Dual
Gun Mage
Here is a war machine from the game Final Fantasy 6 (FF 3 in the US). Magitek Armor is basically a war mech that operates on magical energy. Here's a wikipedia entry dealing with it HERE.
This is a model I've been working on little by little for the last few months. Partly it took so long because I've been so busy with other things, but also because I've been using the model to experiment with animating.
So, as a result, this is my first model to have its own custom animations instead of re-using the Firaxis work.
The model has a polygon count of 1784, and it supports teamcolor on the pilot.
The attack animation is melee, so the unit should be set up as melee instead of ranged.
And this is how I recommend setting up the CIV4ArtDefines_Unit.xml file entry for the unit:
This is a model I've been working on little by little for the last few months. Partly it took so long because I've been so busy with other things, but also because I've been using the model to experiment with animating.
So, as a result, this is my first model to have its own custom animations instead of re-using the Firaxis work.
The model has a polygon count of 1784, and it supports teamcolor on the pilot.
The attack animation is melee, so the unit should be set up as melee instead of ranged.
And this is how I recommend setting up the CIV4ArtDefines_Unit.xml file entry for the unit:
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_MAGITEK_ARMOR</Type>
<fScale>0.75</fScale>
<fInterfaceScale>0.80</fInterfaceScale>
<NIF>Art/Units/MAGITEK_ARMOR/Magi_Tek.nif</NIF>
<KFM>Art/Units/MAGITEK_ARMOR/Magi_Tek.kfm</KFM>
<SHADERNIF>Art/Units/MAGITEK_ARMOR/Magi_Tek_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.8</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
</UnitArtInfo>