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Final Settings / Final Ruleset

Discussion in 'Civ4 -ISDG 2012' started by Sommerswerd, May 31, 2012.

  1. Sommerswerd

    Sommerswerd Rest in Peace Black Panther

    Joined:
    Oct 10, 2007
    Messages:
    18,180
    Location:
    Wakanda Forever
    STOP!!!! Do not Post Here Unless you are a Team Captain/Spokesperson

    This thread is where we will post the Final Settings and Ruleset of the Game

    Team Captains/Spokespersons please post/edit the OFFICIAL settings votes for your Team so we have them all in one clear place.

    For sake of clarity please make only ONE POST PER TEAM - You can edit it if you need to add anything.

    Final Settings

    Tactics
    Nukes - OFF
    Corps - ON
    Spies - ON
    City gifting - Banned

    Game
    Difficulty Level - Emperor
    Speed - NORMAL
    Barbarians - ON
    Huts - OFF
    Events - OFF
    Always War - OFF
    Tech trading - OFF
    Vassal states - OFF
    Unrestricted leaders - ON

    Mods
    Mod - Only Double move (No BUG mod included)

    Map
    Map - MAPMAKER'S CHOICE, something random/special, decent amount of land, not archipelago
    Size - HUGE (game setting) - In reality something between 80-100 x 40-60
    Wrap - TOROIDAL
    Mirrored starts - NO (capital locations are very similar though)
    Fair/balanced starts - YES
    Allow all teams pre-optics contact - YES
     
  2. Sommerswerd

    Sommerswerd Rest in Peace Black Panther

    Joined:
    Oct 10, 2007
    Messages:
    18,180
    Location:
    Wakanda Forever
    Final Ruleset

    01. Rule Infringing
    a. Infringing on the rules is not allowed.

    b. When an allegation of rule infringement has been leveled at one or more teams by one or more teams, the game will be paused.

    c. Each side of the alleged rule infringement will appoint a spokesperson. 'Prosecutor' for the alleging team or teams, 'Defender' for the alleged rule infringer.

    c. Evidence of alleged rule infringement will be collected and forwarded to the Game Admin together with any accompanying explanatory text by the Prosecutor.

    d. The Game Admin will forward this information to the Defender and ask for feedback.

    e. Upon receiving feedback (or after a reasonable amount of time at the Game Admin's discretion), the Game Admin will rule on the alleged infringement, determine the penalty (if any), the resolution (if any) and those determinations will be acted upon.

    f. The Game Admin should start a thread that communicates allegations of rule infringements, parties involved, rule(s) allegedly infringed, evidence of infringement (providing proprietary information is not disclosed) and Game Admin ruling.

    g. All rulings under this rule by the Game Admin are final.


    02. In Game Actions
    a. The following in-game action rules apply at all times.

    b. Suicide Training - Knowingly sacrificing a unit to an ally in order to yield experience points to the victorious unit is not allowed.

    c. City Gifting - Conquest, culture flip, UN resolution, and AP resolution are the only permitted methods of city transfer.

    d. Unit Gifting, Unlock Building - Gifting a unit with experience that would remove the unit experience restriction for the Heroic Epic is not allowed. Gifting a unit with experience that would remove the unit experience restriction for West Point is not allowed.

    e. Unit Gifting, war ally support - A team can only gift units to a war ally during the war ally's portion of the turn.

    f. Bugs and Exploits - The use of any bug or exploit is not allowed. The decision about exactly what constitutes a bug or exploit rests solely with the admin. Consult with the admin if any action you are considering may be a bug or exploit.

    g. In-Game Pausing - Any Team may pause the game. Any team encountering a paused game should consult the CFC based turn-tracker thread. If a team has not requested a pause in that thread, the game may be unpaused.

    h. Abusing Pauses - No team should abuse the game pause rule.


