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Finally beating Emperor

Discussion in 'Civ4 - Strategy & Tips' started by Everest, Jul 22, 2008.

  1. patagonia

    patagonia Emperor

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    Fog-busting in general's a sound tactic since barb hordes are a pain.

    Lately, when in isolation (or certainly when you've got an island to yourself), I've found it useful to leave one corner fogged for barbs to spawn until HE is unlocked. It should only take one roaming axe or war chariot to get the job done, and gives you more flexibility down the road if you decide to expand aggressively overseas.

    As a creative leader with cheap, quickly whipped libraries (meaning rapid 100/150:culture: pop), nothing fogbusts better than cities!

    Rolo's advice about not over-chopping is sound too :)
     
  2. mystyfly

    mystyfly Knight of Cydonia

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    I would cottage up thebes and probabely purple dot. These cities have decent food but no big food surplus. I generally make a city with high food surplus (fish + pig or better) GPFarms, those with decent food either production (foor resource + hills) or commerce (lots of grassland + river) cities.

    Happiness is a problem and I already said about that; you can stay around pop6 or 7 and you're fine. You can whip out lots of buildings that help you pay for war if you want to later. with 2pop or 3pop whips it isn't that hard staying beneath the :) cap. Rep helps your biggest cities of course. That's what I'd do.

    I did consider that when dotmapping. Thing is, if you move 1N you have 3 more tiles in no city's BFC. i don't like that at all.
     
  3. r_rolo1

    r_rolo1 King of myself

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    Moai maybe?

    P.S Another piece of advice: don't overroad. Forest spreads are very useful in this kind of maps.
     
  4. silverbullet

    silverbullet King

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    Location:
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    Instead of building a settler at size 3, I would go for oracle->metal casting. You have a lot of time to expand so no rush for a settler. You need to beeline optics so you can meet the rest of the civs and metal casting is on the way.
    Avoid civil service and theology so you can use a great scientist or 2 to bulb astronomy. Once you have international trade routes you can start digging yourself out of isolation.

    Pyramids can also be a good option, and later GLib.
    Pyramids are important for the happy cap, as you have only 1 happiness resource.
    I would build the great library and national epic in Thebes to get quick great scientists. You are spiritual so you can run caste system for many great scientists in Thebes. With pyramids, GLib and academy, you will have very good science rate.

    Don't expand too much too quickly, maintenance is higher than monarch. Your economy will crash quickly, especially when in isolation.

    To summarize:
    1) Oracle->metal casting (before any additional city)
    2) hook stone->chop pyramids (chop as much as you need)
    3) setlle some cities while teching to literature, make sure to settle marble in time
    4) build Glib in Thebes
    5) build NE in Thebes
    6) Tech code of laws and currency.
    7) Run caste system and focus Thebes on scientists
    8) Bulb philosophy and run pacifism
    9) Tech to optics
    10) Bulb Astronomy
     
  5. mystyfly

    mystyfly Knight of Cydonia

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    In a game with small :) cap you don't build the mids b/c you want to be running HR. You don't need the mids for that.
     
  6. rddc05

    rddc05 Warlord

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    Pacifism will only help in cities with a state religion. Might be helpful if you found Taoism and adopt it. OTOH, this will likely hurt your diplo/tech trading efforts when you get optics.
     
  7. r_rolo1

    r_rolo1 King of myself

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    I would strongly advise you to not run a state religion if isolated. Using one is a very risky option if isolated
     
  8. Rusten

    Rusten Deity

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    I don't see any reason to avoid getting a (late) religion--especially with the spiritual trait. You'll have cheap temples and you can just swap out of the religion when you meet other people without anarchy. Being able to run a religious civic is a big boost and Hatty can swap back and forth between OR and pacifism. You're talking about lack of happiness resources--a religion will allow 2 :) per city with a temple and they don't cost maintenance either. Not getting a religion would be a terrible waste with Hatty.
     
  9. PaulusIII

    PaulusIII Unholy Warlord

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    I probably don't have quite as much experience as you in isolation (started too late on LHC's for that) but I'd say that founding a state religion can still be useful in isolation. Because:

    -You can run religious civics. Without a SR you don't get either the building benefits of OR, or the increased GP's from pacifism.

