futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
(I qualify the following comments by saying that they apply to emperor and below. Above emperor I appreciate that the game is very different and you have to do specific things to win.)
This is something I've been thinking a lot about lately.
Are you better off fighting efficiently, and by that I mean (almost) never fighting a unit with < 50% odds unless you're using a catapult to soften defenders, or with loads of troops?
The thing with fighting with loads of troops, say axemen, is that you generally take cities, but you lose a lot of troops in the process. Although you claim cities (good) you end up wasting a lot of hammers on dead troops (bad, imo).
I've also been really struggling with domination attempts on emperor. So, I'm looking for another approach.
What about instead of going for an axerush, you build 3 cities + capital, maybe 4, and you just build up your infrastructure while beelining for construction after literature and trading for ironworking.
It would look like this (taking Gandhi as an example):
1) Found religion to help with border popping and for shrine later.
2) Get 2nd city out, secure military resource, and build defenders.
3) Get 3rd city out. 4th and maybe 5th as you are able.
4) Chop oracle for metal casting, start forges in all cities.
5) Beeline literature, trade alpha for iron and math/masonry hopefully.
6) Chop GL in gpfarm city.
7) Use GP from oracle on theology, hopefully founding christianity for another shrine.
8) Using organized religion be sure to spread your religion to all of your cities if it doesn't spread itself.
9) Once construction comes on board, switch to theocracy and pump out loads of 2-promotion units. This is really key for fighting efficiently. It means you have catapults with--I forget it's name at the moment--the promotion that aids tearing down defenses. It means you have swords with city raider two, shock axes, combat two spears ready for formation, maybe even combat two elephants, not to mention a medic unit and city garrison 2 archers to put in your newly captured cities.
10) Aim to take out the nearest opponent in two wars, with one signing of peace treaty to extort some tech out of them after crippling them. Possibly do the same to another nearby civ if you don't need them as a trading buddy.
11) Hyperspecialize your cities. Don't try to force them to be something they're not. This is something I'm doing more and more. Lots of mines with cows and horses? Production city. Lots of grasslands with a river? Cottage that baby. Clams, wheat, bananas, and 2 floodplains? Specialists. etc. I think the best approach is to just take what you're given. Make the city the best it can be given what is available.
12) Hopefully trade MC for currency and col if possible. This will help your econ out.
13) Try and get a GS from your GL city for philosophy, hopefully founding taoism, giving you a total of three religions and shrines.
14) Initially farm prophets. Use one on theology then the next three for your shrines. Then hopefully start farming GSs for the liberalism path.
15) Hopefully this efficient style of play will allow for a smoother path toward domination victory for although you will start off a bit slower, you will have a much more supportive initial infrastructure from which to expand, not to mention you should have stronger and more numerous veteran troops from your early warfare (including a medic 3 unit from first GG) since you didn't kill a pile of them off.
What do you think?
This is something I've been thinking a lot about lately.
Are you better off fighting efficiently, and by that I mean (almost) never fighting a unit with < 50% odds unless you're using a catapult to soften defenders, or with loads of troops?
The thing with fighting with loads of troops, say axemen, is that you generally take cities, but you lose a lot of troops in the process. Although you claim cities (good) you end up wasting a lot of hammers on dead troops (bad, imo).
I've also been really struggling with domination attempts on emperor. So, I'm looking for another approach.
What about instead of going for an axerush, you build 3 cities + capital, maybe 4, and you just build up your infrastructure while beelining for construction after literature and trading for ironworking.
It would look like this (taking Gandhi as an example):
1) Found religion to help with border popping and for shrine later.
2) Get 2nd city out, secure military resource, and build defenders.
3) Get 3rd city out. 4th and maybe 5th as you are able.
4) Chop oracle for metal casting, start forges in all cities.
5) Beeline literature, trade alpha for iron and math/masonry hopefully.
6) Chop GL in gpfarm city.
7) Use GP from oracle on theology, hopefully founding christianity for another shrine.
8) Using organized religion be sure to spread your religion to all of your cities if it doesn't spread itself.
9) Once construction comes on board, switch to theocracy and pump out loads of 2-promotion units. This is really key for fighting efficiently. It means you have catapults with--I forget it's name at the moment--the promotion that aids tearing down defenses. It means you have swords with city raider two, shock axes, combat two spears ready for formation, maybe even combat two elephants, not to mention a medic unit and city garrison 2 archers to put in your newly captured cities.
10) Aim to take out the nearest opponent in two wars, with one signing of peace treaty to extort some tech out of them after crippling them. Possibly do the same to another nearby civ if you don't need them as a trading buddy.
11) Hyperspecialize your cities. Don't try to force them to be something they're not. This is something I'm doing more and more. Lots of mines with cows and horses? Production city. Lots of grasslands with a river? Cottage that baby. Clams, wheat, bananas, and 2 floodplains? Specialists. etc. I think the best approach is to just take what you're given. Make the city the best it can be given what is available.
12) Hopefully trade MC for currency and col if possible. This will help your econ out.
13) Try and get a GS from your GL city for philosophy, hopefully founding taoism, giving you a total of three religions and shrines.
14) Initially farm prophets. Use one on theology then the next three for your shrines. Then hopefully start farming GSs for the liberalism path.
15) Hopefully this efficient style of play will allow for a smoother path toward domination victory for although you will start off a bit slower, you will have a much more supportive initial infrastructure from which to expand, not to mention you should have stronger and more numerous veteran troops from your early warfare (including a medic 3 unit from first GG) since you didn't kill a pile of them off.
What do you think?