It's interesting they would pick Hungary to explain canals. Hungary doesn't really look like a naval power .
It's interesting they would pick Hungary to explain canals. Hungary doesn't really look like a naval power
I would have expected them to focus more on the World Congress, but let's see - maybe they will do both.
It's interesting they would pick Hungary to explain canals. Hungary doesn't really look like a naval power
Hungary constructs an alternate route from the Med to the Black Sea. See it today on Civ 6.
It's interesting they would pick Hungary to explain canals. Hungary doesn't really look like a naval power
My guess is that they will split the livestream and do part of it with Hungary with one save game and then load a different save game to show off canals. They've done that sort of thing before to show off different features.
Some question that we still have the chance to speculate upon - in a few hours we can't speculate anymore.
- Any guesses when canals will unlock?
- For which tech will the eureka be: build a canal?
- Will the achievement be to build a 7 tile canal? (we might not know that tonight)
- Will canal districts yield gold?
- Do they have any adjacency yield?
- Is there a movement penalty for moving onto/away from canal tiles?
- Do canals give adjacency to other districts?
- What's the bonus of the Panama Canal?
- Is it possible to conquer cities by canal?
- Era score for building canals?
- Faster movement along canals?
- Can canals be plundered? (can dams be plundered seems more interesting)
- Is it possible to build a canal on a hill tile?
Some question that we still have the chance to speculate upon - in a few hours we can't speculate anymore.
- Any guesses when canals will unlock?
So construction or engineering are likely for dams and canals.They said in the first stream that canals unlock in late classic.
If canals have no other benefit than letting ships cross, I don't think the AI will build a lot (nor will human players).It's probably gonna be pointless canal spam by the AI :S I'd be happy if each player could build 2 canals max.
I just hope the AI does a check to see how many tiles are on each side of a possible canal, so the AI doesn't build coastal canals with 3 tiles on one side and a continent on another.If canals have no other benefit than letting ships cross, I don't think the AI will build a lot (nor will human players).
If this is the case, there will be a day two mod in which the AI doesn‘t build canals at all.I just hope the AI does a check to see how many tiles are on each side of a possible canal, so the AI doesn't build coastal canals with 3 tiles on one side and a continent on another.
I just hope the AI does a check to see how many tiles are on each side of a possible canal, so the AI doesn't build coastal canals with 3 tiles on one side and a continent on another.