    03. In Game Actions (war edition)
    a. Civilizations that are at war must observe turn order. Turn order is automatically fixed by the APT Mod on the first turn of war.

    b. Teams must also observe turn order on the turn immediately prior to the first turn of War.

    b1. Declarer Desires First Half Example: If the declarer desires to move first during the war phase turns, they must move before their 'target' in the turn preceding their war declaration.

    b2. Declarer Desires Second Half Example: If the declarer desires to move second during the war phase turns, they must move after their 'target' in the war declaration turn.

    c. Turn Order Shuffle to later slot - All teams at war have the right to request an order shuffle to a later slot providing at least 3 turns have elapsed since the declaration of war or the last order shuffle. If order requests conflict, the priority for a later position goes to the team that is currently earlier in the turn. The team moving ‘down’ the order acknowledges that they are giving the team moving ‘up’ a double move against them.

    d. Deleted as per Administrator - June 6, 2012

    e. Turn Order Appeals – A team can appeal to the Game Admin that the shuffle order is unfair and that the Game Admin can adjust the shuffle order at his discretion.

    f. Joining an existing war - Teams will exercise care so as to avoid any double move when joining an ally in an existing war.

    g. Care should be exercised on the war declaration turn so that the mod can correctly assign war turn order. This means that teams should not leave the game without finishing the turn on the turn that they declare war or the team being declared on should not enter the game until the declarer has finished their turn.

    h. Teams can't declare war on a team that is currently online. Teams cannot permanently stay online just to avoid being declared on.


    04. Out of Game Actions
    a. Team Espionage - All external forms of intelligence gathering against opposing teams are not allowed.
    Non-exhaustive list of example: Entering Team Forums, joining multiple teams using different accounts, actively petitioning other players for information, looking around on the CFC (or a 3rd party website) image database for screenshots and save uploads.

    b. Game / Pitboss / Save Manipulation or Disruption - Editing the save file (with or without a utility) is not allowed. Intentionally disrupting access to the Pitboss host server is not allowed. Intentionally opening Diplomacy screens and then pausing, intending to lock teams out of playing their turn is not allowed.

    c. Pre In-Game Contact - Teams making diplomatic contact before they have met in-game is not allowed. Non-exhaustive list of example: meeting privately to discuss in-game actions, game-related deals, in-game agreements, etc.). Note that teams meeting to discuss rules, ramifications of the impact of votes or rules are allowed.

    d. Sharing of Map Images – Map images / screenshots cannot be shared outside of the game until it is possible to share maps in-game.

    e. Game Pause Requests - Any team may request a pause by posting in the CFC turn-tracker thread. The purpose of the pause must be included in the pause request.

    f. Abusing Pause Requests - No team should abuse the Game Pause Requests rule.


    05 - Administration
    a. Game Administrator - r_rolo1 has sole authority as game administrator. Replacement of the game administrator must be agreed to by all teams.

    b. Victory - The winner of the game is the first team recognized as winner by in-game victory dialog.

    c. Defeated Teams - Player on teams that are eliminated are permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. They may NOT engage in team espionage by reporting information on their new team to any other team.

    e. Game Setup Votes - Items determined during the voting phase of the game cannot be changed by rules or subsequent team votes. This rule cannot be changed by 05f.

    f. Game Rules - Rules (with the exception of 05e) can only be changed by unanimous decision of all remaining teams in the game (1 vote per team) or by admin ruling.

    g. Game Reloads - All game reloads will trigger an automatic game pause (game admin will post such in game pause thread) for a minimum of 24 hours or until each team that logged in to the game after the reload point has stated in the game pause thread that they are ready to continue.
     
  3. Sommerswerd

    Sommerswerd Rest in Peace Black Panther

    Joined:
    Oct 10, 2007
    Messages:
    18,180
    Location:
    Wakanda Forever
    Team CFC's Official desired settings - As of June 7, 2012

    Tactics:
    Nukes - On nothing banned
    Spies - On nothing banned
    Corporations - On nothing banned
    City Gifting - Undecided

    Settings:
    Difficulty Level: Undecided
    Game Speed - NORMAL
    Barbs - Undecided
    Huts - OFF
    Events - OFF
    Always War - OFF
    Tech Trading - OFF
    Vassal States - OFF
    Unrestricted Leaders - ON
    Random Seed on Reload - ON

    Mods:
    Change known tech bonus - NO
    BUG mod - Undecided
    Double move mod - Yes
    No score Mod - Yes ('No Score V2' with Known tech bonus modification removed)

