DJ Bonebraker
a.k.a Laura
First of all, I'd like to apologize for abandoning my previous FF mod story, but I had to make a few changes to make the game more playable and enjoyable for those playing it.
Anyways, this time is with the latest version of the FF mod, and all settings random (including my own faction), Raging barbarians, Treasure Hunter mode (Capture the Flag) and normal victory conditions (Space Race, Cultural, Conquest and Domination).
...SO without futher ado, let's get this thing started:
Queen Reina Tycoon wakes to find herself lying in the middle of a lush prairie, her whole body feeling like one big bruise. After a moment to clear her head, she remembers what happened: Bartz Klauser, Krile Baldesion and her sister Sarisa a.k.a "Faris" had finally beaten Ex-Death into submission, and the Void had appeared to be closing, but somehow they all got sucked in, and she blacked out. She gets up as quickly as she can and begins looking for other survivors.....
Faction Info:
Queen Reina of the Tycoons
Religious, Commercial, Agricultural
UUs: Berserker (6,3,2, requires Iron), Sorceror (20(20),12,2, Requires Mythril and Materia) and the Hiryuu (30(27),25,2, Auto-produced by Hiryuu Roost SW that requires Materia to build)
Summoned Creature: Phoenix (35(35),40,1, Auto-produced by Phoenix Aeyrie SW)
Alignment: Neutral (Offensive unit line = Fighter, Knight, Sell Sword (replaced by Berserker), Mercenary, Ronin (replaced by Sorceror), Alignment-specific buildings = Mage Tower, which produces Mages ever 15 turns; Myrrh Tree, which acts as 1/2 cost, 0 maint Marketplace, 5 of which allows construction of the Myrrh Trade GW, which increases trade by 1 in all trade-producing tiles, boost tax revenue by 50% and makes 1 person happy in all cities; Mercenaries' Stronghold, which produces Mercenary Companies every 15 turns as well as increasing Army size by 1; Igros Castle which requires the Alignment-specific Constitutional Monarchy government to build that acts like a second Forbidden Palace and produces a Crown Guard unit every 5 turns. In addition, Neutral civs can trade maps from the start).
After a day of searching and meeting up with other bands of people, Reina gathers them near the spot where she woke up and begins to speak, "Fellow people, I'm Queen Reina Tycoon of the Kingdom of Tycoon. I don't know where we are, nor why or how we got here. What I do know is that we need to join together if we're going to survive long enough to re-build. Anyone who has any ideas of what we should do needs to speak up."
Reina's friend, Krile Baldesion stands up and says, "I saw some Dinosaurs in the forest to the South.... If we could tame them, we could use them to scout around and fight any monsters they encounter."
"Excellent Idea, Krile," Reina says, "Henceforth, you shall be the Trade Advisor."
Krile bowns, and sits back down. Reina's sister Sarisa then stands up and says, "We need to organize the survivors into two groups and find good places to build towns and expand the Kingdom."
"Thanks Sarisa, you are now the Domestic Advisor," Reina says.
A tall white-haired man with slightly glowing green eyes and wearing a black trench coat stands up and adds, "We need to start training Fighters once we get the towns built."
"Your suggestion has been noted," Reina replies, "May I have the pleasure of your name, good sir?"
"I am known as Sephiroth," the white-haired stranger replies, "I used to be a SOLDIER but... well, that's not important.... I'll serve your kingdom the to the best of my abilities, since it seems that I've been given a second change."
"Very well, Lord Sephiroth, you are now General of my army and Military Advisor," Queen Reina decrees.
A young white-haired girl stands up and says, "We should also try to make contact with any other groups of survivors there might be out there and try to trade knowledge with them."
Reina says, "Also a good idea, Ms...?"
"Malheur," Ritz replies, curtsying, "Ritz Malheur, your majesty."
"Right! Ritz, you are now the Foreign Minister," Reina replies.
