Hereditary Rule
Warlord
- Joined
- Dec 13, 2007
- Messages
- 294
Lately Ive been obsessed with early game REXing and maximizing early game production and available resources.
If you had to choose IMPs +50% Settler Production or EXPs +25% worker Production + Double Speed Production Granaries, which would you prefer in most situations? Forget about the other benefits of the traits.
The obvious answer seems to be IMP as you want to grab land ASAP, but most players here advocate sending at least one worker with every settler to immediately improve the tiles, which is a plus for EXP. I engage in this practice frequently as a city without improved tiles is usually just damper on research. Granaries are always priority builds in new cities giving another plus to EXP.
The tradeoff thus seems to be,
Place the most cities possible vs. Place almost as many cities but have them develop faster.
Which do you find gives you the stronger opening in your games?
If you had to choose IMPs +50% Settler Production or EXPs +25% worker Production + Double Speed Production Granaries, which would you prefer in most situations? Forget about the other benefits of the traits.
The obvious answer seems to be IMP as you want to grab land ASAP, but most players here advocate sending at least one worker with every settler to immediately improve the tiles, which is a plus for EXP. I engage in this practice frequently as a city without improved tiles is usually just damper on research. Granaries are always priority builds in new cities giving another plus to EXP.
The tradeoff thus seems to be,
Place the most cities possible vs. Place almost as many cities but have them develop faster.
Which do you find gives you the stronger opening in your games?