Current freedom tenets. G stated he liked lists like this, and I always liked having all the information available to see in the first post.
A means a good tenet, not too weak or too strong, so no changes (or very minor changes) needed.
C means it needs small changes as its either overperforming or underperforming
F means its failing to do its job
Tier 1
Avant Garde- +33% Great People
(A)- its a good tenet. Not great, but a consistent options when you need a tier 1 and nothing else appeals
Covert Action- Chance of rigging election in city states doubled. Receive extra spies, based on number of city states in game
(A or C)- for some reason I thought this doubled the chance to coup a city state, which is usually what extra spies end up doing. I find that 2 extra spies can be worth a tenet
Creative Expression- +1 culture from great works. Amphitheaters, Broadcast Towers, and Opera Houses gain +2 golden age points
(F)- its a terrible policy that provides far too little
Economic Union- Receive an additional trade route. +3 gold from trade routes with civs following freedom
(C)- Never looked good to me, but maybe a good policy for Portugal or the Ottomans. Even with +3 gold you can often get more by trading with a loser civ with no ideology, thanks to the bonuses for cultural influence. The +3 gold could get buffed, or also apply to allied city states
Transnationalism- Each turn there is a chance that a corporate franchise will appear in a foreign city. Global franchise maximum increased by 20%
(A)- Others have assured me its a strong tenet
Universal Healthcare- Receive a free hospital in every city. +50 culture when a citizen is born in any city, scaling with era
(A or C)- First of all, I think the description for the hospital has been wrong for months. IDK exactly how that science is calculated (is it applied after the population eats, before or after food mulitpliers, does the science get hit by multipliers too?)
Generally speaking Hospitals are a pretty weak building, its production cost and maintenance are really high for its yields. So the tenet lets you avoid spending hammers on a weak building. Its also a requirement for the medical lab, which is desirable for a science win.
But if pursuing a very high growth strategy this tenet is amazing, maybe even OP. As India in particular its very powerful. 50 scaling with era is comparable to a great person spending just for growing in population
Urbanization- +2 food from farms, camps, plantations and all unique improvements
(A)- great tenet, well designed. Its very strong in the right circumstance, but not always
Volunteer Army- 6 units are maintenance free. Recieve 6 foreign legions immediately
(C)- a bunch of people have suggested adding 6 supply to this tenet. Do that and its an (A)
Tier 2
Arsenal of Democracy- +15% production of military units. +10 influence with all known city states when you expend great people
(A)- It can be a very low cost way of friending all CS and competing for allies with some. Production towards military units is a secondary benefit that is sometimes useful
Capitalism- 5 specialists in each city no longer cause unhappiness
(F)- Universal suffrage or Their Finest Hour seem much better choices to me.
Civil Society- specialists consume half the normal amount of food
(A)- very powerful tenet that makes heavy specialist strategies work all the better
New Deal-Landmarks and great person improvements produce +4 of the appropriate yield
(C)- its a great tenet for a one city challenge. Outside of that you can't realistically get enough great person tiles for this to do enough
Their Finest Hour- Combat strength of cities increases by 33%. Can build B52 bombers
(A)- I have been convinced its very strong
Universal Suffrage- Golden Ages last 50% longer. All cities produce +1 Happiness
(A)- the golden age boost plays right into classic freedom strategies. Happiness isn't freedom's strong suit, but its nice to have an option
Tier 3
Media Culture- +33% tourism and +1 happiness from cities with a broadcast tower. +20% culture from stadiums
(A++)- Rush broadcast towers and go for the win very few civs will be able to defend the tourism barrage this creates. It might be too strong, this has allowed me to muscle my way into influencing Japan
Space Procurements- May buy spaceship parts with gold. Build spaceship factories in half the usual time. +20% science from research labs
(A++)- Buying spaceship parts is by far the fastest way to get a spaceship built. Early research labs moves your science so far ahead its disgusting. This tenet easily causes a science win to come 20 or 30 turns earlier by itself
Treaty Organization- +4 influence per turn from city states you have a trade route with. Receive 4 delegates in the World Congress (scaling with map size)
(A)- another powerhouse tenet tied directly to a specific win condition. Extra delegates help you win. The influence on trade routes comes in handy for influence races. Combined with Arsenal of Democracy you get so much passive influence, but overall I think the other tier 3s do their job slightly better
A means a good tenet, not too weak or too strong, so no changes (or very minor changes) needed.
