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Filthy Americans!

Discussion in 'Civ4 - Succession Games' started by CivCube, Dec 30, 2005.

  1. CivCube

    CivCube Spicy.

    Joined:
    Jan 15, 2003
    Messages:
    5,824
    Bah! Who needs 'em! Especially when they're about to kick our foreignish behinds...ah, nothing like Manifest Destiny. :smug:

    Civ: American Empire
    Map Size: Standard
    Difficulty: Noble
    Opponents: 6

    Players (LOCKED)
    - CivCube
    - niffweed17
    - Dantski
    - Gemini1706
    - Morred
     
  2. niffweed17

    niffweed17 Warlord

    Joined:
    Oct 26, 2005
    Messages:
    299
    Location:
    Ahí en la ciudad
    i've been looking to get into one of these, although i don't have much SG experience. i'll jump in.
     
  3. CivCube

    CivCube Spicy.

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    Messages:
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    Do you have a preference for Roosevelt or Washington? I can't decide.
     
  4. niffweed17

    niffweed17 Warlord

    Joined:
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    Messages:
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    Location:
    Ahí en la ciudad
    i haven't played the americans at all, because i think the organized trait is kinda useless. nonetheless, given the choice i'd go with roosevelt.
     
  5. Lord_Iggy

    Lord_Iggy Tsesk'ihe

    Joined:
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    Location:
    Yukon
    Roosevelt is good for getting lots of money. Washington isn't much good at anything.
     
  6. Dantski

    Dantski Warlord

    Joined:
    Nov 25, 2005
    Messages:
    236
    Sign me up, haven't played with an American Civ yet.

    Any variants here? Whats the goal we're aiming for? Which speed would you have in mind?

    I demand answers damnit! :)
     
  7. Gemini1706

    Gemini1706 Warlord

    Joined:
    Dec 7, 2005
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    160
    Sign me up too. I am better than noob now :)
     
  8. Morred

    Morred Warlord

    Joined:
    Dec 19, 2005
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    207
    Location:
    Melbourne, Australia
    I'm in, as long as Iggy isn't playing. Definately go Roosevelt though.
     
  9. CivCube

    CivCube Spicy.

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    No variants. This is straight-up Civ. I don't care if we conquer every civ on the planet or "*pow* to Alpha Centauri, Alice!"; that can be arranged later. :)
     
  10. Gemini1706

    Gemini1706 Warlord

    Joined:
    Dec 7, 2005
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    Ok. Looks like we are going Roosevelt.
     
  11. CivCube

    CivCube Spicy.

    Joined:
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    The game has started!



    I've only played the first five or so turns, but you may play up to twenty on yours. I have researched Hunting so far.
     
  12. Gemini1706

    Gemini1706 Warlord

    Joined:
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    Did you settle? I hope so, as five turns is a lot without settling :) (I am noob, so maybe I am just worng)
     
  13. Morred

    Morred Warlord

    Joined:
    Dec 19, 2005
    Messages:
    207
    Location:
    Melbourne, Australia
    I thought the normal turn progression was 30-20-15-and then 10, to give nice even numbers.

    Correct me if I'm wrong.
     
  14. niffweed17

    niffweed17 Warlord

    Joined:
    Oct 26, 2005
    Messages:
    299
    Location:
    Ahí en la ciudad
    i assume we're using the traditional 24 to I got it, 48/72 to play?

    at any rate, i got it.
     
  15. niffweed17

    niffweed17 Warlord

    Joined:
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    Location:
    Ahí en la ciudad
    Turn 3- a hut nets 43 gold.
    Turn 7- archery discovered. research on the wheel begun.
    Turn 8- Washington builds warrior. production on scout begun.
    Turn 10- Hatshepsut found lurking off to our north

    Turn 16- Wheel discovered. Research on mysticism begins. scout also completed, begin production on worker.
    Turn 19- a hut nets 44 gold. another hut gives us a warrior.
     
  16. Dantski

    Dantski Warlord

    Joined:
    Nov 25, 2005
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    236
    Will get on it tomorrow, I have to sleep sometimes!

    @ gemini and morred - You 2 guys are stalking me, you're right after me in 2 SG's now! :p
     
  17. Gemini1706

    Gemini1706 Warlord

    Joined:
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    Messages:
    160
    lol
    yeah, I noticed that too :)
    but in my eyes, you are the one stalking me :)
     
  18. Dantski

    Dantski Warlord

    Joined:
    Nov 25, 2005
    Messages:
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    Okeys, I didn't see any need to change anything so I hit end turn immediately.

    Turn1 3120 BC
    Scout kills a Wolf without taking a scratch.

    T2 3080 BC
    Hinduism is founded somewhere dirty and foreign, I find clam near the stone and pig to our west, looks a good site for 2nd city.

    T3 3040 BC
    Hatty converts to Hinduism, maybe it'll spread to us sooner rather than later which would help happiness early on. Mysticism is researched, decide to grab mining (6 turns)

    T4-6 3000-2920 BC
    Some thumb twiddling occurs.

    T7 2880 BC
    Worker is completed, figure I'll grab barracks and let Washington grow a bit before getting settler. Set worker loose on the corn.

    Turn 8 was boring. lalalala

    T9 2800 BC
    Mining is researched, much to the delight of some stupid peasants. Decide to grab bronze working for the inevitable settler chop later.

    Turn 10 - refer to turn 8

    T11 2720 BC
    Buddhism is founded. I also go to the edges of the map that we can see and discover we are right in the SW corner.

    T12 2680
    Insert exciting turn here

    T13 2640
    The farm on our corn is looking most excellent, start a road to hook up the health. Washington grows to size 4. (fat bastard)

    T14-16 2600-2520 BC
    Our horoscope says that we shall face busier days ahead, I think it may be right.

    T17 2480 BC
    Corn is hooked upsy, go to build a mine on grassy hill since Washington has poor production.

    T18 2440 BC
    With the Corn tile giving us an obscene amount of food, Washington grows to 5.

    Turn 19 - I play with the idea of declaring war on Hatty, but sanity prevails.

    Sooo Bronze Working will be completed next turn and our barracks in 4. I reckon if Hatty doesn't expand south we could fit 5 cities in. The next one I'd throw to our west to grab the stone, clam and piggy.
     
  19. Dantski

    Dantski Warlord

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    Pretty pictures!!!
     

    Attached Files:

  20. Morred

    Morred Warlord

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    Dec 19, 2005
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    Location:
    Melbourne, Australia
    Now I'm really getting confused with the turn set, we've gone 5-20-20. I think to even things out Gemini plays 15 turns, and then we go on a 10 turn at a time rotation.
     

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