    -Isolation is often happiness-poor. A SR gives +1 :) right off the bat and allows for temples, which give an additional +1 :)

    -By the time that you start meeting the other civs, Liberalism is either not far away or already researched, so you can switch to Free Religion to avoid diplo demerits while still keeping the +1 :) from your religion.

    Best picks are (arguably) Confu and Tao.
     
  10. r_rolo1

    r_rolo1 King of myself

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    True enough.... a late religion might be worthwhile

    Let me rephrase it: don't found a early religion and try to not run one at moment of contact. Some AI can get with hands full at first contact ,even if they have no means to attack you ( Shaka is a good example, but Sal or Han sometimes also do that )...... it is better to not give them reasons for it ;)
     
  11. futurehermit

    futurehermit Deity

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    Cultural victory?
     
  12. silverbullet

    silverbullet King

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    It helps as well for monarchy. You have stone so it's only 250 hammers, and you won't lose any city site as a result. You don't need to waste time self researching monarchy.
    Also, with representation, metal casting (forge), silver, taoism and a temple, you will get extra +4 hapiness. With representation that brings you to a size 12 capital, which is not bad at all for early game. If the capital is focused on specialists in caste system and avoiding bureaucracy, the research boost of representation helps a lot. A size 12 capital with representation will probably do better than a size 15 capital with hereditary rule.


    BTW: mystyfly, Rusten - I am still waiting for feedback in our aztec SG

    I disagree about no religion. Founding Taoism and running it is not risky at all. First, for quite some time nobody can declare war on you because they don't have astronomy. Second, they will probably have their worst enemy by the time of contact, and finally, as spiritual you can always switch to no religion (or hopefully free religion if you are quick to liberalism), at no cost.
     
  13. mystyfly

    mystyfly Knight of Cydonia

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    The post you quoted silverbullet was in general, if you have small :) cap. I was the first to advise the mids IIRC. I still think mids for HR is a waste.

    Working my way down through new-post-threads, expect post soon ;)
     
  14. Everest

    Everest Warlord

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    A wise old man once said: "When in doubt, do it". So we're getting the pyras. Chopping a hill and a riverside forest. Halfway through when suddenly...

    Spoiler who shows up to the party :


    Catherine. Of all those trustworthy poeple out there...pleasure to meet you. Shortly after that we meet Hannibal and get the pyras.



    We also got another worker and an axe from "cottage". Since we now have 2 friends around and the GW only takes 7 epic turns I consider it as well. But definitely no more after that. Or am I too...greedy? :lol:

    To do:
    Purple has been build already, silver city and the specialist side are up next.
     

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  15. r_rolo1

    r_rolo1 King of myself

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    You need to try to block Cathy out of your island. Maybe settling 1 S os the SE pigs and a border pop is a good idea . Will not seal it off completely , but it will help.
     
  16. mystyfly

    mystyfly Knight of Cydonia

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    Definitely settle Pigs/Rice first. IW is high priority. I think this should do to keep the island yours. Silver city and southern GP spot next. Settle the inland cities later. Tech sailing early and OB to get nice trade routes.
     
  17. Zanttu

    Zanttu Pure Tactician

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    I wouldn't go for GW since I don't really see the need for it. Expansion imo is much more important thing right now, you need to settle those cities before first AI galley+settler parties appear... The GW isn't really a boost to your economy, I would rather get more workers->cottages also.
     
  18. mystyfly

    mystyfly Knight of Cydonia

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    :agree:

    No need for GSpies. The further the cities are away the more expensive missions. Better save the hammers for settlers.
     
  19. r_rolo1

    r_rolo1 King of myself

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    Or the great Lighthouse... but you don't have a strong prod coastal site, so it is probably a pipe dream
     
  20. mystyfly

    mystyfly Knight of Cydonia

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    GLH is no option. Neither resorce nor IND nor ORG, nor ...

    I'd forget wonders completely for now (well you might want GL with marble...). BTW this map would be ramsses' dream :drool:
     

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