Took a break from FFH2 for some time (Mainly playing DOTA...). Now I'm in the mood for a more slow paced game again? However, I don't know how the mod progressed so far. I know that Kael is working on FFH as a stand-alone game, which is a great thing. However, FFH2 development is mostly stopped if I heard right. That's not really a problem since it's pretty much a finished product. However, my last experiences with the new AI algos in patch I (if I remember right) were mixed. Better defense against rushes, but no aggression at all. I got the best results with my MP group (cooperative against AI) with patch 'D' and later 'G'. We also tried Fall Further, but although it had some great new features it went out of sync too often. Same with ROE. Wildmana sounded good, but the odd interface was an immediate turn off. Though, if it's the best in AI and stability at the moment we might give it a try. However, I don't know the changes in the latest FFH2 patches. Stability in vanilla FFH2 was always the best, just the latest AI changes were a bit so so. Is FFH2 patch 'G' still the best compromise in stability and entertaining AI?!