A brunette girl with one green and one blue eye wearing a fancy kimono and holding an intricately carved staff rises and says, "We will need to build shrines, temples, and other buildings of worship and learning to establish a cultural identity.... With this power, we can extend the influence of our towns and draw others to us."
Reina replies, "Noted, and I might add, the exact thing I'd expect a priestess of some kind to say, miss....?"
"Yuna," Yuna replies, "I'm a summoner who destroyed a great evil on my world, but something happened to bring me here."
"Well, Miss Yuna," Reina says with a lop-sided grin, "Welcome to the club... That's pretty much what happened to my friends and I.... You are to be my Cultural Advisor and High Priestess."
A tall bald man wearing coveralls stands up and says, "My name's Cid, and I'm a fixer-upper kind of guy, and I'm sayin' that we need to form a brain-pool of all our smart guys to begin developing technology again."
"Thank you Cid, you are now my Science Advisor," Reina replies, "Anyone else have any ideas?"
A tall, lean man with longish brown hair, wearing a military-looking cap and a long blue wool military-looking coat stands up and says, "I would suggest sending one of the refugee parties to the top of those mountains to the Northwest to scout out ahead, then decide where to settle from there. Once we get to a good spot for a town, the first thing we should do is build a Palace, which will not only be a point of national pride (2 culture per turn and +1 happy person), but will also serve as a gathering place for refugees and those seeking to form Settler parties to found new towns in the future. Also, I think that the first thing that Cid should have his science team work on is Shamanism, so we can build Shrines, which will not only make our people happy, but also make Miss Yuna happy."
"Excellent ideas, sir!" Queen Reina exclaims, "What is your name?"
"I am Hikaro Takayama," the stranger replies, bowing, "and I am at your service, your Highness."
"Well, Mr. Takayama, you are now my Chief Advisor," Queen Reina replies, "We shall begin all preparations to establish order in this strange new world."
So it was that the band of survivors was divided into two settler parties and the first climbed up the mountain and reported what they saw:
Hikaro, the Chief Advisor suggested the second Settler Party move across the river to the Southwest, thereby not only granting access to the Rubber trees found further to the Southwest, but also giving the town founded there the defensive benefit of having rivers on both sides. To the Northwest there was bountiful game in the forests surrounding the two mountains, and a Native Village (goody hut) to the Northeast. Reina decrees that the second Settler party should move Southeast to the location picked out and found a town there as soon as possible. She also decreed that this year would be the first year after the great cataclysm that brought everyone to this world (1 PA).
In 26 PA, the Settler party moving to the Southwest founds the town of Tycoon Castle between the East and West branch of the Tycoon River, and Sarisa orders the citizens to begin building a Palace. Cid's crack research team begins delving into the secrets of Shamanism, so we can eventually build shrines. The other Settler party moves into the second mountain to the North of the first mountain, and reports that they can see Frankincense and Myrrh trees in the desert to the Northeast. Reina tells the leader of the Settler party to move into position to claim the Incense-bearing shrubs for the Kingdom of Tycoon.
The Palace in Tycoon Castle is built in 51 PA, and Sephiroth begins training a group of Fighters to patrol the surrounding area for monsters or signs of other survivors.
The Settler party is nearing the site designated by Sarisa, the Domestic Advisor, when they spot a THIRD source of Incense bearing trees and plants in the deserts next to the planned city site... Looks like we're already hitting pay dirt!
In 101 PA, thanks to the cultural influence from our Center of Government and Palace, Tycoon Castle's area of influence expands, bringing the Native village into our effective territory. The Natives send representatives to Tycoon Castle bearing 25 Gil worth of trade goods, seeking our knowledge of farming, as well as offering their undying loyalty to the Kingdom of Tycoon. Queen Reina sends them off with knowledge of our farming techniques and her blessing, and the nomadic Natives settle down into a permanent (but small) farming village that will no doubt play an important part in the capitol's growth in the years to come.
Finally, in 126 PA, the second Settler party reaches their destination and founds the town of Carwen.
