Gola'Waya
Chieftain
Total Victory Mode:
Sevo made a great mod for Vanilla Civ 4 awhile back called Sevo's Mastery Victory (http://forums.civfanatics.com/showthread.php?t=189388). It combined all the victory types into one victory, allowing you to get the most out of a game. I enjoy playing his mod and recently started to play FFH2 and decided "hey, why not incorporate that idea into FFH2?"
So here it is! My mod for FFH2based on Sevo's Mastery mod.
--------------------
Current Version of FFH2 Supported: Version 0.21f
Download FFH2: Total Victory 1.0.3b: http://forums.civfanatics.com/downloads.php?do=file&id=4454
-- temporary download location: http://members.shaw.ca/golawaya/FFH - Total Victory.rar
--------------------
If you have never played or used Mastery before, here is a quick run down on how it works. When Total Victory is checked as a victory type (make sure all the other types are on as well so the AI knows what to do), the game will play out much in the way a time game plays out. The main difference is that points are given for each of the other victories you achieve. For example, if you build the Tower of Mastery or if you control most of the land and population, for example, you get points. At the end of the timed game, the points are added up and the winner is decided.
The victory option works on the following ideas:
* Victory should only be judged at the end of the game (time frame)
* It should score civs on multiple different factors that require maximum development of the empire
* Along that line, it should rank players who score highly across many measures better than players who score very well in one area at the sacrifice of other aspects of the game.
* It should allow for a civ that doesn't warmonger to compete more evenly with civs that do while still leaving military battles a central part of the game.
* It should balance a historical and unchangeable component of the score with another component that can rapidly change in the late stages of the game.
As mentioned above, at the end of the game, points are calculated and the winner is decided. The points work as follows:
* Land - 1 point per % of landmass controlled by team.
* Population - 1 point per % of total planet population possessed by team.
* Culture - 1 point per % of total planet culture belonging to team.
* Religion - 1 point per % of world religion if you control the religion's holy city. Only the top religion you control is scored, so second and third holy cities will not increase your score (but will prevent other civs from gaining points from them).
* Power - Your civ's power is summed throughout all of history. 1 point awarded for each % of the total summed power of all the surviving civs on earth. While power increases throughout time, this does mean that you'll be scored for your military for the whole game span.
* Wonders - 1 point per % of world wonders CONSTRUCTED by the civ, not owned! The game keeps track of who actually builds the wonders as opposed to those who capture them. Wonder benefits are still granted to whoever currently possess the wonders. This makes the investment of a wonder more meaningful and more realistic.
* Legendary Cities - Any city achieving Legendary status grants 30 bonus points. (You can have one, you can have five; you'll receive 30 points for each one you build).
* Tower of Mastery - The first Civ to complete the Tower of Mastery will receive 100 points. Each Civ to complete it after that will receive 100 / the order they complete it. (ie/ 2nd place will get 50, 3rd will get 33, 4th 25)
* Altar of Luonnatar - Same as the Tower of Mastery.
What's the catch? You have to survive till the end to get points. If you are defeated, you get no points.
Important Notes:
* The only exception is the conquest victory, which will still trigger like normal (in testing I found it way to boring to sit and pass 200+ turns while you waited for the game to end)
* In order for the AI to properly archive other victory types, all victory modes MUST be enabled
* If you unselect Total Victory, the victory modes will function like normal
----------------------------
A huge thank you goes out to Sevo for the concept and some of the code (I reused parts of his original code)
Thank you for downloading and enjoy my mod!
- Gola'Waya
Sevo made a great mod for Vanilla Civ 4 awhile back called Sevo's Mastery Victory (http://forums.civfanatics.com/showthread.php?t=189388). It combined all the victory types into one victory, allowing you to get the most out of a game. I enjoy playing his mod and recently started to play FFH2 and decided "hey, why not incorporate that idea into FFH2?"
So here it is! My mod for FFH2based on Sevo's Mastery mod.
--------------------
Current Version of FFH2 Supported: Version 0.21f
Download FFH2: Total Victory 1.0.3b: http://forums.civfanatics.com/downloads.php?do=file&id=4454
-- temporary download location: http://members.shaw.ca/golawaya/FFH - Total Victory.rar
--------------------
If you have never played or used Mastery before, here is a quick run down on how it works. When Total Victory is checked as a victory type (make sure all the other types are on as well so the AI knows what to do), the game will play out much in the way a time game plays out. The main difference is that points are given for each of the other victories you achieve. For example, if you build the Tower of Mastery or if you control most of the land and population, for example, you get points. At the end of the timed game, the points are added up and the winner is decided.
The victory option works on the following ideas:
* Victory should only be judged at the end of the game (time frame)
* It should score civs on multiple different factors that require maximum development of the empire
* Along that line, it should rank players who score highly across many measures better than players who score very well in one area at the sacrifice of other aspects of the game.
* It should allow for a civ that doesn't warmonger to compete more evenly with civs that do while still leaving military battles a central part of the game.
* It should balance a historical and unchangeable component of the score with another component that can rapidly change in the late stages of the game.
As mentioned above, at the end of the game, points are calculated and the winner is decided. The points work as follows:
* Land - 1 point per % of landmass controlled by team.
* Population - 1 point per % of total planet population possessed by team.
* Culture - 1 point per % of total planet culture belonging to team.
* Religion - 1 point per % of world religion if you control the religion's holy city. Only the top religion you control is scored, so second and third holy cities will not increase your score (but will prevent other civs from gaining points from them).
* Power - Your civ's power is summed throughout all of history. 1 point awarded for each % of the total summed power of all the surviving civs on earth. While power increases throughout time, this does mean that you'll be scored for your military for the whole game span.
* Wonders - 1 point per % of world wonders CONSTRUCTED by the civ, not owned! The game keeps track of who actually builds the wonders as opposed to those who capture them. Wonder benefits are still granted to whoever currently possess the wonders. This makes the investment of a wonder more meaningful and more realistic.
* Legendary Cities - Any city achieving Legendary status grants 30 bonus points. (You can have one, you can have five; you'll receive 30 points for each one you build).
* Tower of Mastery - The first Civ to complete the Tower of Mastery will receive 100 points. Each Civ to complete it after that will receive 100 / the order they complete it. (ie/ 2nd place will get 50, 3rd will get 33, 4th 25)
* Altar of Luonnatar - Same as the Tower of Mastery.
What's the catch? You have to survive till the end to get points. If you are defeated, you get no points.
Important Notes:
* The only exception is the conquest victory, which will still trigger like normal (in testing I found it way to boring to sit and pass 200+ turns while you waited for the game to end)
* In order for the AI to properly archive other victory types, all victory modes MUST be enabled
* If you unselect Total Victory, the victory modes will function like normal
----------------------------
A huge thank you goes out to Sevo for the concept and some of the code (I reused parts of his original code)
Thank you for downloading and enjoy my mod!
- Gola'Waya