mimic
Magic Box
*If your really interested in joining, please read this whole post - Thank You *
For anyone interested in multiplayer roleplaying games of FFH, games are hosted on saturdays at 4pm GMT (11:00 Noon EST) To join you will need the free software Hamachi once you have this you can join either the FFHRP or FFHRPII channel (only join one! if they are full post in this thread and someone will clear up a slot for you) there is no password and it is fairly straightforward from there. Also you don't have to be a good player to join in (I am terrible myself!) and you can use whatever difficulty you think is right for you.
RP Rules (these must be followed)
Here is a quote that best sums up these games:
The goal is not "To Win." The goal is actually more to create an interesting story that is based loosely on the Lore of Erebus. -Kyroshill
So if your more into Metagaming
this type of game is probably not for you
The stories in the posts below should show how our games are like, but here are some general guidelines.
Guidelines
And last but not least make sure you are on the latest version of FFH with the latest patch and a clean install (no modmods) or you'll get OOS (out of sync) errors making it unplayable.
To all newcomers:
For anyone interested in multiplayer roleplaying games of FFH, games are hosted on saturdays at 4pm GMT (11:00 Noon EST) To join you will need the free software Hamachi once you have this you can join either the FFHRP or FFHRPII channel (only join one! if they are full post in this thread and someone will clear up a slot for you) there is no password and it is fairly straightforward from there. Also you don't have to be a good player to join in (I am terrible myself!) and you can use whatever difficulty you think is right for you.
RP Rules (these must be followed)
- No exploring lairs before turn 50 (turn 100 on classical start)
(Lairs have a nasty habit of spawning azers or other powerful monsters that will destroy a new and unprepared civilization, reloading in multiplayer is not an option) - Wars before turn 100 are forbidden and you must have a good reason to go to war in the first place, let everyone know some turns beforehand that you are going to war because nothing ruins immersion more than a random DOW (especially if your victim is unprepared...) Council of Esus is the exception here. So anyone following COE as a religion can ignore this rule.
- Cities above 3 population should not be razed, giving players a chance to take back what was theirs is only fair.
Here is a quote that best sums up these games:
The goal is not "To Win." The goal is actually more to create an interesting story that is based loosely on the Lore of Erebus. -Kyroshill
So if your more into Metagaming
Spoiler :
A player who is aware of the metagame for their particular gaming environment may make play choices that are optimized against the play styles of the majority of players they are likely to face in that specific competitive arena.
The stories in the posts below should show how our games are like, but here are some general guidelines.
Guidelines
- Nothing is True, Everything is Permitted
Basically you CAN do whatever you want as long as you can justify it with a reasonable explanation, Strange religion-civ combos is a good example of this.
- Utilize the chat function ingame! BEFORE building that wonder or researching that religion for the next 20 turns see if everyone is OK with it, and when you are building up to something big, drop hints beforehand. It adds to the roleplaying element and makes the world we are playing more immersive.
- Play fairly! you might be the big bad of the sheaim but you aren't going to make any friends randomly declaring war on your nearest neighbor just because you could. Or abusing powerful spells like Chalid's pillar of fire or tsunami, such spells should be used sparingly at least, use some constraint!
- Stacks of Doom are a no no, there is no need for it (I've seen 40+ swordsmen in some games ) just don't do it
- The Vassal Mechanic is currently broken so vassals are best kept informally (this also allows for more RP options) It is broken because once a human civ is vassal-ed there is actually no in game way of breaking it, this leaves the vassal with no hope of breaking free and the Vassal-er with a useless vassal. Confusing? A more indepth explanation here: Spoiler :As Kyroshill aptly put (again):
Kyroshill said:Quote:
Vassalization - RP Style
The vassal mechanic in MP is broken. Therefore all vassals and colonies should be handled informally in RP mode. This allows retribution by the dominant power when demands aren't met... and allows rebellion by a subservient state.
Since demands can't be made in the trade screen (see above).... there is no way to declare war from a vassal relationship. Therefore, RP solutions are necessary.
So for now it is easier to disable vassal in mp games and instead do it informally by like you know Talking and/or Threatening
- Be imaginative! RP the hippus as mercs and sell your army to the highest bidder, spy on other players when worshiping esus and sell that information, as elohim send units to guard unique features from being plundered or send your army to defend an allies city from under attack, etc etc. Your goals aren't restricted to the games arbitrary victory conditions. Winning is achieving whatever goal you intended for your civ.
- Make sure your prepared for a long drawn out game (breaks are every few hours) we play on quick speed with a turn timer but these games are still very long. it's no good leaving halfway through, you let everyone else who is playing down. Of course if you DO have to go it is understandable.
And last but not least make sure you are on the latest version of FFH with the latest patch and a clean install (no modmods) or you'll get OOS (out of sync) errors making it unplayable.
To all newcomers:
Spoiler :
- each Saturday we make an attempt to start a game. Not each time we have enough players, though.
- once you have Hamachi, log in into FFHRP channel, as stated in post #1 of this thread. (note that sometimes it may say the channel is full, so alternativelly you may log into FFHRPII. If it's also full, than post a message here)
- once you are there, you will probably notice some other ppl logged there as well. Use a chat to ask for further directions. They may not respond at once, as they may have a game, or be asleep. Be patient.
- alternativelly, you may log in to erebus chatroom, and ask for help.