    Map:
    Map type - MAPMAKER'S CHOICE but not archipelago or contact blocked by Astronomy
    Wrap - Cylindrical
    Mirrored starts - NO
    Fair/balanced starts - YES
    Engineered starts - NO

    Picking Leaders:
    Selection process - SNAKE PICK with UNRESTRICTED leaders
    Multiple or exclusive leaders - EXCLUSIVE Leaders and Civs
    _________________
     
  4. Yuufo

    Yuufo Chieftain

    Joined:
    Dec 31, 2005
    Messages:
    54
    UniversCiv wished settings
    Last update : 2012/06/03

    Difficulty Level : MONARCH
    Game Speed : NORMAL
    Goody Huts : ON
    Random Events : UNDECIDED
    Barbarians : ON, NOT RAGING
    Tech Trade : OFF
    Vassal States : OFF
    Permanent Alliances : OFF
    Always War : OFF
    Unrestricted Leaders : ON
    Random Seed on Reload : UNDECIDED

    Map Type : UNDECIDED
    World Wrap : UNDECIDED
    Start Balance Control : TOTALLY OFF

    Pick Process : UNDECIDED

    Nuclear Weapons : UNDECIDED
    Spies : ON
    Corporations : ON
    City Gifting : UNDECIDED

    MODs : NONE
     
  5. Lord Parkin

    Lord Parkin aka emperor

    Joined:
    Apr 27, 2004
    Messages:
    6,374
    Location:
    New Zealand
    Team Realms Beyond
    as of 4 June 2012

    House Rules
    nukes - OFF
    spies - Civic/Religion swap missions DISABLED
    corporations - OFF
    city gifting - BANNED

    Game Options
    game speed - NORMAL/QUICK
    difficulty - PRINCE
    huts - OFF
    events - OFF
    always war - ON
    tech trading - OFF
    vassal states - OFF
    unrestricted leaders - UNRESTRICTED
    barbarians - OFF

    Mods Required (if any)
    known tech bonus - NO
    BUG mod - NO
    double move mod - NO
    no score mod - NO

    Map Options
    size - Mapmaker's choice
    type of script - Mapmaker's choice, land-based map
    allow all teams pre-optics contact - YES
    wrap - Mapmaker's choice
    mirrored starts - YES
    fair/balanced starts - YES
    engineered starts - NO

    Choosing Leaders
    allow duplicate leaders/civs - YES
    selection method - SNAKE PICK with UNRESTRICTED leaders

    Spoiler Explanation of attachments :
    Many of these have already been decided. (See attached Excel table summarizing the votes to date.)

    It's more useful and clear to list the things which haven't yet been voted on (or reached a consensus). I'd suggest you edit the first post with these things, and I'll subsequently edit this post with Team RB's settings preferences. :) Also note that "random seed on reload" is irrelevant for simultaneous turns, as it's automatically on.

    Things which have already reached consensus or are very close to consensus:

    House Rules:
    Nukes - BANNED (4 agree, 1 unsure, 2 disagree)
    Spies - ON but civic/religion missions BANNED (4 agree, 1 unsure, 2 disagree)
    Corporations - ON (5 agree, 2 disagree)

    Game Settings:
    Game Speed - NORMAL (3 agree, no votes against)
    Huts - OFF (5 agree, 1 unsure, 1 disagree)
    Events - OFF (4 agree, 1 unsure, 2 disagree)
    Always War - OFF (5 agree, 2 disagree)
    Tech Trading - OFF (unanimous)
    Vassal States - OFF (3 agree, no disagreement)
    Unrestricted Leaders - ON (4 agree, 3 disagree)

    Mod Requirements (if any):
    Known tech bonus - DEFAULT (4 agree, 1 wants 50%, 1 wants 100%)
    Bug mod - OFF (3 agree, 2 unsure, 1 has reservations, 1 disagrees)

    Map Settings:
    Map - MAPMAKER'S CHOICE, something random/special, decent amount of land, not archipelago
    Wrap - TOROIDAL (3 agree, 2 don't mind, 1 flat, 1 cylindrical)
    Mirrored starts - NO (6 agree, 1 disagree)
    Fair/balanced starts - YES (4 agree, no disagreement)
    Engineered starts - NO (6 agree, no disagreement)

    Choosing Civs and Leaders:
    Multiple or exclusive leaders - EXCLUSIVE (6 agree, 1 disagree)
    Civ/leader selection - general opinion is in favour of SNAKE PICK with UNRESTRICTED leaders

    Things which are close to consensus and/or still need to be voted on by multiple teams:
    (Note there is a small amount of overlap with the list above.)