So it is with a rather auspicious start that this first chapter in the Kingdom of Tycoon's history comes to a close.
Anyways, this time is with the latest version of the FF mod, and all settings random (including my own faction), Raging barbarians, Treasure Hunter mode (Capture the Flag) and normal victory conditions (Space Race, Cultural, Conquest and Domination).
...SO without futher ado, let's get this thing started:
Chapter 1: The Survivors
Queen Reina Tycoon wakes to find herself lying in the middle of a lush prairie, her whole body feeling like one big bruise. After a moment to clear her head, she remembers what happened: Bartz Klauser, Krile Baldesion and her sister Sarisa a.k.a "Faris" had finally beaten Ex-Death into submission, and the Void had appeared to be closing, but somehow they all got sucked in, and she blacked out. She gets up as quickly as she can and begins looking for other survivors.....
Faction Info:
Queen Reina of the Tycoons
Religious, Commercial, Agricultural
UUs: Berserker (6,3,2, requires Iron), Sorceror (20(20),12,2, Requires Mythril and Materia) and the Hiryuu (30(27),25,2, Auto-produced by Hiryuu Roost SW that requires Materia to build)
Summoned Creature: Phoenix (35(35),40,1, Auto-produced by Phoenix Aeyrie SW)
Alignment: Neutral (Offensive unit line = Fighter, Knight, Sell Sword (replaced by Berserker), Mercenary, Ronin (replaced by Sorceror), Alignment-specific buildings = Mage Tower, which produces Mages ever 15 turns; Myrrh Tree, which acts as 1/2 cost, 0 maint Marketplace, 5 of which allows construction of the Myrrh Trade GW, which increases trade by 1 in all trade-producing tiles, boost tax revenue by 50% and makes 1 person happy in all cities; Mercenaries' Stronghold, which produces Mercenary Companies every 15 turns as well as increasing Army size by 1; Igros Castle which requires the Alignment-specific Constitutional Monarchy government to build that acts like a second Forbidden Palace and produces a Crown Guard unit every 5 turns. In addition, Neutral civs can trade maps from the start).
After a day of searching and meeting up with other bands of people, Reina gathers them near the spot where she woke up and begins to speak, "Fellow people, I'm Queen Reina Tycoon of the Kingdom of Tycoon. I don't know where we are, nor why or how we got here. What I do know is that we need to join together if we're going to survive long enough to re-build. Anyone who has any ideas of what we should do needs to speak up."
Reina's friend, Krile Baldesion stands up and says, "I saw some Dinosaurs in the forest to the South.... If we could tame them, we could use them to scout around and fight any monsters they encounter."
"Excellent Idea, Krile," Reina says, "Henceforth, you shall be the Trade Advisor."
Krile bowns, and sits back down. Reina's sister Sarisa then stands up and says, "We need to organize the survivors into two groups and find good places to build towns and expand the Kingdom."
"Thanks Sarisa, you are now the Domestic Advisor," Reina says.
A tall white-haired man with slightly glowing green eyes and wearing a black trench coat stands up and adds, "We need to start training Fighters once we get the towns built."
"Your suggestion has been noted," Reina replies, "May I have the pleasure of your name, good sir?"
"I am known as Sephiroth," the white-haired stranger replies, "I used to be a SOLDIER but... well, that's not important.... I'll serve your kingdom the to the best of my abilities, since it seems that I've been given a second change."
"Very well, Lord Sephiroth, you are now General of my army and Military Advisor," Queen Reina decrees.
A young white-haired girl stands up and says, "We should also try to make contact with any other groups of survivors there might be out there and try to trade knowledge with them."
Reina says, "Also a good idea, Ms...?"
"Malheur," Ritz replies, curtsying, "Ritz Malheur, your majesty."
"Right! Ritz, you are now the Foreign Minister," Reina replies.
A brunette girl with one green and one blue eye wearing a fancy kimono and holding an intricately carved staff rises and says, "We will need to build shrines, temples, and other buildings of worship and learning to establish a cultural identity.... With this power, we can extend the influence of our towns and draw others to us."
