Wormholes Modcomp v1.2 for Final Frontier This is a Final Frontier compatible version for the Wormholes modmod, a modcomp I released for the Star Trek mod some time ago. I recently updated that mod to v1.2, and I decided to release a version of it compatible with vanilla Final Frontier as well (so v1.1 for Final Frontier = v1.3 for Star Trek). This mod is primarily for Star Trek, though, so new updates and content will probably be available in that version first, despite the fact that that mod is still only an attachment where this was uploaded to the download database. It's been included in the Star Trek Expanded modmod for Star Trek by apenpaap (as of v1.2 of that mod), and in MOO2Civ mod by JEELEN as of Patch 4k. Other modders, if you want to use it, all my code is labeled with "Wormholes" or "-- TC01", except for the mapscript code. Updated to v1.2 (v1.4 of Star Trek version). This version adds two custom Feature List: -Added two Wormholes features (blue wormhole, red wormhole) -Added python code that transports units that move onto one wormhole to the other wormhole of the same type -Added tutorial popup when you first discover a wormhole of either type -Added a version of the FinalFrontierFlat mapscript called Wormholes.py that places wormholes (red wormhole placed only on standard, large, or huge maps) -Added a landmark label via python to each wormhole -Prevented wormholes from being placed on Duel Maps -Added a version of the SpiralGalaxy mapscript that places wormholes just like the Wormholes mapscript called WormholesSpiralGalaxy.py -Made AI consider wormhole position before deciding where to build a starbase -New in v1.2, a map option allowing you to turn on and off the wormhole labelling -New in v1.2, a map option allowing you to change the order wormholes appear (which appears on Tiny/Small, which appears on Standard, which appears on Huge) Links: Download here Star Trek version Changelog: Code: v1.2 Changelog: -Made labeling of wormholes a custom map option -Added a map option allowing you to alter the order of wormholes -Fixed Wormholes.py wormhole placement bug v1.1 Changelog: -Streamlined installation process -Added Barzan Wormhole- pale purple- to Huge Maps -Fixed a bug where not having Star Trek broke the mod To Install: Process streamlined since v1.1 was released. 1. Unzip the files to a temporary directory (such as Temp/Wormholes... this is defaulted.) 2. In your Final Frontier.ini file, set "; Modular XML Loading" to 1, if it is not already set that way. 3. You may wish to back-up the following files: CvFinalFrontierEvents.py and CvAI.py in your Final Frontier/Assets/Python directory. If you don't, they will be overwritten. 4. Copy the Final Frontier folder inside of the temporary directory into your Beyond the Sword/Mods directory. Say yes to overwrite files. 5. To test, run Final Frontier. Go into the civilopedia. If "Bajoran Wormhole" appears, you've done it correctly. Credits: TC01 for making the module/modcomp. God-Emperor for helping fix the WormholesSpiralGalaxy script and with art issues. The_J and Deliverator for helping me make the Barzan Wormhole graphics JEELEN for suggesting the labelling map option renegadechicken for suggesting the order of wormholes option deanej for creating the Star Trek Mod and the StarTrekFlat/FinalFrontierFlat mapscript. cephalo for making the SpiralGalaxy mapscript. Jon Shafer for creating Final Frontier. Firaxis for making Civilization 4, Sid Meier for making Civilization, etc., etc... Gene Roddenberry, Paramount, etc, etc... for making Star Trek. Screenshots: See here for screenshots.