This is also from the old Atari site:
"VenomCrow How about That: 74 Rounds OK, I did not turn Random events off, but the only thing that hits me was freezing one of my system, but at that time I had about 10, so no problem.
My settings : 8, impossible, large galaxy, normal tech, normal galaxy age, random events on.
My race : Telepathic Warlord Trans Dimensional Omniscient Rich Feudal Repulsive
Strategy: NO RESEARCH until I got Research Labs through conquest. Just building Ships and kicking ass. First attempt was 97 Rounds. I had a little Problem with Psilons, I am sure 60-65 turns is possible. On huge it's much harder. You have to build too many outposts. That will slow you down. And if they are far ahead in tech you have no chance to get them fast.
I did it this way: HW builds cruiser with nine 2xnukes, extended fuel, no computer. It will take 19 turns to finish the ship (17 for Vmxa). Try to find a planet near an AI player with at least abundant, size does not matter. Build colony there and start building a destroyer with four 2xnukes, same as cruiser. Scouts check other systems for cash and leaders. Then refit at colony to one 2xnuke. At about turn 15-16 buy cruiser and destroyer. Planets build the same item again. If necessary HW builds outpost first. No freighter or anything else. Crush enemy #1 Now I have two more planets to build destroyers.
Crush enemy #2 Try to get my first fleet stronger and build a second with cruiser from HW. If one AI Player is too strong, don't wait until you have a larger fleet, attack the next one and come back with more ships. Get the second fleet to the enemies at the other side of the Galaxy. Build/buy more and more Ships and crush every enemy the fast you can. If you have to choose between enemies, attack the one with the higher production first so you can build ships faster there. I had 3 more games ending at turn 70 - 90, and my best one I've won at turn about T49 (nice extra money from pirate cache and space debris, perfect wormholes, and Silicoid right next to me).
Have you ever try boarding AI starbases with empty frigates before? Try playing feudal heavy G +10 ground combat, aquatic, rich, trans D, in a small map with 8 players. Then right at beginning make 1 destroyer filled with missiles, and make 6-8 empty frigates and use the empty frigates to board the starbase and capture it. It's a much faster tactic than telepathic, but you don't get mind control.
8, impossible, large galaxy, normal tech, normal galaxy age, random events on. Telepathic, Warlord, Trans Dimensional, Omniscient, RHW, Feudal, Repulsive
T0 - move all sci workers to industry. Design Cruiser as NO comp, 9 two shot nukes and extended fuel cells. This should take 19 turns to build.Note I make the missile array as 1, 2, 2, 2, 2. Design Destroyer as the same, except two 2 shot nukes (4 missiles). Design Scout with 1 nuke. Start CA on HW, send out colony ship to Abbith(?), not sure of name now, send out scouts.
T2(?) colonize planet and set to build DD (destroyer). Now once scouts have done all they can send back to refit.
T15(?) not sure when I did this, but around this time you can buy the CA (cruiser). One thing that is variable is when to refit the scouts. I found that sooner is better as it is usually needed to allow other ships to retreat. You also can not take down SB (star base) with just a 9 shot cruiser. Sent CA to Pund and capture it.
Txx (did not note exactly when but before T18)
Kill Silicoids frigates and retreated to Pund to await the DD and DE.
DE (scout or frigate) and DD and CA all to Cryslon. I started a frigate on pund as a place holder. You will need an OP (outpost soon). Capture CRY and srt OP. (Silicoids eliminated)
T18 buy DD and send to Pund to Cryslon. Now refit scout that was not already refit.
T22 OP done, start DD, send all to Trillar.
T24 OP on Caelueb (SP), send ships on to Trillar.
T25 DD done on Cry, sent to Trillar.
T30 Capture Trillar, switch Cry to OP, send fleet to Vagn.
T31 Capture Vagn (Trils eliminated).
T33 Finished Biosphere on Draco, start CA. Note in a tough game, you would not want to build anything other than ships and outpost.
T34 OP on Vij, send fleet to Gnol, buy OP on Abbith.
T35 Send 2nd fleet to Hastun (can read my notes on this name)to OP.
T40 Took Nazin and last planet on Gnol.
T41 Elim Gnol
T42 Elim Darlok, capture Poseidons.
T43 Buy OP on Abbith, send to Lar, fleet to Lar, OP on Cry is done. Better planning could probably reduce delays here, but I was lazy.
T44 OP sent to Zibbat, fleet to Zib. I am not sure now which planet this is, but one place I send an OP, I did not look to see what was there and boom, no planets, not even gas. This wasted more time as I had to send them some place else to reach Klackons or who ever I was after.
T50 Capture Aden.
T53 Capture Orf (?), I hope that is the correct name, it is all I have in my notes.
T56 Capture Katab.
T57 capture Liuce, defeat Sssla fleet, block (not sure what I meant here). I know one race had a few ships and a BB (battleship) and I was trying to ensure that they did not do any damage.
T58 Elim Klac, learned Research Labs via my research. I have had a few tech from captured planets, not important. I got Battle Pods from Kolden and designed a new CA that I built on Cry. Sent OP to Draco.
T62 Elim Saks, fleet to Draco.
T71 Capture Fieras.
T72 Capture Hycreles (name not clear), capture Que. Game over. This is probabaly not a totally complete log, but at least gets the concept across. I was making ships on most planets and even cranked out a few SB so I could make cruisers. I was too lazy to stay on top and buy some things when I could have. IOW, this likely could have been done faster. With this map, two finds where close at hand, but no splinter colonies and no leaders. Now that I think about it I did get an offer for a fighter, ut could not afford him at the time. I got colony leaders late in the game. I am not sure assigned them all, it is not uncommon for me to see the end coming an ignore that aspect."