everyone'

TXT_KEY_WB_THE_SPLINTERED_COURT_DESC - I would probably have 'which Elven nation' instead of 'what'; also 'Duin's' instead of 'Duins'
 
In pedia, on the Leaders page. Decius' link doesn't work.
 
Should Kane even have a pedia entry?

None of the other minor leaders do...

Isn't there a debate going on about whether or not to add pedia entries for the minor leaders?

In pedia, on the Leaders page. Decius' link doesn't work.

I think Decius's pedia link has been there since 0.34. It hasn't been working since then.
 
Should Kane even have a pedia entry?

None of the other minor leaders do...

He (atleast) had one up to patch A, oddly, but to select it you need to do like with Decuis.
 
I would really like it if the leaders, heroes, etc., that don't show up in the main game or in the civilopedia could be made to show up in the civilopedia of their specific scenarios. Adding a PrereqGameOptionDisplay tag to replace bGraphicalOnly would be awesome.

It could also be appropriate to block players from seeing things present in the main game that they will not come across in the current scenario.
 
I would really like it if the leaders, heroes, etc., that don't show up in the main game or in the civilopedia could be made to show up in the civilopedia of their specific scenarios. Adding a PrereqGameOptionDisplay tag to replace bGraphicalOnly would be awesome.

It could also be appropriate to block players from seeing things present in the main game that they will not come across in the current scenario.

Not quite sure if I follow. So you mean things that only appear in the scenario would appear in the pedia but not until you come across them? :confused:
 
Currently most of the things that only appear in scenarios do not appear in the civilopedia at all - ever - even in that scenario. Some of these might be things Kael wants to keep secret until you earn the knowledge by completing previous scenarios, and some might just be considered clutter otherwise.


What I'm saying is that these things really should be visible in scenarios where they appear. I don't really mean this to effect the way things are in normal random games. In The Momus, you should be able to see the various minor leaders in the civilopedia, even if only to see their picture and what their traits do. In Fall of Cuantine, you should be able to read about Rosier the Oathtaker and Muirin. Also, it might be better to block someone playing Fall of Cuantine from reading about Rosier the Fallen at all, so his fall would come as a surprise (to a new player). There are a lot of things in the pedia that could be spoilers to new players which could be hidden in scenarios leading up to the ones in which they are first revealed. Blocking off parts of the 'pedia could increase the suspense. It could also decrease the disappointment over not being able to get something that is not available in the current game.
 
Ahhh, I get you now. That sounds like a pretty good idea. Not being too knowledgeable about how to go about doing that, it sounds like it could be quite the long and difficult task to do.
 
Small cosmetic suggestion: The new model for the radiant guard is rather excellent. Is there any chance that it could be adopted for the Bannor hero Donal Lugh?

It has always picked me that he looks like a paramander.
 
Ooooh, a chance to exorcise my inner pedant!

The Civlopedia entry for...

Samhain says it must be completed for you to undertake any other rituals. This isn't the case.

The Deepening implies that all tiles are changed.

The Ascension ritual states that it "...requires Someone to Create The Draw". Someone and Create shouldn't be capitals.

The Crown of Brilliance promotion isn't clear. It should explain that the promotion makes the bearer cast the spell.

The Angel unit has a link which should go to the Angel race entry, instead it's recursive.

Brigit, in the penultimate sentence of her history, should have an apostrophe in Bhalls.

Keen Sight doesn't make any sense. Presumably there's a number missing?

Units with Illusionist doesn't link to the Illusionist promotion, but to the Illusionist unit.

The llusion promotion doesn't exist.

Ingame

When selected, the picture of a catapult (or elephant, bear etc) obscures some data such as the upgrade cost.

When you try to build a farm under agrarianism you're told the plot will lose a hammer even when you're on a tile which doesn't yield any hammers.

The hawk picture is a parrot

"You" is spelt wrong in Beneath the Heel's description in the scenario screen

Kraken can get City Raider promotions but can't attack cities

The "x city is not producing any culture" message comes up even if you're a creative civ

I'll edit in more when I notice them.
 
Charlie B may bethinking of promotions with <bGraphicalOnly>, which never appear in any of the lists. I believe this is intentional, but annoying.

Actually, that is a much bigger issue with units than promotions. I just noticed that there is only 1 <bGraphicalOnly> promotion: Dark Elf
 
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