    House Rules:
    City Gifting - Banned outright, or restricted (if so, how)?

    Game Settings:
    Game Speed - Normal?
    Difficulty - Prince, Monarch, or something else? (Bearing in mind increased Toroidal maintenance costs.)
    Vassal States - Off or on?
    Barbarians - Off, normal, or raging?

    Mod Requirements (if any):
    Double Move mod - or Civstats plus an admin-enforced double move rule?
    No Score mod - yes or no?

    Map Settings:
    Size - Leave it to the mapmaker's judgment, or request something specific?
    Allow all teams pre-optics contact - Yes or no?
    Fair/balanced starts - Yes or no?

    Choosing Civs and Leaders:
    Selection method - Snake pick?

    Sites should check the attached excel table (or just look at the list above) and see what they haven't yet voted for.

    I suggest the deadline for all settings votes to be submitted should be 4 June 2012. Let's try to get this sorted out over the weekend - team leaders, start any necessary polls in your forums ASAP. :)
     

    Attached Files:

  6. Pucc

    Pucc Chieftain

    Joined:
    May 18, 2012
    Messages:
    13
    As of 31.05.2012

    Tactics:
    Nukes - OFF
    Spies - On Civic/Religion Swap missions disabled
    Corporations - On nothing banned
    City Gifting - OFF


    Settings:
    Difficulty Level: Immortal-Deity
    Game Speed - NORMAL
    Huts - OFF
    Events - ON
    Always War - OFF
    Tech Trading - OFF
    Vassal States - OFF
    Unrestricted Leaders - OFF
    Random Seed on Reload - Undecided


    Mods:
    Change known tech bonus - NO
    BUG mod - BUG ON , but w/o # of cities
    Double move mod - Yes
    No score Mod - Undecided


    Map:
    Map type - MAPMAKER'S CHOICE but not archipelago or contact blocked by Astronomy
    Wrap - Mapmaker's choice, 1-axis
    Mirrored starts - NO
    Fair/balanced starts - YES
    Engineered starts - NO

    Picking Leaders:
    Restricted Leaders - Every team names one Leader + civ into a pool and then the game admins issues a random of those leaders to every team.

    (I know it sounds difficult and maybe its hard to understand due to the lack of my english :( )





    Undecided things will be discussed asap
     
  7. Moineau

    Moineau Chieftain

    Joined:
    Jun 22, 2009
    Messages:
    44
    Team Civfr Official desired settings - As of June 01, 2012

    Tactics:
    Nukes - OFF
    Spies - On Civic/Religion Swap missions disabled
    Corporations - ON
    City Gifting - OFF

    Settings:
    Difficulty Level: Emperor
    Barbarians : ON
    Turn timer - ON (24h)
    Game Speed - NORMAL
    Huts - ON
    Events - ON
    Always War - OFF
    Tech Trading - OFF
    Vassal States - ON
    Unrestricted Leaders - ON
    Random Seed on Reload - ON

    Mods:
    Change known tech bonus - NO
    BUG mod - NO
    Double move mod - YES
    No score Mod - No

    Map:
    Map type - Map's maker choice
    Wrap - Cylindrical
    Mirrored starts - NO
    Fair/balanced starts - YES
    Engineered starts - NO

    Picking Leaders:
    Selection process - SNAKE PICK with UNRESTRICTED leaders
    Multiple or exclusive leaders - EXCLUSIVE Leaders and Civs
     
  8. OT4E

    OT4E Warlord

    Joined:
    Dec 24, 2007
    Messages:
    198
    Our official opinion below (up to 01.06.2012)

    Tactics:
    Nukes - OFF (not working good for multiplayer)
    Spies - ON (small restrictions possible, like no changing civics, if diplomacy is on then no "friendly espionage")
    Corporations - ON
    City Gifting - OFF (exploitable)