C means it needs small changes as its either overperforming or underperforming
F means its failing to do its job
Tier 1
Avant Garde- +33% Great People
(A)- its a good tenet. Not great, but a consistent options when you need a tier 1 and nothing else appeals
Covert Action- Chance of rigging election in city states doubled. Receive extra spies, based on number of city states in game
(A or C)- for some reason I thought this doubled the chance to coup a city state, which is usually what extra spies end up doing. I find that 2 extra spies can be worth a tenet
Creative Expression- +1 culture from great works. Amphitheaters, Broadcast Towers, and Opera Houses gain +2 golden age points
(F)- its a terrible policy that provides far too little
Economic Union- Receive an additional trade route. +3 gold from trade routes with civs following freedom
(C)- Never looked good to me, but maybe a good policy for Portugal or the Ottomans. Even with +3 gold you can often get more by trading with a loser civ with no ideology, thanks to the bonuses for cultural influence. The +3 gold could get buffed, or also apply to allied city states
Transnationalism- Each turn there is a chance that a corporate franchise will appear in a foreign city. Global franchise maximum increased by 20%
(A)- Others have assured me its a strong tenet
Universal Healthcare- Receive a free hospital in every city. +50 culture when a citizen is born in any city, scaling with era
(A or C)- First of all, I think the description for the hospital has been wrong for months. IDK exactly how that science is calculated (is it applied after the population eats, before or after food mulitpliers, does the science get hit by multipliers too?)
Generally speaking Hospitals are a pretty weak building, its production cost and maintenance are really high for its yields. So the tenet lets you avoid spending hammers on a weak building. Its also a requirement for the medical lab, which is desirable for a science win.
But if pursuing a very high growth strategy this tenet is amazing, maybe even OP. As India in particular its very powerful. 50 scaling with era is comparable to a great person spending just for growing in population
Urbanization- +2 food from farms, camps, plantations and all unique improvements
(A)- great tenet, well designed. Its very strong in the right circumstance, but not always
Volunteer Army- 6 units are maintenance free. Recieve 6 foreign legions immediately
(C)- a bunch of people have suggested adding 6 supply to this tenet. Do that and its an (A)
Tier 2
Arsenal of Democracy- +15% production of military units. +10 influence with all known city states when you expend great people
(A)- It can be a very low cost way of friending all CS and competing for allies with some. Production towards military units is a secondary benefit that is sometimes useful
Capitalism- 5 specialists in each city no longer cause unhappiness
(F)- Universal suffrage or Their Finest Hour seem much better choices to me.
Civil Society- specialists consume half the normal amount of food
(A)- very powerful tenet that makes heavy specialist strategies work all the better
New Deal-Landmarks and great person improvements produce +4 of the appropriate yield
(C)- its a great tenet for a one city challenge. Outside of that you can't realistically get enough great person tiles for this to do enough
Their Finest Hour- Combat strength of cities increases by 33%. Can build B52 bombers
(A)- I have been convinced its very strong
Universal Suffrage- Golden Ages last 50% longer. All cities produce +1 Happiness
(A)- the golden age boost plays right into classic freedom strategies. Happiness isn't freedom's strong suit, but its nice to have an option
Tier 3
Media Culture- +33% tourism and +1 happiness from cities with a broadcast tower. +20% culture from stadiums
(A++)- Rush broadcast towers and go for the win very few civs will be able to defend the tourism barrage this creates. It might be too strong, this has allowed me to muscle my way into influencing Japan
Space Procurements- May buy spaceship parts with gold. Build spaceship factories in half the usual time. +20% science from research labs
(A++)- Buying spaceship parts is by far the fastest way to get a spaceship built. Early research labs moves your science so far ahead its disgusting. This tenet easily causes a science win to come 20 or 30 turns earlier by itself
Treaty Organization- +4 influence per turn from city states you have a trade route with. Receive 4 delegates in the World Congress (scaling with map size)
(A)- another powerhouse tenet tied directly to a specific win condition. Extra delegates help you win. The influence on trade routes comes in handy for influence races. Combined with Arsenal of Democracy you get so much passive influence, but overall I think the other tier 3s do their job slightly better
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