Firaxis and Civ 6 at Pax West on Saturday 3rd of September

If you had a ressource no one else had in a peaceful CiV game, every civ on the map made you a trade offer every few turns. This was incredibly annoying. We've seen that in civvi, the AI is very eager to trade relics. If they spam you with trade offers the whole game for your GWs, the game will be unplayable, except you trade them away.
 
I'm actually shocked that the civ franchise hasn't invented a very simple U.I. tool that will toggle what things you are or aren't looking to trade. This would do three things;

A.) Prevent A.I. from spamming you trade requests every 10 turns, and they all do it.

B.) Prevent the player from needing to shop around to the A.I. to see who is even available to trade with.

C.) Relegate all trade that happens between player and A.I. to occur on the player's turn, by their choice.

It could be something as simple as a toggle that you click in the top resource bar of the current U.I. - Or, and the game Imperialism did this, a separate menu entirely. If you don't put things up for trade, then not one will attempt to trade with you on their turns.
 
I'm actually shocked that the civ franchise hasn't invented a very simple U.I. tool that will toggle what things you are or aren't looking to trade. This would do three things;

A.) Prevent A.I. from spamming you trade requests every 10 turns, and they all do it.

B.) Prevent the player from needing to shop around to the A.I. to see who is even available to trade with.

C.) Relegate all trade that happens between player and A.I. to occur on the player's turn, by their choice.

It could be something as simple as a toggle that you click in the top resource bar of the current U.I. - Or, and the game Imperialism did this, a separate menu entirely. If you don't put things up for trade, then not one will attempt to trade with you on their turns.

Agreed, and this also works in Multiplayer too! So I hope they implement it.
 
Civ5 diplomatic summary was pretty good in this. You were able to see list of AIs and things they could use for trading.

Yes but it didn't solve the primary concern which is when trade deals happen. Civ5 only really addressed point B.

Edit: which it looks like you've narrowed the quote. So :thumbsup:
 
Being able to trade them for whatever you like is great. They just need to make sure the AI values them properly and doesn't think they are only worth 20g

Here the thing.

Let's say you can buy a GW for a lump sum of gold.
Now 30 turns later you would still own the GW.

Now let's say you can get the same GW for gpt or a luxury. What happens when the deal is over ? I guess you would still own the GW as in the previous example.

Now what happens if you break the deal through war ? :rolleyes:

Exploits incoming guys.
 
All fair and valid points, however, it's entirely possible that ownership of works could be temporary just like luxuries.
 
All fair and valid points, however, it's entirely possible that ownership of works could be temporary just like luxuries.

That's more fair, but I'd rather see GW being sold for more reasonable prices. You can buy cities in CiV, and they are permanent, but you don't get trade deals from AI's asking to buy your cities for 20g.

As for a trade panel, I would like that much better than what we had in CiV, but more for selling resources. I hate going through each leader to see who I can get 7gpt from, which tends to be an issue more in the early game when each leaders mood towards you is less clear. I'm also not a fan of the haggling. "Ok, how about 6gpt? No? Then 5? No, fine 3gpt."
 
Then again I suppose civ6 is already addressing this somewhat, as when you meet with one civ, you can go to all of the other leaders as well without leaving the diplo screen. So even if shopping around for the best deal is still done manually, it'll be easier this time around.
 
I'm actually shocked that the civ franchise hasn't invented a very simple U.I. tool that will toggle what things you are or aren't looking to trade. This would do three things;

A.) Prevent A.I. from spamming you trade requests every 10 turns, and they all do it.

B.) Prevent the player from needing to shop around to the A.I. to see who is even available to trade with.

C.) Relegate all trade that happens between player and A.I. to occur on the player's turn, by their choice.

It could be something as simple as a toggle that you click in the top resource bar of the current U.I. - Or, and the game Imperialism did this, a separate menu entirely. If you don't put things up for trade, then not one will attempt to trade with you on their turns.

Great points. I feel like you always have something insightful to say. The toggle of items willing to trade would eliminate many problems. I'd just hope they would value things appropriately.

It would be great if there was a specific trade screen that would show you exactly how much each opponent would be willing to trade you for something, instead of going to each and clicking the what will make this deal work button every time. I highlight a great work, and I see a chart with each leader and the "best offer" they would give for an item. Obviously if I want something specific I'd still have to finagle things, but it would be an improvement.

Here the thing.

Let's say you can buy a GW for a lump sum of gold.
Now 30 turns later you would still own the GW.

Now let's say you can get the same GW for gpt or a luxury. What happens when the deal is over ? I guess you would still own the GW as in the previous example.

Now what happens if you break the deal through war ? :rolleyes:

Exploits incoming guys.

This sounds like a problem with trading anything permanent and not exclusive to GW. You're right this should be addressed or fixed in some way, but I don't think it's an argument against allowing GW to be traded. Having a GW out 'on loan' would make a lot of real world sense, so perhaps only allow per turn agreements with other per turn agreements and lump sums with lump sums. That might not be the best solution as it just adds limitations to trading.
 
Here the thing.

Let's say you can buy a GW for a lump sum of gold.
Now 30 turns later you would still own the GW.

Now let's say you can get the same GW for gpt or a luxury. What happens when the deal is over ? I guess you would still own the GW as in the previous example.

Now what happens if you break the deal through war ? :rolleyes:

Exploits incoming guys.

I understand being worried about how the AI will handle this kind of complicated deals but I stongly expect that if you trade gpt or lux they will end after 20(?) turns and then the buyer keeps the GW. Of course the buyer could exploit by DoW after 1 turn but he'll get heavy warmonger penalties. Moreover also the seller could exploit by invading the buyer after the 20 turns.

On a side note I think they should limit the ability to constantly move GW from 1 place to another in order to incentivize the sacking of cities to get specific GW/relics.
 
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