I figure we need one of these by now. We can't only concentrate on bugs, AI and documentation. Game Balance is crucial for a fun experience, and not only in Multi-player. If one option is weaker than the others, then it is rarely selected by any player and will not contribute to the complexity of the game. All hard work on these civilizations, units, promotions, spells or whatever will be for nothing if it's never used.
And if some civilizations are much stronger than others you will be fighting these in the end game more often than others, etc...
I'll start with pointing out what I think is obvious, Magic. Something needs to be done to the stack-damage spells. Spells like Maelstrom, Tsunami, Ring of Fire are just TOO GOOD at damaging stacks, it doesn't matter how many units it is in the stack they all get damaged. Compared to Siege units which only do collateral to 6 units or so, it's just overpowering.
My suggestion is to cut down on how many units the spells are able to damage. And/or cut down on the amount they damage. And add more magic defense to units in cities. And/or make Walls and Palisades cut down on the damage from spells like this. It only makes sense that a wall would protect from a Tsunami wave, or the wind from Maelstrom, not to mention the fire from the ring of fire.
Well that's my rant for now. Post your balance issues or comment on others, like mine above.
Balance Discussion Threads
And if some civilizations are much stronger than others you will be fighting these in the end game more often than others, etc...
I'll start with pointing out what I think is obvious, Magic. Something needs to be done to the stack-damage spells. Spells like Maelstrom, Tsunami, Ring of Fire are just TOO GOOD at damaging stacks, it doesn't matter how many units it is in the stack they all get damaged. Compared to Siege units which only do collateral to 6 units or so, it's just overpowering.
My suggestion is to cut down on how many units the spells are able to damage. And/or cut down on the amount they damage. And add more magic defense to units in cities. And/or make Walls and Palisades cut down on the damage from spells like this. It only makes sense that a wall would protect from a Tsunami wave, or the wind from Maelstrom, not to mention the fire from the ring of fire.
Well that's my rant for now. Post your balance issues or comment on others, like mine above.
Balance Discussion Threads
Civics
Buildings and Wonders
CombatMagic
Note: I'm gonna go through these later and summarize them as well.Buildings and Wonders
CombatMagic
- The Balancing of Puppets
- Entangle should not be castable on some terrains
- Some Level 3 spells feel like a Missed Opportunity