The360MlgNoscoper
Chieftain
- Joined
- Jun 3, 2022
- Messages
- 18

Some notes about this run.
Scientific Victory requires researching every single non-exclusive technology in the game. It's far more difficult and time-consuming than any other victory condition. It's basically the "True Ending", in terms of lore.
Long speed + Extended research time.
Warlord difficulty because for most of the game the AI didn't really serve a role anyways.
The 4000 golden age turns was partially out of frustration, but didn't really impact the long-term game much anyways.
I summoned the Neanderthals to prevent a conquest victory, as i forgot to disable it.
While i used Worldbuilder a lot to fix small frustrations, i never used it to cheat for science or technologies. All technologies were earned by regular means.
No autoplay was used.
I produced dozens of gigabytes of save data during the game. Had to clear it out several times.
This game took more than 1 year in real-life terms, due to several breaks.
It crashed a few times during some of the later eras, but in the final era it rarely crashed, and only from certain actions. It's playable.
Turn time was reduced to roughly 1 minute in the last part of the game, as a lot of the turn time comes from AI actions, as well as automated workers during your turn.
I stopped updating the SVN for the last few months, out of fear it would break my game.
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