Acken
Deity
Or broken.Thanks for that.
Apparently you can trade great works for luxuries. Sounds pretty cool.
Or broken.Thanks for that.
Apparently you can trade great works for luxuries. Sounds pretty cool.
Or broken.
B.) Prevent the player from needing to shop around to the A.I. to see who is even available to trade with.
I'm actually shocked that the civ franchise hasn't invented a very simple U.I. tool that will toggle what things you are or aren't looking to trade. This would do three things;
A.) Prevent A.I. from spamming you trade requests every 10 turns, and they all do it.
B.) Prevent the player from needing to shop around to the A.I. to see who is even available to trade with.
C.) Relegate all trade that happens between player and A.I. to occur on the player's turn, by their choice.
It could be something as simple as a toggle that you click in the top resource bar of the current U.I. - Or, and the game Imperialism did this, a separate menu entirely. If you don't put things up for trade, then not one will attempt to trade with you on their turns.
Civ5 diplomatic summary was pretty good in this. You were able to see list of AIs and things they could use for trading.
Being able to trade them for whatever you like is great. They just need to make sure the AI values them properly and doesn't think they are only worth 20g
All fair and valid points, however, it's entirely possible that ownership of works could be temporary just like luxuries.
I'm actually shocked that the civ franchise hasn't invented a very simple U.I. tool that will toggle what things you are or aren't looking to trade. This would do three things;
A.) Prevent A.I. from spamming you trade requests every 10 turns, and they all do it.
B.) Prevent the player from needing to shop around to the A.I. to see who is even available to trade with.
C.) Relegate all trade that happens between player and A.I. to occur on the player's turn, by their choice.
It could be something as simple as a toggle that you click in the top resource bar of the current U.I. - Or, and the game Imperialism did this, a separate menu entirely. If you don't put things up for trade, then not one will attempt to trade with you on their turns.
Here the thing.
Let's say you can buy a GW for a lump sum of gold.
Now 30 turns later you would still own the GW.
Now let's say you can get the same GW for gpt or a luxury. What happens when the deal is over ? I guess you would still own the GW as in the previous example.
Now what happens if you break the deal through war ?
Exploits incoming guys.
Here the thing.
Let's say you can buy a GW for a lump sum of gold.
Now 30 turns later you would still own the GW.
Now let's say you can get the same GW for gpt or a luxury. What happens when the deal is over ? I guess you would still own the GW as in the previous example.
Now what happens if you break the deal through war ?
Exploits incoming guys.