Reina replies, "Noted, and I might add, the exact thing I'd expect a priestess of some kind to say, miss....?"
"Yuna," Yuna replies, "I'm a summoner who destroyed a great evil on my world, but something happened to bring me here."
"Well, Miss Yuna," Reina says with a lop-sided grin, "Welcome to the club... That's pretty much what happened to my friends and I.... You are to be my Cultural Advisor and High Priestess."
A tall bald man wearing coveralls stands up and says, "My name's Cid, and I'm a fixer-upper kind of guy, and I'm sayin' that we need to form a brain-pool of all our smart guys to begin developing technology again."
"Thank you Cid, you are now my Science Advisor," Reina replies, "Anyone else have any ideas?"
A tall, lean man with longish brown hair, wearing a military-looking cap and a long blue wool military-looking coat stands up and says, "I would suggest sending one of the refugee parties to the top of those mountains to the Northwest to scout out ahead, then decide where to settle from there. Once we get to a good spot for a town, the first thing we should do is build a Palace, which will not only be a point of national pride (2 culture per turn and +1 happy person), but will also serve as a gathering place for refugees and those seeking to form Settler parties to found new towns in the future. Also, I think that the first thing that Cid should have his science team work on is Shamanism, so we can build Shrines, which will not only make our people happy, but also make Miss Yuna happy."
"Excellent ideas, sir!" Queen Reina exclaims, "What is your name?"
"I am Hikaro Takayama," the stranger replies, bowing, "and I am at your service, your Highness."
"Well, Mr. Takayama, you are now my Chief Advisor," Queen Reina replies, "We shall begin all preparations to establish order in this strange new world."
So it was that the band of survivors was divided into two settler parties and the first climbed up the mountain and reported what they saw:
Hikaro, the Chief Advisor suggested the second Settler Party move across the river to the Southwest, thereby not only granting access to the Rubber trees found further to the Southwest, but also giving the town founded there the defensive benefit of having rivers on both sides. To the Northwest there was bountiful game in the forests surrounding the two mountains, and a Native Village (goody hut) to the Northeast. Reina decrees that the second Settler party should move Southeast to the location picked out and found a town there as soon as possible. She also decreed that this year would be the first year after the great cataclysm that brought everyone to this world (1 PA).
In 26 PA, the Settler party moving to the Southwest founds the town of Tycoon Castle between the East and West branch of the Tycoon River, and Sarisa orders the citizens to begin building a Palace. Cid's crack research team begins delving into the secrets of Shamanism, so we can eventually build shrines. The other Settler party moves into the second mountain to the North of the first mountain, and reports that they can see Frankincense and Myrrh trees in the desert to the Northeast. Reina tells the leader of the Settler party to move into position to claim the Incense-bearing shrubs for the Kingdom of Tycoon.
The Palace in Tycoon Castle is built in 51 PA, and Sephiroth begins training a group of Fighters to patrol the surrounding area for monsters or signs of other survivors.
The Settler party is nearing the site designated by Sarisa, the Domestic Advisor, when they spot a THIRD source of Incense bearing trees and plants in the deserts next to the planned city site... Looks like we're already hitting pay dirt!
In 101 PA, thanks to the cultural influence from our Center of Government and Palace, Tycoon Castle's area of influence expands, bringing the Native village into our effective territory. The Natives send representatives to Tycoon Castle bearing 25 Gil worth of trade goods, seeking our knowledge of farming, as well as offering their undying loyalty to the Kingdom of Tycoon. Queen Reina sends them off with knowledge of our farming techniques and her blessing, and the nomadic Natives settle down into a permanent (but small) farming village that will no doubt play an important part in the capitol's growth in the years to come.
Finally, in 126 PA, the second Settler party reaches their destination and founds the town of Carwen.
So it is with a rather auspicious start that this first chapter in the Kingdom of Tycoon's history comes to a close.