    Settings:
    Difficulty Level: Doesnt matter if same for everyone :p
    Game Speed - Quick or Normal
    Huts - OFF
    Events - OFF
    Always War - ON
    Tech Trading - OFF
    Vassal States - OFF
    Unrestricted Leaders - ON

    Mods:
    No mods

    Map:
    Map type - MAPMAKER'S CHOICE, smth special or random with tweaked start location
    Mirrored starts - NO
    Fair/balanced starts - NO (tweaked a bit)
    Engineered starts - NO

    Picking Leaders:
    Selection process - SNAKE PICK is ok
     
  9. Kloreep

    Kloreep Chieftain

    Joined:
    Mar 2, 2003
    Messages:
    73
    WePlayCiv's votes. Note that mod votes might be changed in a day or two.
    Last edit: Look at CFC's timestamp below :p ;)

    Tactics/House Rules
    Nukes: ON
    Espionage: ON (completely)
    Corporations: ON
    City Gifting: BANNED

    Game Options
    Speed: NORMAL
    Difficulty Level: MONARCH
    Huts: ON
    Events: Undecided
    Barbarians: ON, RAGING!!!
    Tech Trading: OFF
    Always War: OFF
    Vassalization: OFF
    Unrestricted Leaders: OFF
    Random Seed on Reload: ON

    Leader Selection
    Allow duplicate leaders/civs: NO
    Selection: Teams pick

    Map
    Size: LARGE
    Script/shape type: Nothing archipelagic (is that a word? ;)) - something more like pangaea or continents
    Wrap: TOROIDAL/2-AXIS
    Mirrored starts: NO
    Engineered (=team chosen) starts: NO
    Balanced/Fair Starts: YES
    Ensure pre-Optics contact is possible: YES

    Mods (votes possibly to be changed in coming days)
    Known Tech bonus: RAISE it to 50%
    APT/Double Move: YES
    BUG: UNDECIDED
    No Score: NO
     
  10. Magno_uy

    Magno_uy Warlord

    Joined:
    Jun 19, 2003
    Messages:
    273
    Spanish Apolyton Team

    Not final, but close to that

    Nukes - OFF
    Spies - ON 11/06/12
    Corporations - ON
    City Gifting - OFF

    Settings:
    Difficulty Level: EMPEROR
    Game Speed - NORMAL
    Huts - OFF
    Events - OFF
    Always War - NO
    Tech Trading - NO
    Vassal States - NO
    Unrestricted Leaders - YES
    Random Seed on Reload - YES

    Mods:
    Change known tech bonus - NO
    BUG mod - YES
    Double move mod - YES
    No score Mod - NO

    Map:
    Map type - PANGEA
    Wrap - NO
    Mirrored starts - NO
    Fair/balanced starts - YES
    Engineered starts - NO

    Picking Leaders:
    Selection process - DONT CARE
    Multiple or exclusive leaders -EXCLUSIVE
     
  11. OzzyKP

    OzzyKP Emperor

    Joined:
    Dec 16, 2000
    Messages:
    1,692
    Location:
    Washington, DC USA
    Apolyton Team

    Not final, but close to that

    Nukes - ON
    Spies - ON Fully
    Corporations - ON
    City Gifting - OFF

    Settings:
    Difficulty Level - EMPEROR
    Game Speed - NORMAL
    Barbarians - Tie between Raging Hordes & No Barbs... so Normal Barbs are fine. :)
    Huts - OFF
    Events - OFF
    Always War - NO
    Tech Trading - NO
    Vassal States - NO
    Unrestricted Leaders - YES
    Random Seed on Reload - YES
    Victory Conditions - ALL

    Mods:
    Change known tech bonus - NO
    BUG mod - YES
    Double move mod - YES
    No score Mod - YES

    Map:
    Map type - PANGEA
    Wrap - Torrodial
    Mirrored starts - NO
    Fair/balanced starts - YES
    Engineered starts - NO

    Picking Leaders:
    Selection process - SNAKE PICK
    Multiple or exclusive leaders - EXCLUSIVE
     

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