Currently when you go to attack a unit with a plane, if there is land based interception in range you get a warning in the tooltip (a red warning telling you the number of interceptors). However, there is no equivalent for plane based interceptors...you will get the yellow warning, but that's vague...there could be no interception there could be a lot. Currently this is intended, AA units are "always on". Plane interceptors are more of a mystery, are they on intercept, are there planes in the fog of war?, etc. I argued in my Air Promotions thread "https://forums.civfanatics.com/threads/air-promotions.656331/" that there was already a number of factors that made interception "murky". Several of those factors were cleaned up in recent patches. I would now argue that the Tooltip system remains a key element of that murkiness. Also as someone who has lost planes to random interceptions I had no knowledge of, I would say its a key element of frustration in using planes. Therefore I would propose the following changes: 1) The Interception Tooltip includes all aircraft currently capable of intercepting the square in question (this means they are in intercept mode and have the range to get to that square). In other words, the number of interceptors noted in the tooltip is 100% complete and accurate. 2) The fog of war is not a factor of this, all planes, even ones I currently cannot see, are factored in. First, there are thematic elements. The current system is more akin to real life, pilots often didn't know what they were going to face when they got in their planes. My counter is the "gameplay trumps realism" argument. Just as when I attack with ranged units, I have a very good estimate of how much damage I do, or attacking with melee units I have a good estimate of how much damage I will take... planes should be afforded the same consistency. We have taken out a lot of the randomness of war to make CIV into a strategy game, and I see no reason that planes should be excluded from that. Second, there are computational elements. I'll need the devs to let me know if changing the interception tooltip would have a large computational change or not. Third, the one gameplay loss is the notion of using your fighters to "sniff out" whether there is any interception to be had. My argument is that this is not what the fighter unit is really designed to do in Civ. Its designed to knock out interception and provide interception....that's why I build them. I don't build them as a random sniffing sheep dog to find interceptors. So let the tooltip clearly tell me if fighters are warranted in a combat situation, and then I can make the strategic choice on whether to build them and deploy them.