in games where the player's mistakes are clearly communicated back to them, players tend to learn from mistakes and increase their skill. not everyone! I know. a great example of negative feedback are mistakes in a tactical battle in a game. a game like... Starships. agree with you if we consider FPS or RTS like Starcraft. When considering TBS, I expect the game dev to have some level of proficiency with the game. He designed the game and he knows how the systems interact.